ae623208b3
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8429 a1c6a512-1295-4272-9138-f99709370657
1116 lines
42 KiB
C
1116 lines
42 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Ben Basha (Paprica)
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "configfile.h" /* Part of libplugin */
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PLUGIN_HEADER
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#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define QUIT BUTTON_OFF
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#define LEFT BUTTON_LEFT
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#define RIGHT BUTTON_RIGHT
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#define SELECT BUTTON_SELECT
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#define UP BUTTON_UP
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#define DOWN BUTTON_DOWN
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define QUIT BUTTON_MENU
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#define LEFT BUTTON_LEFT
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#define RIGHT BUTTON_RIGHT
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#define SELECT BUTTON_SELECT
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#define UP BUTTON_SCROLL_BACK
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#define DOWN BUTTON_SCROLL_FWD
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#else
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#error Unsupported keypad
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#endif
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static struct plugin_api* rb;
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/* External bitmaps */
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extern const fb_data brickmania_ball[];
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extern const fb_data brickmania_gameover[];
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extern const fb_data brickmania_help[];
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extern const fb_data brickmania_menu_bg[];
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extern const fb_data brickmania_no_resume[];
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extern const fb_data brickmania_quit[];
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extern const fb_data brickmania_resume[];
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extern const fb_data brickmania_sel_help[];
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extern const fb_data brickmania_sel_quit[];
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extern const fb_data brickmania_sel_resume[];
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extern const fb_data brickmania_sel_start[];
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extern const fb_data brickmania_start[];
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/* normal, glue, fire */
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extern const fb_data brickmania_pads[];
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/* +life, -life, glue, fire, normal */
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extern const fb_data brickmania_powerups[];
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/* purple, red, blue, pink, green, yellow orange */
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extern const fb_data brickmania_bricks[];
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/* TO DO: This needs adjusting correctly for larger than 220x176 LCDS */
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#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
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#define PAD_WIDTH 40
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#define PAD_HEIGHT 5
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#define PAD_POS_Y LCD_HEIGHT - 7
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#define BRICK_HEIGHT 8
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#define BRICK_WIDTH 20
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#define BALL 5
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#define BMPHEIGHT_help 19
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#define BMPWIDTH_help 37
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#define BMPHEIGHT_sel_help 19
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#define BMPWIDTH_sel_help 37
