07fd5d9534
disabled. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8245 a1c6a512-1295-4272-9138-f99709370657
820 lines
22 KiB
C
820 lines
22 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Miika Pekkarinen
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include <stdio.h>
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#include "config.h"
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#include "debug.h"
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#include "panic.h"
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#include <kernel.h>
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#include "pcmbuf.h"
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#include "pcm_playback.h"
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#include "logf.h"
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#ifndef SIMULATOR
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#include "cpu.h"
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#endif
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#include "system.h"
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#include <string.h>
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#include "buffer.h"
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#include "settings.h"
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#include "audio.h"
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#include "dsp.h"
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#define CHUNK_SIZE PCMBUF_GUARD
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/* Must be a power of 2 */
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#define NUM_PCM_BUFFERS 128
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#define NUM_PCM_BUFFERS_MASK (NUM_PCM_BUFFERS - 1)
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#define PCMBUF_WATERMARK (CHUNK_SIZE * 6)
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/* Audio buffer related settings. */
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static long pcmbuf_size = 0; /* Size of the PCM buffer. */
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static char *audiobuffer;
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static long audiobuffer_pos; /* Current audio buffer write index. */
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long audiobuffer_free; /* Amount of bytes left in the buffer. */
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static long audiobuffer_fillpos; /* Amount audiobuffer_pos will be increased. */
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static char *guardbuf;
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static void (*pcmbuf_event_handler)(void);
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/* Crossfade related. */
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static int crossfade_mode;
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static bool crossfade_enabled;
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static bool crossfade_active;
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static bool crossfade_init;
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static int crossfade_pos;
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static int crossfade_rem;
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/* Crossfade modes. If CFM_CROSSFADE is selected, normal
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* crossfader will activate. Selecting CFM_FLUSH is a special
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* operation that only overwrites the pcm buffer without crossfading.
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*/
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enum {
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CFM_CROSSFADE,
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CFM_MIX,
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CFM_FLUSH
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};
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static int crossfade_fade_in_amount;
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static int crossfade_fade_in_rem;
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/* Structure we can use to queue pcm chunks in memory to be played
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* by the driver code. */
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struct pcmbufdesc
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{
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void *addr;
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int size;
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/* Call this when the buffer has been played */
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void (*callback)(void);
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} pcmbuffers[NUM_PCM_BUFFERS];
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volatile int pcmbuf_read_index;
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volatile int pcmbuf_write_index;
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int pcmbuf_unplayed_bytes;
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int pcmbuf_mix_used_bytes;
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int pcmbuf_watermark;
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void (*pcmbuf_watermark_event)(int bytes_left);
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static int last_chunksize;
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static long mixpos = 0;
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#ifdef HAVE_ADJUSTABLE_CPU_FREQ
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static bool boost_mode;
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void pcmbuf_boost(bool state)
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{
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static bool boost_state = false;
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if (crossfade_init || crossfade_active || boost_mode)
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return ;
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if (state != boost_state) {
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cpu_boost(state);
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boost_state = state;
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}
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}
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void pcmbuf_set_boost_mode(bool state)
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{
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if (state)
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pcmbuf_boost(true);
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boost_mode = state;
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}
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#endif
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int pcmbuf_num_used_buffers(void)
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{
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return (pcmbuf_write_index - pcmbuf_read_index) & NUM_PCM_BUFFERS_MASK;
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}
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static void pcmbuf_callback(unsigned char** start, long* size)
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{
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struct pcmbufdesc *desc = &pcmbuffers[pcmbuf_read_index];
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pcmbuf_unplayed_bytes -= last_chunksize;
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audiobuffer_free += last_chunksize;
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if(desc->size == 0)
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{
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/* The buffer is finished, call the callback function */
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if(desc->callback)
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desc->callback();
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/* Advance to the next buffer */
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pcmbuf_read_index = (pcmbuf_read_index + 1) & NUM_PCM_BUFFERS_MASK;
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desc = &pcmbuffers[pcmbuf_read_index];
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}
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if(pcmbuf_num_used_buffers())
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{
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*start = desc->addr;
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*size = desc->size;
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/* Update the buffer descriptor */
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desc->addr += desc->size;
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desc->size = 0;
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}
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else
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{
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/* No more buffers */
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*size = 0;
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if (pcmbuf_event_handler)
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pcmbuf_event_handler();
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}
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last_chunksize = *size;
