5b27e2255a
The perceived loudness change of a change in volume depends on the listening volume: at high volumes a 1 dB increment is noticeable, but at low volumes a larger increment is needed to get a comparable change in loudness. Perceptual volume adjustment accounts for this fact, and divides the hardware volume range into a number of steps. Each step changes the dB volume by a variable amount, with most of the steps concentrated at higher volumes. This makes it possible to sweep over the entire hardware volume range quickly, without losing the ability to finely adjust the volume at normal listening levels. Use "Volume Adjustment Mode" in the system settings menu to select perceptual volume mode. The number of steps used is controlled by "Number of Volume Steps". (Number of steps has no effect in direct adjustment mode.) It's still possible to set a specific dB volume level from the sound settings menu when perceptual volume is enabled, and perceptual volume does not affect the volume displayed by themes. Change-Id: I6f91fd3f7c5e2d323a914e47b5653033e92b4b3b
487 lines
15 KiB
C
487 lines
15 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include "config.h"
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#include "system.h"
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#include "icons.h"
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#include "font.h"
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#include "kernel.h"
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#include "misc.h"
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#include "sound.h"
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#include "action.h"
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#include "settings_list.h"
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#include "lang.h"
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#include "playlist.h"
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#include "viewport.h"
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#include "audio.h"
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#include "quickscreen.h"
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#include "talk.h"
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#include "list.h"
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#include "option_select.h"
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#include "debug.h"
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#include "shortcuts.h"
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#ifdef HAVE_ALBUMART
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#include "playback.h"
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#endif
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/* 1 top, 1 bottom, 2 on either side, 1 for the icons
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* if enough space, top and bottom have 2 lines */
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#define MIN_LINES 5
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#define MAX_NEEDED_LINES 10
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/* pixels between the 2 center items minimum or between text and icons,
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* and between text and parent boundaries */
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#define MARGIN 10
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#define CENTER_ICONAREA_SIZE (MARGIN+8*2)
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static void quickscreen_fix_viewports(struct gui_quickscreen *qs,
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struct screen *display,
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struct viewport *parent,
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struct viewport
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vps[QUICKSCREEN_ITEM_COUNT],
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struct viewport *vp_icons)
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{
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int char_height, width, pad = 0;
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int left_width = 0, right_width = 0, vert_lines;
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unsigned char *s;
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int nb_lines = viewport_get_nb_lines(parent);
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/* nb_lines only returns the number of fully visible lines, small screens
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or really large fonts could cause problems with the calculation below.
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*/
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if (nb_lines == 0)
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nb_lines++;
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char_height = parent->height/nb_lines;
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/* center the icons VP first */
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*vp_icons = *parent;
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vp_icons->width = CENTER_ICONAREA_SIZE; /* abosulte smallest allowed */
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vp_icons->x = parent->x;
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vp_icons->x += (parent->width-CENTER_ICONAREA_SIZE)/2;
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vps[QUICKSCREEN_BOTTOM] = *parent;
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vps[QUICKSCREEN_TOP] = *parent;
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/* depending on the space the top/buttom items use 1 or 2 lines */
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if (nb_lines < MIN_LINES)
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vert_lines = 1;
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else
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vert_lines = 2;
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vps[QUICKSCREEN_TOP].y = parent->y;
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vps[QUICKSCREEN_TOP].height = vps[QUICKSCREEN_BOTTOM].height
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= vert_lines*char_height;
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vps[QUICKSCREEN_BOTTOM].y
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= parent->y + parent->height - vps[QUICKSCREEN_BOTTOM].height;
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/* enough space vertically, so put a nice margin */
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if (nb_lines >= MAX_NEEDED_LINES)
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{
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vps[QUICKSCREEN_TOP].y += MARGIN;
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vps[QUICKSCREEN_BOTTOM].y -= MARGIN;
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}
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vp_icons->y = vps[QUICKSCREEN_TOP].y
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+ vps[QUICKSCREEN_TOP].height;
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vp_icons->height = vps[QUICKSCREEN_BOTTOM].y - vp_icons->y;
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/* adjust the left/right items widths to fit the screen nicely */
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if (qs->items[QUICKSCREEN_LEFT])
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{
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s = P2STR(ID2P(qs->items[QUICKSCREEN_LEFT]->lang_id));
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left_width = display->getstringsize(s, NULL, NULL);
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}
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if (qs->items[QUICKSCREEN_RIGHT])
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{
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s = P2STR(ID2P(qs->items[QUICKSCREEN_RIGHT]->lang_id));
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right_width = display->getstringsize(s, NULL, NULL);
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}
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width = MAX(left_width, right_width);
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if (width*2 + vp_icons->width > parent->width)
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{ /* crop text viewports */
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width = (parent->width - vp_icons->width)/2;