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#define BMPHEIGHT_resume 17
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#define BMPWIDTH_resume 96
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#define BMPHEIGHT_no_resume 17
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#define BMPWIDTH_no_resume 96
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#define BMPHEIGHT_quit 19
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#define BMPWIDTH_quit 33
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#define BMPHEIGHT_sel_quit 19
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#define BMPWIDTH_sel_quit 33
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#define BMPHEIGHT_sel_resume 17
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#define BMPWIDTH_sel_resume 96
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#define BMPHEIGHT_sel_start 20
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#define BMPWIDTH_sel_start 112
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#define BMPHEIGHT_start 20
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#define BMPWIDTH_start 112
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#define BMPHEIGHT_powerup 6
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#define BMPWIDTH_powerup 10
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#else
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#error Unsupported LCD Size
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#endif
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int levels_num = 29;
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static unsigned char levels[29][8][10] = {
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{ /* level1 */
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{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1},
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{0x2,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x2},
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{0x0,0x2,0x1,0x0,0x0,0x0,0x0,0x1,0x2,0x0},
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{0x0,0x0,0x2,0x1,0x0,0x0,0x1,0x2,0x0,0x0},
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{0x0,0x0,0x0,0x2,0x1,0x1,0x2,0x0,0x0,0x0},
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{0x7,0x0,0x0,0x7,0x2,0x2,0x7,0x0,0x0,0x7},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}
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},
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{ /* level2 */
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{0x0,0x0,0x7,0x7,0x1,0x1,0x7,0x7,0x0,0x0},
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{0x0,0x1,0x0,0x0,0x1,0x1,0x0,0x0,0x1,0x0},
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{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1},
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{0x1,0x1,0x1,0x1,0x0,0x0,0x1,0x1,0x1,0x1},
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{0x1,0x1,0x2,0x1,0x0,0x0,0x1,0x2,0x1,0x1},
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{0x1,0x2,0x0,0x2,0x2,0x2,0x2,0x0,0x2,0x1},
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{0x0,0x1,0x2,0x0,0x0,0x0,0x0,0x2,0x1,0x0},
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{0x0,0x0,0x1,0x2,0x2,0x2,0x2,0x1,0x0,0x0}
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},
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{ /* level3 */
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{0x3,0x3,0x3,0x3,0x0,0x0,0x2,0x2,0x2,0x2},
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{0x3,0x3,0x3,0x3,0x0,0x0,0x2,0x2,0x2,0x2},
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{0x3,0x3,0x3,0x3,0x0,0x0,0x2,0x2,0x2,0x2},
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{0x0,0x0,0x0,0x0,0x7,0x7,0x0,0x0,0x0,0x0},
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{0x0,0x0,0x0,0x0,0x7,0x7,0x0,0x0,0x0,0x0},
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{0x5,0x5,0x5,0x5,0x0,0x0,0x6,0x6,0x6,0x6},
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{0x5,0x5,0x5,0x5,0x0,0x0,0x6,0x6,0x6,0x6},
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{0x5,0x5,0x5,0x5,0x0,0x0,0x6,0x6,0x6,0x6}
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},
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{ /* level4 */
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{0x0,0x0,0x0,0x7,0x7,0x7,0x7,0x0,0x0,0x0},