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if(pcmbuf_unplayed_bytes <= pcmbuf_watermark)
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{
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if(pcmbuf_watermark_event)
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{
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pcmbuf_watermark_event(pcmbuf_unplayed_bytes);
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}
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}
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}
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void pcmbuf_set_watermark(int numbytes, void (*callback)(int bytes_left))
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{
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pcmbuf_watermark = numbytes;
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pcmbuf_watermark_event = callback;
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}
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bool pcmbuf_add_chunk(void *addr, int size, void (*callback)(void))
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{
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/* We don't use the last buffer, since we can't see the difference
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between the full and empty condition */
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if(pcmbuf_num_used_buffers() < (NUM_PCM_BUFFERS - 2))
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{
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pcmbuffers[pcmbuf_write_index].addr = addr;
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pcmbuffers[pcmbuf_write_index].size = size;
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pcmbuffers[pcmbuf_write_index].callback = callback;
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pcmbuf_write_index = (pcmbuf_write_index+1) & NUM_PCM_BUFFERS_MASK;
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pcmbuf_unplayed_bytes += size;
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pcmbuf_mix_used_bytes = MAX(0, pcmbuf_mix_used_bytes - size);
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return true;
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}
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else
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return false;
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}
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void pcmbuf_watermark_callback(int bytes_left)
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{
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/* Fill audio buffer by boosting cpu */
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pcmbuf_boost(true);
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if (bytes_left <= CHUNK_SIZE * 2 && crossfade_mode != CFM_FLUSH)
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crossfade_active = false;
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}
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void pcmbuf_add_event(void (*event_handler)(void))
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{
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pcmbuf_event_handler = event_handler;
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}
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unsigned int pcmbuf_get_latency(void)
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{
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int latency;
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latency = (pcmbuf_unplayed_bytes + pcm_get_bytes_waiting())
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* 1000 / 4 / 44100;
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if (latency < 0)
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latency = 0;
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return latency;
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}
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bool pcmbuf_is_lowdata(void)
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{
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if (!pcm_is_playing() || pcm_is_paused() || crossfade_init || crossfade_active)
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return false;
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if (pcmbuf_unplayed_bytes < CHUNK_SIZE * 4)
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return true;
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return false;
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}
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bool pcmbuf_crossfade_init(void)
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{
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if (pcmbuf_size - audiobuffer_free < CHUNK_SIZE * 8 || !crossfade_enabled
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|| crossfade_active || crossfade_init) {
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pcmbuf_flush_audio();
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return false;
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}
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logf("pcmbuf_crossfade_init");
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pcmbuf_boost(true);
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crossfade_mode = global_settings.crossfade_fade_out_mixmode
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? CFM_MIX : CFM_CROSSFADE;
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crossfade_init = true;
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return true;
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}
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void pcmbuf_play_stop(void)
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{
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pcm_play_stop();
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last_chunksize = 0;
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pcmbuf_unplayed_bytes = 0;
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pcmbuf_mix_used_bytes = 0;
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pcmbuf_read_index = 0;
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pcmbuf_write_index = 0;
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audiobuffer_pos = 0;
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audiobuffer_fillpos = 0;
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audiobuffer_free = pcmbuf_size;
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crossfade_init = false;
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crossfade_active = false;
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pcmbuf_set_boost_mode(false);
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pcmbuf_boost(false);
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}
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void pcmbuf_init(long bufsize)
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{
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pcmbuf_size = bufsize;
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audiobuffer = (char *)&audiobuf[(audiobufend - audiobuf) -
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pcmbuf_size - PCMBUF_GUARD];
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guardbuf = &audiobuffer[pcmbuf_size];
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pcmbuf_event_handler = NULL;
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pcmbuf_play_stop();
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}
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long pcmbuf_get_bufsize(void)
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{
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return pcmbuf_size;
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}
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/** Initialize a track switch so that audio playback will not stop but
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* the switch to next track would happen as soon as possible.
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*/
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void pcmbuf_flush_audio(void)
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{
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if (crossfade_init || crossfade_active || !pcm_is_playing()) {
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pcmbuf_play_stop();
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return ;
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}
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pcmbuf_boost(true);
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crossfade_mode = CFM_FLUSH;
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crossfade_init = true;
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}
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/* Force playback. */
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void pcmbuf_play_start(void)
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{
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if (!pcm_is_playing() && pcmbuf_unplayed_bytes)
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pcm_play_data(pcmbuf_callback);
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}
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/**
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* Commit samples waiting to the pcm buffer.