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}
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else
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{ /* add more gap in icons vp */
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int excess = parent->width - vp_icons->width - width*2;
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if (excess > MARGIN*4)
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{
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pad = MARGIN;
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excess -= MARGIN*2;
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}
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vp_icons->x -= excess/2;
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vp_icons->width += excess;
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}
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vps[QUICKSCREEN_LEFT] = *parent;
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vps[QUICKSCREEN_LEFT].x = parent->x + pad;
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vps[QUICKSCREEN_LEFT].width = width;
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vps[QUICKSCREEN_RIGHT] = *parent;
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vps[QUICKSCREEN_RIGHT].x = parent->x + parent->width - width - pad;
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vps[QUICKSCREEN_RIGHT].width = width;
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vps[QUICKSCREEN_LEFT].height = vps[QUICKSCREEN_RIGHT].height
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= 2*char_height;
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vps[QUICKSCREEN_LEFT].y = vps[QUICKSCREEN_RIGHT].y
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= parent->y + (parent->height/2) - char_height;
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/* shrink the icons vp by a few pixels if there is room so the arrows
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aren't drawn right next to the text */
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if (vp_icons->width > CENTER_ICONAREA_SIZE*2)
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{
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vp_icons->width -= CENTER_ICONAREA_SIZE*2/3;
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vp_icons->x += CENTER_ICONAREA_SIZE*2/6;
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}
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if (vp_icons->height > CENTER_ICONAREA_SIZE*2)
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{
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vp_icons->height -= CENTER_ICONAREA_SIZE*2/3;
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vp_icons->y += CENTER_ICONAREA_SIZE*2/6;
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}
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/* text alignment */
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vps[QUICKSCREEN_LEFT].flags &= ~VP_FLAG_ALIGNMENT_MASK; /* left-aligned */
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vps[QUICKSCREEN_TOP].flags |= VP_FLAG_ALIGN_CENTER; /* centered */
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vps[QUICKSCREEN_BOTTOM].flags |= VP_FLAG_ALIGN_CENTER; /* centered */
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vps[QUICKSCREEN_RIGHT].flags &= ~VP_FLAG_ALIGNMENT_MASK;/* right aligned*/
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vps[QUICKSCREEN_RIGHT].flags |= VP_FLAG_ALIGN_RIGHT;
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}
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static void gui_quickscreen_draw(const struct gui_quickscreen *qs,
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struct screen *display,
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struct viewport *parent,
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struct viewport vps[QUICKSCREEN_ITEM_COUNT],
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struct viewport *vp_icons)
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{
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int i;
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char buf[MAX_PATH];
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unsigned const char *title, *value;
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int temp;
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struct viewport *last_vp = display->set_viewport(parent);
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display->clear_viewport();
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for (i = 0; i < QUICKSCREEN_ITEM_COUNT; i++)
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{
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struct viewport *vp = &vps[i];
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if (!qs->items[i])
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continue;
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display->set_viewport(vp);
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title = P2STR(ID2P(qs->items[i]->lang_id));
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temp = option_value_as_int(qs->items[i]);
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value = option_get_valuestring(qs->items[i],
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buf, MAX_PATH, temp);
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if (viewport_get_nb_lines(vp) < 2)
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{
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char text[MAX_PATH];
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snprintf(text, MAX_PATH, "%s: %s", title, value);
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display->puts_scroll(0, 0, text);
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}
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else
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{
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display->puts_scroll(0, 0, title);
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display->puts_scroll(0, 1, value);
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}
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}
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/* draw the icons */
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display->set_viewport(vp_icons);
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if (qs->items[QUICKSCREEN_TOP] != NULL)
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{
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display->mono_bitmap(bitmap_icons_7x8[Icon_UpArrow],
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(vp_icons->width/2) - 4, 0, 7, 8);
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}
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if (qs->items[QUICKSCREEN_RIGHT] != NULL)
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{
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display->mono_bitmap(bitmap_icons_7x8[Icon_FastForward],
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vp_icons->width - 8, (vp_icons->height/2) - 4, 7, 8);
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}
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if (qs->items[QUICKSCREEN_LEFT] != NULL)
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{
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display->mono_bitmap(bitmap_icons_7x8[Icon_FastBackward],
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0, (vp_icons->height/2) - 4, 7, 8);
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}
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if (qs->items[QUICKSCREEN_BOTTOM] != NULL)
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{
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display->mono_bitmap(bitmap_icons_7x8[Icon_DownArrow],
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(vp_icons->width/2) - 4, vp_icons->height - 8, 7, 8);
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}
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display->set_viewport(parent);
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display->update_viewport();
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display->set_viewport(last_vp);
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}
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static void talk_qs_option(const struct settings_list *opt, bool enqueue)
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{