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{0x0,0x0,0x0,0x7,0x7,0x7,0x7,0x0,0x0,0x0},
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2},
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2},
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{0x6,0x6,0x0,0x2,0x2,0x2,0x2,0x0,0x6,0x6},
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{0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0},
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{0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0},
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{0x1,0x1,0x1,0x1,0x0,0x0,0x1,0x1,0x1,0x1}
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},
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{ /* level5 */
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{0x1,0x0,0x2,0x2,0x0,0x3,0x3,0x0,0x4,0x4},
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{0x0,0x2,0x2,0x0,0x3,0x3,0x0,0x4,0x4,0x0},
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{0x2,0x2,0x0,0x3,0x3,0x0,0x4,0x4,0x0,0x5},
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{0x2,0x0,0x3,0x3,0x0,0x4,0x4,0x0,0x5,0x5},
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{0x0,0x3,0x3,0x0,0x4,0x4,0x0,0x5,0x5,0x0},
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{0x3,0x3,0x0,0x4,0x4,0x0,0x5,0x5,0x0,0x6},
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{0x3,0x0,0x4,0x4,0x0,0x5,0x5,0x0,0x6,0x6},
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{0x0,0x4,0x4,0x0,0x5,0x5,0x0,0x6,0x6,0x0}
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},
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{ /* level6 */
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{0x0,0x1,0x3,0x7,0x7,0x7,0x7,0x3,0x1,0x0},
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{0x3,0x1,0x3,0x7,0x0,0x0,0x7,0x3,0x1,0x3},
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{0x3,0x1,0x3,0x7,0x7,0x7,0x7,0x3,0x1,0x3},
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{0x0,0x0,0x0,0x2,0x2,0x2,0x2,0x0,0x0,0x0},
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{0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5},
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{0x5,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x5},
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{0x0,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x0},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}
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},
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{ /* level7 */
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{0x0,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x0},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
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{0x6,0x0,0x0,0x2,0x2,0x2,0x2,0x0,0x0,0x6},
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{0x6,0x0,0x0,0x2,0x2,0x2,0x2,0x0,0x0,0x6},
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{0x6,0x6,0x6,0x0,0x0,0x0,0x0,0x6,0x6,0x6},
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{0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0},
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{0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x0},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}
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},
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{ /* level8 */
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{0x0,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x7,0x0},
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{0x0,0x0,0x0,0x4,0x0,0x0,0x4,0x0,0x0,0x0},
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{0x6,0x6,0x0,0x2,0x2,0x2,0x2,0x0,0x6,0x6},
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{0x0,0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x0,0x0},
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{0x0,0x6,0x6,0x0,0x0,0x0,0x0,0x6,0x6,0x0},
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{0x0,0x0,0x0,0x5,0x5,0x5,0x5,0x0,0x0,0x0},
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{0x0,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x0},
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{0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5}
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},
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{ /* level9 */
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2},