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*/
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void pcmbuf_flush_fillpos(void)
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{
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int copy_n;
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copy_n = MIN(audiobuffer_fillpos, CHUNK_SIZE);
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if (copy_n) {
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while (!pcmbuf_add_chunk(&audiobuffer[audiobuffer_pos],
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copy_n, pcmbuf_event_handler)) {
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pcmbuf_boost(false);
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sleep(1);
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/* This is a fatal error situation that should never happen. */
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if (!pcm_is_playing()) {
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logf("pcm_flush_fillpos error");
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pcm_play_data(pcmbuf_callback);
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return ;
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}
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}
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pcmbuf_event_handler = NULL;
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audiobuffer_pos += copy_n;
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if (audiobuffer_pos >= pcmbuf_size)
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audiobuffer_pos -= pcmbuf_size;
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audiobuffer_free -= copy_n;
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audiobuffer_fillpos -= copy_n;
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}
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}
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/**
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* Completely process the crossfade fade out effect with current pcm buffer.
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*/
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static void crossfade_process_buffer(
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int fade_in_delay, int fade_out_delay, int fade_out_rem)
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{
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int amount;
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int pos;
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short *buf;
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/* Fade out the entire current buffer according to settings. */
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amount = fade_out_rem;
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pos = crossfade_pos + fade_out_delay*2;
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while (fade_out_rem > 0 && crossfade_mode == CFM_CROSSFADE)
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{
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int blocksize = MIN(8192, fade_out_rem);
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int factor = (fade_out_rem<<8)/amount;
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/* Prevent pcmbuffer from wrapping. */
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if (pos >= pcmbuf_size)
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pos -= pcmbuf_size;
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blocksize = MIN(pcmbuf_size - pos, blocksize);
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buf = (short *)&audiobuffer[pos];
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fade_out_rem -= blocksize;
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pos += blocksize * 2;
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while (blocksize > 0)
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{
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*buf = (*buf * factor) >> 8;
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*buf++;
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blocksize--;
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}
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//yield();
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}
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/* And finally set the mixing position where we should start fading in. */
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crossfade_rem -= fade_in_delay;
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crossfade_pos += fade_in_delay*2;
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if (crossfade_pos >= pcmbuf_size)
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crossfade_pos -= pcmbuf_size;
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logf("process done!");
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}
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/**
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* Initializes crossfader, calculates all necessary parameters and
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* performs fade-out with the pcm buffer.
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*/
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static void crossfade_start(void)
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{
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int bytesleft = pcmbuf_unplayed_bytes;
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int fade_out_rem = 0, fade_out_delay = 0;
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int fade_in_delay = 0;
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crossfade_init = 0;
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if (bytesleft < CHUNK_SIZE * 4) {
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logf("crossfade rejected");
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pcmbuf_play_stop();
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return ;
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}
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logf("crossfade_start");
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pcmbuf_boost(true);
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while (audiobuffer_fillpos != 0)
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pcmbuf_flush_fillpos();
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crossfade_active = true;
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crossfade_pos = audiobuffer_pos;
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switch (crossfade_mode) {
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case CFM_MIX:
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case CFM_CROSSFADE:
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/* Initialize the crossfade buffer size. */
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crossfade_rem = (bytesleft - (CHUNK_SIZE * 2))/2;
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/* Get fade out delay from settings. */
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fade_out_delay = NATIVE_FREQUENCY
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* global_settings.crossfade_fade_out_delay * 2;
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/* Get fade out duration from settings. */
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fade_out_rem = NATIVE_FREQUENCY
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* global_settings.crossfade_fade_out_duration * 2;
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/* Truncate fade out duration if necessary. */
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if (fade_out_rem > crossfade_rem)
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fade_out_rem = crossfade_rem;
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/* We want only to modify the last part of the buffer. */
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if (crossfade_rem > fade_out_rem + fade_out_delay)
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crossfade_rem = fade_out_rem + fade_out_delay;
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/* Get also fade in duration and delays from settings. */
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crossfade_fade_in_rem = NATIVE_FREQUENCY
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* global_settings.crossfade_fade_in_duration * 2;
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crossfade_fade_in_amount = crossfade_fade_in_rem;
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/* We should avoid to divide by zero. */
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if (crossfade_fade_in_amount == 0)
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crossfade_fade_in_amount = 1;
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fade_in_delay = NATIVE_FREQUENCY
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* global_settings.crossfade_fade_in_delay * 2;
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/* Decrease the fade out delay if necessary. */
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fade_out_delay += MIN(crossfade_rem -
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fade_out_rem -
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fade_out_delay, 0);
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if (fade_out_delay < 0)
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fade_out_delay = 0;
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break ;
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case CFM_FLUSH:
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crossfade_rem = (bytesleft - CHUNK_SIZE) /2;
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crossfade_fade_in_rem = 0;
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crossfade_fade_in_amount = 0;
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break ;
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}
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crossfade_pos -= crossfade_rem*2;
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if (crossfade_pos < 0)
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crossfade_pos += pcmbuf_size;
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if (crossfade_mode != CFM_FLUSH) {
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/* Process the fade out part of the crossfade. */
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crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
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}
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}
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/**
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* Fades in samples passed to the function and inserts them
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* to the pcm buffer.