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if (!global_settings.talk_menu || !opt)
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return;
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if (enqueue)
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talk_id(opt->lang_id, enqueue);
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option_talk_value(opt, option_value_as_int(opt), enqueue);
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}
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/*
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* Does the actions associated to the given button if any
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* - qs : the quickscreen
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* - button : the key we are going to analyse
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* returns : true if the button corresponded to an action, false otherwise
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*/
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static bool gui_quickscreen_do_button(struct gui_quickscreen * qs, int button)
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{
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int item;
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bool previous = false;
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switch(button)
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{
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case ACTION_QS_TOP:
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item = QUICKSCREEN_TOP;
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break;
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case ACTION_QS_LEFT:
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item = QUICKSCREEN_LEFT;
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previous = true;
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break;
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case ACTION_QS_DOWN:
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item = QUICKSCREEN_BOTTOM;
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previous = true;
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break;
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case ACTION_QS_RIGHT:
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item = QUICKSCREEN_RIGHT;
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break;
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default:
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return false;
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}
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if (qs->items[item] == NULL)
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return false;
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option_select_next_val(qs->items[item], previous, true);
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talk_qs_option(qs->items[item], false);
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return true;
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}
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#ifdef HAVE_TOUCHSCREEN
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static int quickscreen_touchscreen_button(void)
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{
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short x,y;
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if (action_get_touchscreen_press(&x, &y) != BUTTON_REL)
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return ACTION_NONE;
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enum { left=1, right=2, top=4, bottom=8 };
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int bits = 0;
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if(x < LCD_WIDTH/3)
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bits |= left;
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else if(x > 2*LCD_WIDTH/3)
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bits |= right;
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if(y < LCD_HEIGHT/3)
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bits |= top;
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else if(y > 2*LCD_HEIGHT/3)
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bits |= bottom;
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switch(bits) {
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case top:
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return ACTION_QS_TOP;
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case bottom:
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return ACTION_QS_DOWN;
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case left:
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return ACTION_QS_LEFT;
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case right:
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return ACTION_QS_RIGHT;
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default:
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return ACTION_STD_CANCEL;
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}
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}
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#endif
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static int gui_syncquickscreen_run(struct gui_quickscreen * qs, int button_enter, bool *usb)
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{
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int button;
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struct viewport parent[NB_SCREENS];
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struct viewport vps[NB_SCREENS][QUICKSCREEN_ITEM_COUNT];
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struct viewport vp_icons[NB_SCREENS];
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int ret = QUICKSCREEN_OK;
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/* To quit we need either :
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* - a second press on the button that made us enter
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* - an action taken while pressing the enter button,
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* then release the enter button*/
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bool can_quit = false;
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push_current_activity(ACTIVITY_QUICKSCREEN);
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FOR_NB_SCREENS(i)
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{
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screens[i].set_viewport(NULL);
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screens[i].scroll_stop();
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viewportmanager_theme_enable(i, true, &parent[i]);
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quickscreen_fix_viewports(qs, &screens[i], &parent[i], vps[i], &vp_icons[i]);
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gui_quickscreen_draw(qs, &screens[i], &parent[i], vps[i], &vp_icons[i]);
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}
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*usb = false;
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/* Announce current selection on entering this screen. This is all
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queued up, but can be interrupted as soon as a setting is
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changed. */
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cond_talk_ids(VOICE_QUICKSCREEN);
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talk_qs_option(qs->items[QUICKSCREEN_TOP], true);
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if (qs->items[QUICKSCREEN_TOP] != qs->items[QUICKSCREEN_BOTTOM])
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talk_qs_option(qs->items[QUICKSCREEN_BOTTOM], true);
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talk_qs_option(qs->items[QUICKSCREEN_LEFT], true);
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if (qs->items[QUICKSCREEN_LEFT] != qs->items[QUICKSCREEN_RIGHT])
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talk_qs_option(qs->items[QUICKSCREEN_RIGHT], true);
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while (true) {
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button = get_action(CONTEXT_QUICKSCREEN, HZ/5);
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#ifdef HAVE_TOUCHSCREEN
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if (button == ACTION_TOUCHSCREEN)