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{0x2,0x3,0x0,0x0,0x0,0x0,0x0,0x0,0x3,0x2},
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{0x2,0x0,0x3,0x0,0x1,0x1,0x0,0x3,0x0,0x2},
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{0x2,0x0,0x0,0x1,0x0,0x0,0x1,0x0,0x0,0x2},
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{0x2,0x0,0x1,0x0,0x3,0x3,0x0,0x1,0x0,0x2},
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{0x2,0x0,0x0,0x1,0x0,0x0,0x1,0x0,0x0,0x2},
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{0x2,0x2,0x0,0x0,0x1,0x1,0x0,0x0,0x2,0x2},
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2}
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},
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{ /* level10 */
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
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{0x0,0x5,0x0,0x5,0x0,0x5,0x0,0x5,0x0,0x5},
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{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
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{0x0,0x0,0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x0},
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{0x0,0x0,0x0,0x4,0x1,0x1,0x4,0x0,0x0,0x0},
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{0x0,0x0,0x3,0x4,0x1,0x1,0x4,0x3,0x0,0x0},
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{0x0,0x2,0x3,0x4,0x1,0x1,0x4,0x3,0x2,0x0},
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{0x1,0x2,0x3,0x4,0x1,0x1,0x4,0x3,0x2,0x1}
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},
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{ /* level11 */
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{0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3},
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{0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x2},
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{0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2},
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{0x2,0x0,0x0,0x0,0x7,0x7,0x0,0x0,0x0,0x2},
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{0x2,0x0,0x0,0x7,0x7,0x7,0x7,0x0,0x0,0x2},
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{0x0,0x0,0x0,0x1,0x0,0x0,0x1,0x0,0x0,0x0},
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{0x0,0x2,0x0,0x1,0x0,0x0,0x1,0x0,0x2,0x0},
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{0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5}
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},
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{ /* level 12 */
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{0x2,0x1,0x3,0x1,0x0,0x0,0x1,0x3,0x1,0x2},
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{0x1,0x1,0x1,0x1,0x0,0x0,0x1,0x1,0x1,0x1},
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{0x1,0x1,0x1,0x0,0x1,0x1,0x0,0x1,0x1,0x1},
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{0x0,0x1,0x0,0x1,0x6,0x6,0x1,0x0,0x1,0x0},
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{0x0,0x0,0x1,0x1,0x6,0x6,0x1,0x1,0x0,0x0},
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{0x1,0x1,0x1,0x7,0x0,0x0,0x7,0x1,0x1,0x1},
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{0x1,0x1,0x7,0x1,0x0,0x0,0x1,0x7,0x1,0x1},
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{0x2,0x2,0x0,0x2,0x2,0x2,0x2,0x0,0x2,0x2}
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},
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{/* levell13 */
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2},
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{0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2},
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{0x2,0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x0,0x2},
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{0x2,0x0,0x2,0x3,0x3,0x3,0x3,0x3,0x0,0x2},
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{0x2,0x0,0x2,0x4,0x4,0x4,0x4,0x4,0x0,0x2},
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{0x2,0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2},
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{0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2}
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},
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{/* level14 */
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{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1},
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{0x4,0x4,0x4,0x4,0x2,0x2,0x4,0x4,0x4,0x4},