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*/
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static void fade_insert(const short *inbuf, int length)
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{
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int copy_n;
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int factor;
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int i, samples;
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short *buf;
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factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem)
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<<8)/crossfade_fade_in_amount;
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while (audiobuffer_free < length + audiobuffer_fillpos
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+ CHUNK_SIZE)
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{
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pcmbuf_boost(false);
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sleep(1);
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}
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while (length > 0) {
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copy_n = MIN(length, pcmbuf_size - audiobuffer_pos -
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audiobuffer_fillpos);
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copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n);
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buf = (short *)&audiobuffer[audiobuffer_pos+audiobuffer_fillpos];
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samples = copy_n / 2;
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for (i = 0; i < samples; i++)
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buf[i] = (inbuf[i] * factor) >> 8;
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inbuf += samples;
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audiobuffer_fillpos += copy_n;
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length -= copy_n;
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/* Pre-buffer to meet CHUNK_SIZE requirement */
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if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) {
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break ;
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}
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pcmbuf_flush_fillpos();
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}
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}
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/**
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* Fades in buf2 and mixes it with buf.
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*/
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static __inline
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int crossfade(short *buf, const short *buf2, int length)
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{
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int size, i;
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int size_insert = 0;
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int factor;
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size = MAX(0, MIN(length, crossfade_rem));
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switch (crossfade_mode) {
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/* Fade in the current stream and mix it. */
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case CFM_MIX:
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case CFM_CROSSFADE:
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factor = ((crossfade_fade_in_amount-crossfade_fade_in_rem)
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<<8)/crossfade_fade_in_amount;
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for (i = 0; i < size; i++) {