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button = quickscreen_touchscreen_button();
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#endif
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if (default_event_handler(button) == SYS_USB_CONNECTED)
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{
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*usb = true;
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break;
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}
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if (gui_quickscreen_do_button(qs, button))
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{
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ret |= QUICKSCREEN_CHANGED;
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can_quit = true;
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FOR_NB_SCREENS(i)
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gui_quickscreen_draw(qs, &screens[i], &parent[i],
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vps[i], &vp_icons[i]);
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if (qs->callback)
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qs->callback(qs);
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}
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else if (button == button_enter)
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can_quit = true;
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else if (button == ACTION_QS_VOLUP) {
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adjust_volume(1);
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FOR_NB_SCREENS(i)
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skin_update(CUSTOM_STATUSBAR, i, SKIN_REFRESH_NON_STATIC);
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}
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else if (button == ACTION_QS_VOLDOWN) {
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adjust_volume(-1);
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FOR_NB_SCREENS(i)
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skin_update(CUSTOM_STATUSBAR, i, SKIN_REFRESH_NON_STATIC);
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}
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else if (button == ACTION_STD_CONTEXT)
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{
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ret |= QUICKSCREEN_GOTO_SHORTCUTS_MENU;
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break;
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}
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if ((button == button_enter) && can_quit)
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break;
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if (button == ACTION_STD_CANCEL)
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break;
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}
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/* Notify that we're exiting this screen */
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cond_talk_ids_fq(VOICE_OK);
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FOR_NB_SCREENS(i)
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{ /* stop scrolling before exiting */
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for (int j = 0; j < QUICKSCREEN_ITEM_COUNT; j++)
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screens[i].scroll_stop_viewport(&vps[i][j]);
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viewportmanager_theme_undo(i, !(ret & QUICKSCREEN_GOTO_SHORTCUTS_MENU));
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}
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if (ret & QUICKSCREEN_GOTO_SHORTCUTS_MENU) /* Eliminate flashing of parent during */
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pop_current_activity_without_refresh(); /* transition to Shortcuts */
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else
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pop_current_activity();
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return ret;
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}
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int quick_screen_quick(int button_enter)
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{
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struct gui_quickscreen qs;
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bool oldshuffle = global_settings.playlist_shuffle;
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int oldrepeat = global_settings.repeat_mode;
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#ifdef HAVE_ALBUMART
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int old_album_art = global_settings.album_art;
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#endif
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bool usb = false;
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for (int i = 0; i < 4; ++i)
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{
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qs.items[i] = global_settings.qs_items[i];
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if (!is_setting_quickscreenable(qs.items[i]))
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qs.items[i] = NULL;
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}
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qs.callback = NULL;
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int ret = gui_syncquickscreen_run(&qs, button_enter, &usb);
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if (ret & QUICKSCREEN_CHANGED)
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{
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settings_save();
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/* make sure repeat/shuffle/any other nasty ones get updated */
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if ( oldrepeat != global_settings.repeat_mode &&
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(audio_status() & AUDIO_STATUS_PLAY) )
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{
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audio_flush_and_reload_tracks();
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}
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if (oldshuffle != global_settings.playlist_shuffle
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&& audio_status() & AUDIO_STATUS_PLAY)
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{
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replaygain_update();
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if (global_settings.playlist_shuffle)
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playlist_randomise(NULL, current_tick, true);
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else
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playlist_sort(NULL, true);
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}
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#ifdef HAVE_ALBUMART
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if (old_album_art != global_settings.album_art)
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set_albumart_mode(global_settings.album_art);
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#endif
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}
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if (usb)
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return QUICKSCREEN_IN_USB;
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return ret & QUICKSCREEN_GOTO_SHORTCUTS_MENU ? QUICKSCREEN_GOTO_SHORTCUTS_MENU :
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QUICKSCREEN_OK;
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}
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/* stuff to make the quickscreen configurable */
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bool is_setting_quickscreenable(const struct settings_list *setting)
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{
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if (!setting)
|
|
return true;
|
|
|
|
/* to keep things simple, only settings which have a lang_id set are ok */
|
|
if (setting->lang_id < 0 || (setting->flags & F_BANFROMQS))
|
|
return false;
|
|
|
|
switch (setting->flags & F_T_MASK)
|
|
{
|
|
case F_T_BOOL:
|
|
return true;
|
|
case F_T_INT:
|
|
case F_T_UINT:
|
|
return (setting->RESERVED != NULL);
|
|
default:
|
|
return false;
|
|
}
|
|
}
|