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{0x4,0x0,0x0,0x0,0x2,0x2,0x0,0x0,0x0,0x4},
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{0x4,0x0,0x0,0x2,0x3,0x3,0x2,0x0,0x0,0x4},
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{0x4,0x0,0x2,0x3,0x3,0x3,0x3,0x2,0x0,0x4},
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{0x4,0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x0,0x4},
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{0x4,0x0,0x6,0x1,0x5,0x5,0x1,0x6,0x0,0x4},
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{0x4,0x6,0x1,0x1,0x5,0x5,0x1,0x1,0x6,0x4}
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},
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{/* level 15 */
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{0x4,0x4,0x4,0x4,0x4,0x3,0x3,0x3,0x3,0x3},
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{0x2,0x2,0x1,0x1,0x1,0x1,0x1,0x5,0x0,0x0},
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{0x2,0x2,0x1,0x1,0x1,0x0,0x1,0x6,0x0,0x0},
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{0x2,0x1,0x1,0x2,0x1,0x1,0x1,0x5,0x0,0x0},
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{0x2,0x1,0x2,0x2,0x2,0x1,0x1,0x6,0x0,0x0},
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{0x2,0x1,0x2,0x2,0x2,0x1,0x3,0x5,0x3,0x0},
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{0x2,0x1,0x1,0x2,0x1,0x1,0x1,0x6,0x0,0x0},
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{0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2}
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},
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{/* level 16 (Rockbox) by ts-x */
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{0x2,0x2,0x3,0x3,0x3,0x4,0x4,0x5,0x0,0x5},
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{0x2,0x0,0x3,0x0,0x3,0x4,0x0,0x5,0x5,0x0},
|
|
{0x2,0x0,0x3,0x3,0x3,0x4,0x4,0x5,0x0,0x5},
|
|
{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
|
|
{0x6,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
|
|
{0x7,0x7,0x7,0x1,0x1,0x1,0x2,0x0,0x2,0x0},
|
|
{0x7,0x0,0x7,0x1,0x0,0x1,0x0,0x2,0x0,0x0},
|
|
{0x7,0x7,0x7,0x1,0x1,0x1,0x2,0x0,0x2,0x0}
|
|
},
|
|
{/* level 17 (Alien) by ts-x */
|
|
{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1},
|
|
{0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x2},
|
|
{0x1,0x0,0x0,0x0,0x1,0x1,0x0,0x0,0x0,0x1},
|
|
{0x2,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x2},
|
|
{0x1,0x0,0x1,0x2,0x2,0x2,0x2,0x1,0x0,0x1},
|
|
{0x2,0x0,0x0,0x1,0x2,0x2,0x1,0x0,0x0,0x2},
|
|
{0x2,0x1,0x0,0x0,0x1,0x1,0x0,0x0,0x1,0x2},
|
|
{0x2,0x2,0x1,0x0,0x1,0x1,0x0,0x1,0x2,0x2}
|
|
},
|
|
{/* level 18 (Tetris) by ts-x */
|
|
{0x0,0x2,0x0,0x0,0x3,0x4,0x0,0x2,0x2,0x0},
|
|
{0x0,0x2,0x7,0x0,0x3,0x4,0x0,0x2,0x2,0x0},
|
|
{0x2,0x2,0x7,0x0,0x3,0x4,0x0,0x6,0x2,0x2},
|
|
{0x2,0x2,0x7,0x7,0x3,0x4,0x0,0x6,0x2,0x2},
|
|
{0x2,0x1,0x7,0x7,0x3,0x4,0x4,0x6,0x5,0x5},
|
|
{0x2,0x1,0x0,0x7,0x3,0x4,0x4,0x6,0x5,0x5},
|
|
{0x1,0x1,0x1,0x7,0x3,0x0,0x6,0x6,0x5,0x5},
|
|
{0x1,0x1,0x1,0x0,0x3,0x0,0x6,0x6,0x5,0x5}
|
|
},
|
|
{ /* level 19 (Stalactites) by ts-x */
|
|
{0x5,0x2,0x6,0x3,0x4,0x7,0x5,0x3,0x1,0x2},
|
|
{0x5,0x2,0x6,0x3,0x4,0x7,0x5,0x3,0x1,0x2},
|
|
{0x5,0x0,0x6,0x3,0x4,0x7,0x5,0x0,0x1,0x2},
|
|
{0x5,0x2,0x6,0x3,0x4,0x0,0x5,0x3,0x1,0x2},
|
|
{0x5,0x0,0x6,0x0,0x4,0x7,0x5,0x0,0x1,0x0},
|
|
{0x5,0x0,0x0,0x3,0x4,0x0,0x0,0x0,0x1,0x2},
|
|
{0x0,0x0,0x6,0x0,0x0,0x0,0x5,0x0,0x0,0x0},
|
|
{0x5,0x0,0x0,0x0,0x4,0x0,0x0,0x0,0x1,0x0}
|
|
},
|
|
{ /* level 20 (Maze) by ts-x */
|
|
{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1},
|
|
{0x1,0x0,0x0,0x3,0x0,0x0,0x3,0x1,0x1,0x1},
|
|
{0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x1,0x0,0x1},
|
|
{0x1,0x0,0x1,0x3,0x0,0x3,0x0,0x3,0x0,0x2},
|
|
{0x1,0x0,0x1,0x1,0x0,0x1,0x0,0x0,0x0,0x0},
|
|
{0x1,0x0,0x1,0x0,0x0,0x1,0x0,0x0,0x3,0x0},
|
|
{0x1,0x0,0x1,0x0,0x1,0x1,0x1,0x1,0x1,0x2},
|
|
{0x2,0x0,0x2,0x1,0x1,0x1,0x1,0x1,0x1,0x1}
|
|
},
|
|
{ /* level 21 (Dentist) by ts-x */
|
|
{0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x0},
|
|
{0x2,0x2,0x0,0x6,0x0,0x6,0x0,0x6,0x2,0x2},
|
|
{0x2,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x2},
|
|
{0x2,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x0,0x2},
|
|
{0x2,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x2},
|
|
{0x2,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x2},
|
|
{0x2,0x2,0x6,0x0,0x6,0x0,0x6,0x0,0x2,0x2},
|
|