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buf[i] = MIN(MAX(buf[i] + ((buf2[i] * factor) >> 8), -32768), 32767);
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}
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break ;
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/* Join two streams. */
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case CFM_FLUSH:
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for (i = 0; i < size; i++) {
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buf[i] = buf2[i];
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}
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//memcpy((char *)buf, (char *)buf2, size*2);
|
|
break ;
|
|
}
|
|
|
|
crossfade_fade_in_rem = MAX(0, crossfade_fade_in_rem - size);
|
|
crossfade_rem -= size;
|
|
if (crossfade_rem <= 0)
|
|
{
|
|
if (crossfade_fade_in_rem > 0 && crossfade_fade_in_amount > 0)
|
|
{
|
|
size_insert = MAX(0, MIN(crossfade_fade_in_rem, length - size));
|
|
fade_insert(&buf2[size], size_insert*2);
|
|
crossfade_fade_in_rem -= size_insert;
|
|
}
|
|
|
|
if (crossfade_fade_in_rem <= 0)
|
|
crossfade_active = false;
|
|
}
|
|
|
|
return size + size_insert;
|
|
}
|
|
|
|
static bool prepare_insert(long length)
|
|
{
|
|
if (crossfade_init)
|
|
crossfade_start();
|
|
|
|
if (audiobuffer_free < length + audiobuffer_fillpos
|
|
+ CHUNK_SIZE && !crossfade_active) {
|
|
pcmbuf_boost(false);
|
|
return false;
|
|
}
|
|
|
|
if (!pcm_is_playing()) {
|
|
pcmbuf_boost(true);
|
|
crossfade_active = false;
|
|
if (audiobuffer_free < pcmbuf_size - CHUNK_SIZE*4) {
|
|
logf("pcm starting");
|
|
pcm_play_data(pcmbuf_callback);
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void* pcmbuf_request_buffer(long length, long *realsize)
|
|
{
|
|
void *ptr = NULL;
|
|
|
|
if (!prepare_insert(length))
|
|
{
|
|
*realsize = 0;
|
|
return NULL;
|
|
}
|
|
|
|
if (crossfade_active) {
|
|
*realsize = MIN(length, PCMBUF_GUARD);
|
|
ptr = &guardbuf[0];
|
|
} else {
|
|
*realsize = MIN(length, pcmbuf_size - audiobuffer_pos
|
|
- audiobuffer_fillpos);
|
|
if (*realsize < length) {
|
|
*realsize += MIN((long)(length - *realsize), PCMBUF_GUARD);
|
|
}
|
|
ptr = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
|
|
}
|
|
|
|
return ptr;
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_active(void)
|
|
{
|
|
return crossfade_active || crossfade_init;
|
|
}
|
|
|
|
void pcmbuf_flush_buffer(long length)
|
|
{
|
|
int copy_n;
|
|
char *buf;
|
|
|
|
if (crossfade_active) {
|
|
buf = &guardbuf[0];
|
|
length = MIN(length, PCMBUF_GUARD);
|
|
while (length > 0 && crossfade_active) {
|
|
copy_n = MIN(length, pcmbuf_size - crossfade_pos);
|
|
copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos],
|
|
(const short *)buf, copy_n/2);
|
|
buf += copy_n;
|
|
length -= copy_n;
|
|
crossfade_pos += copy_n;
|
|
if (crossfade_pos >= pcmbuf_size)
|
|
crossfade_pos -= pcmbuf_size;
|
|
}
|
|
|
|
while (length > 0) {
|
|
pcmbuf_flush_fillpos();
|
|
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos);
|
|
memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
|
|
audiobuffer_fillpos = copy_n;
|
|
buf += copy_n;
|
|
length -= copy_n;
|
|
}
|
|
}
|
|
|
|
audiobuffer_fillpos += length;
|
|
|
|
try_flush:
|
|
if (audiobuffer_fillpos < CHUNK_SIZE && pcmbuf_size
|
|
- audiobuffer_pos - audiobuffer_fillpos > 0)
|
|
return ;
|
|
|
|
copy_n = audiobuffer_fillpos - (pcmbuf_size - audiobuffer_pos);
|
|
if (copy_n > 0) {
|
|
audiobuffer_fillpos -= copy_n;
|
|
pcmbuf_flush_fillpos();
|
|
copy_n = MIN(copy_n, PCMBUF_GUARD);
|
|
memcpy(&audiobuffer[0], &guardbuf[0], copy_n);
|
|
audiobuffer_fillpos = copy_n;
|
|
goto try_flush;
|
|
}
|
|
pcmbuf_flush_fillpos();
|
|
}
|
|
|
|
bool pcmbuf_insert_buffer(char *buf, long length)
|
|
{
|
|
long copy_n = 0;
|
|
|
|
if (!prepare_insert(length))
|
|
return false;
|
|
|
|
|
|
if (crossfade_active) {
|
|
while (length > 0 && crossfade_active) {
|
|
copy_n = MIN(length, pcmbuf_size - crossfade_pos);
|
|
|
|
copy_n = 2 * crossfade((short *)&audiobuffer[crossfade_pos],
|
|
(const short *)buf, copy_n/2);
|
|
buf += copy_n;
|
|
length -= copy_n;
|
|
crossfade_pos += copy_n;
|
|
if (crossfade_pos >= pcmbuf_size)
|
|
crossfade_pos -= pcmbuf_size;
|
|
}
|
|
|
|
while (length > 0) {
|
|
pcmbuf_flush_fillpos();
|
|
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos);
|
|
memcpy(&audiobuffer[audiobuffer_pos], buf, copy_n);
|
|
audiobuffer_fillpos = copy_n;
|
|
buf += copy_n;
|
|
length -= copy_n;
|
|
}
|
|
}
|
|
|
|
while (length > 0) {
|
|
copy_n = MIN(length, pcmbuf_size - audiobuffer_pos -
|
|
audiobuffer_fillpos);
|
|
copy_n = MIN(CHUNK_SIZE - audiobuffer_fillpos, copy_n);
|
|
|
|
memcpy(&audiobuffer[audiobuffer_pos+audiobuffer_fillpos],
|
|
buf, copy_n);
|
|
buf += copy_n;
|
|
audiobuffer_fillpos += copy_n;
|
|
length -= copy_n;
|
|
|
|
/* Pre-buffer to meet CHUNK_SIZE requirement */
|
|
if (audiobuffer_fillpos < CHUNK_SIZE && length == 0) {
|
|
return true;
|
|
}
|
|
|
|
pcmbuf_flush_fillpos();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/* Generates a constant square wave sound with a given frequency
|
|
in Hertz for a duration in milliseconds. */
|
|
void pcmbuf_beep(int frequency, int duration, int amplitude)
|
|
{
|
|
int state = 0, count = 0;
|
|
int interval = NATIVE_FREQUENCY / frequency;
|
|
int pos;
|
|
short *buf = (short *)audiobuffer;
|
|
int bufsize = pcmbuf_size / 2;
|
|
|
|
/* FIXME: Should start playback. */
|
|
//if (pcmbuf_unplayed_bytes * 1000 < 4 * NATIVE_FREQUENCY * duration)
|
|
// return ;
|
|
|
|
pos = (audiobuffer_pos - pcmbuf_unplayed_bytes) / 2;
|
|
if (pos < 0)
|
|
pos += bufsize;
|
|
|
|
duration = NATIVE_FREQUENCY / 1000 * duration;
|
|
while (duration-- > 0)
|
|
{
|
|
if (state) {
|
|
buf[pos] = MIN(MAX(buf[pos] + amplitude, -32768), 32767);
|
|
if (++pos >= bufsize)
|
|
pos = 0;
|
|
buf[pos] = MIN(MAX(buf[pos] + amplitude, -32768), 32767);
|
|
} else {
|
|
buf[pos] = MIN(MAX(buf[pos] - amplitude, -32768), 32767);
|
|
if (++pos >= bufsize)
|
|
pos = 0;
|
|
buf[pos] = MIN(MAX(buf[pos] - amplitude, -32768), 32767);
|
|
}
|
|
|
|
if (++count >= interval)
|
|
{
|
|
count = 0;
|
|
if (state)
|
|
state = 0;
|
|
else
|
|
state = 1;
|
|
}
|
|
pos++;
|
|
if (pos >= bufsize)
|
|
pos = 0;
|
|
}
|
|
}
|
|
|
|
/* Returns pcm buffer usage in percents (0 to 100). */
|
|
int pcmbuf_usage(void)
|
|
{
|
|
return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
|
|
}
|
|
|
|
int pcmbuf_mix_usage(void)
|
|
{
|
|
return pcmbuf_mix_used_bytes * 100 / pcmbuf_unplayed_bytes;
|
|
}
|
|
|
|
void pcmbuf_reset_mixpos(void)
|
|
{
|
|
int bufsize = pcmbuf_size / 2;
|
|
|
|
pcmbuf_mix_used_bytes = 0;
|
|
mixpos = (audiobuffer_pos - pcmbuf_unplayed_bytes) / 2;
|
|
if (mixpos < 0)
|
|
mixpos += bufsize;
|
|
if (mixpos >= bufsize)
|
|
mixpos -= bufsize;
|
|
}
|
|
|
|
void pcmbuf_mix(char *buf, long length)
|
|
{
|
|
short *ibuf = (short *)buf;
|
|
short *obuf = (short *)audiobuffer;
|
|
int bufsize = pcmbuf_size / 2;
|
|
|
|
if (pcmbuf_mix_used_bytes == 0)
|
|
pcmbuf_reset_mixpos();
|
|
|
|
pcmbuf_mix_used_bytes += length;
|
|
length /= 2;
|
|
|
|
while (length-- > 0) {
|
|
obuf[mixpos] = MIN(MAX(obuf[mixpos]/4 + *ibuf, -32768), 32767);
|
|
|
|
ibuf++;
|
|
mixpos++;
|
|
if (mixpos >= bufsize)
|
|
mixpos = 0;
|
|
}
|
|
}
|
|
|
|
void pcmbuf_crossfade_enable(bool on_off)
|
|
{
|
|
crossfade_enabled = on_off;
|
|
|
|
if (crossfade_enabled) {
|
|
pcmbuf_set_watermark(pcmbuf_size - (CHUNK_SIZE*6), pcmbuf_watermark_callback);
|
|
} else {
|
|
pcmbuf_set_watermark(PCMBUF_WATERMARK, pcmbuf_watermark_callback);
|
|
}
|
|
}
|
|
|
|
bool pcmbuf_is_crossfade_enabled(void)
|
|
{
|
|
if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
|
|
return global_settings.playlist_shuffle;
|
|
|
|
return crossfade_enabled;
|
|
}
|
|
|