{0x0,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x2,0x0}
|
|
},
|
|
{ /* level 22 (Spider) by ts-x */
|
|
{0x1,0x3,0x1,0x1,0x0,0x0,0x1,0x1,0x3,0x1},
|
|
{0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0},
|
|
{0x3,0x1,0x1,0x6,0x1,0x1,0x6,0x1,0x1,0x3},
|
|
{0x0,0x0,0x1,0x1,0x1,0x1,0x1,0x1,0x0,0x0},
|
|
{0x0,0x0,0x1,0x1,0x0,0x0,0x1,0x1,0x0,0x0},
|
|
{0x1,0x3,0x1,0x1,0x2,0x2,0x1,0x1,0x3,0x1},
|
|
{0x0,0x0,0x0,0x1,0x1,0x1,0x1,0x0,0x0,0x0},
|
|
{0x3,0x1,0x3,0x1,0x0,0x0,0x1,0x3,0x1,0x3}
|
|
},
|
|
{ /* level 23 (Pool) by ts-x */
|
|
{0x0,0x7,0x7,0x7,0x0,0x7,0x7,0x7,0x7,0x0},
|
|
{0x0,0x0,0x5,0x0,0x2,0x0,0x0,0x0,0x2,0x0},
|
|
{0x7,0x3,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0x7},
|
|
{0x7,0x0,0x0,0x0,0x0,0x0,0x0,0x5,0x0,0x7},
|
|
{0x7,0x0,0x4,0x0,0x0,0x3,0x0,0x0,0x0,0x7},
|
|
{0x7,0x0,0x0,0x6,0x0,0x0,0x0,0x0,0x4,0x7},
|
|
{0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
|
|
{0x0,0x7,0x7,0x7,0x7,0x0,0x7,0x7,0x7,0x0}
|
|
},
|
|
{ /* level 24 (Vorbis Fish) by ts-x */
|
|
{0x0,0x0,0x4,0x4,0x5,0x5,0x5,0x0,0x0,0x5},
|
|
{0x0,0x4,0x6,0x4,0x4,0x5,0x5,0x5,0x0,0x5},
|
|
{0x5,0x6,0x0,0x6,0x4,0x4,0x4,0x5,0x5,0x5},
|
|
{0x5,0x6,0x0,0x6,0x4,0x4,0x4,0x4,0x5,0x5},
|
|
{0x0,0x5,0x6,0x4,0x4,0x5,0x5,0x4,0x5,0x0},
|
|
{0x5,0x5,0x4,0x4,0x5,0x5,0x5,0x4,0x5,0x5},
|
|
{0x5,0x4,0x4,0x4,0x5,0x5,0x4,0x4,0x5,0x5},
|
|
{0x0,0x0,0x4,0x4,0x4,0x4,0x4,0x5,0x0,0x5}
|
|
},
|
|
{/* level 25 (Rainbow) by ts-x */
|
|
{0x0,0x4,0x1,0x0,0x0,0x0,0x0,0x1,0x4,0x0},
|
|
{0x4,0x1,0x3,0x1,0x0,0x0,0x1,0x3,0x1,0x4},
|
|
{0x1,0x3,0x5,0x3,0x1,0x1,0x3,0x5,0x3,0x1},
|
|
{0x3,0x5,0x6,0x5,0x3,0x3,0x5,0x6,0x5,0x3},
|
|
{0x5,0x6,0x7,0x6,0x5,0x5,0x6,0x7,0x6,0x5},
|
|
{0x6,0x7,0x2,0x7,0x6,0x6,0x7,0x2,0x7,0x6},
|
|
{0x7,0x2,0x0,0x2,0x7,0x7,0x2,0x0,0x2,0x7},
|
|
{0x2,0x0,0x0,0x0,0x2,0x2,0x0,0x0,0x0,0x2}
|
|
},
|
|
{ /* level 26 (Bowtie) by ts-x */
|
|
{0x5,0x1,0x5,0x1,0x0,0x0,0x1,0x5,0x1,0x5},
|
|
{0x1,0x0,0x0,0x1,0x5,0x5,0x1,0x0,0x0,0x1},
|
|
{0x5,0x0,0x6,0x0,0x1,0x1,0x0,0x6,0x0,0x5},
|
|
{0x1,0x0,0x6,0x6,0x0,0x0,0x6,0x6,0x0,0x1},
|
|
{0x1,0x0,0x6,0x6,0x0,0x0,0x6,0x6,0x0,0x1},
|
|
{0x5,0x0,0x6,0x0,0x1,0x1,0x0,0x6,0x0,0x5},
|
|
{0x1,0x0,0x0,0x1,0x5,0x5,0x1,0x0,0x0,0x1},
|
|
{0x5,0x1,0x5,0x1,0x0,0x0,0x1,0x5,0x1,0x5}
|
|
},
|
|
{ /* level 27 (Frog) by ts-x */
|
|
{0x0,0x5,0x5,0x0,0x0,0x0,0x0,0x5,0x5,0x0},
|
|
{0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5,0x5},
|
|
{0x5,0x0,0x0,0x5,0x6,0x6,0x5,0x0,0x0,0x5},
|
|
{0x5,0x0,0x3,0x0,0x6,0x6,0x0,0x3,0x0,0x5},
|
|
{0x5,0x0,0x1,0x0,0x6,0x6,0x0,0x1,0x0,0x5},
|
|
{0x5,0x0,0x0,0x5,0x6,0x6,0x5,0x0,0x0,0x5},
|
|
{0x5,0x5,0x5,0x5,0x0,0x0,0x5,0x5,0x5,0x5},
|
|
{0x0,0x5,0x5,0x0,0x4,0x4,0x0,0x5,0x5,0x0}
|
|
},
|
|
{ /* level 28 (DigDug) by ts-x */
|
|
{0x5,0x5,0x5,0x5,0x0,0x5,0x5,0x5,0x5,0x5},
|
|
{0x6,0x0,0x0,0x6,0x0,0x6,0x6,0x0,0x0,0x6},
|
|
{0x7,0x0,0x7,0x7,0x0,0x7,0x7,0x7,0x0,0x7},
|
|
{0x7,0x0,0x7,0x0,0x0,0x0,0x7,0x7,0x7,0x7},
|
|
{0x4,0x4,0x4,0x4,0x0,0x4,0x4,0x0,0x0,0x4},
|
|
{0x4,0x4,0x0,0x0,0x0,0x4,0x4,0x0,0x4,0x4},
|
|
{0x4,0x4,0x4,0x4,0x4,0x4,0x0,0x0,0x4,0x4},
|
|
{0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1,0x1}
|
|
},
|
|
{ /* TheEnd */
|
|
{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0},
|
|
{0x2,0x2,0x6,0x0,0x0,0x6,0x4,0x4,0x0,0x0},
|
|
{0x2,0x0,0x6,0x6,0x0,0x6,0x4,0x0,0x4,0x0},
|
|
{0x2,0x2,0x6,0x6,0x0,0x6,0x4,0x0,0x4,0x0},
|
|
{0x2,0x2,0x6,0x0,0x6,0x6,0x4,0x0,0x4,0x0},
|
|
{0x2,0x0,0x6,0x0,0x6,0x6,0x4,0x0,0x4,0x0},
|
|
{0x2,0x2,0x6,0x0,0x0,0x6,0x4,0x4,0x0,0x0},
|
|
{0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0}
|
|
}
|
|
};
|
|
|
|
int pad_pos_x,x,y;
|
|
int ball_pos_x;
|
|
int ball_pos_y;
|
|
int bally,balltempy;
|
|
int ballx,balltempx;
|
|
int life;
|
|
int start_game,con_game;
|
|
int pad_type;
|
|
int on_the_pad=0; /* for glue pad */
|
|
int score=0,vscore=0;
|
|
|
|
int cur_level=0;
|
|
int brick_on_board=0;
|
|
|
|
typedef struct cube {
|
|
int powertop;
|
|
int power;
|
|
char poweruse;
|
|
char used;
|
|
int color;
|
|
} cube;
|
|
cube brick[80];
|
|
|
|
|
|
|
|
typedef struct sfire {
|
|
int top;
|
|
int left;
|
|
} sfire;
|
|
sfire fire[30];
|
|
|
|
|
|
int highscore;
|
|
#define MAX_POINTS 200000 /* i dont think it needs to be more */
|
|
static struct configdata config[] =
|
|
{
|
|
{TYPE_INT, 0, MAX_POINTS, &highscore, "highscore", NULL, NULL}
|
|
};
|
|
|
|
|
|
void int_game(int new_game)
|
|
{
|
|
int i,j;
|
|
ballx=0;
|
|
bally=0;
|
|
pad_pos_x=LCD_WIDTH/2-PAD_WIDTH/2;
|
|
ball_pos_y=PAD_POS_Y-BALL;
|
|
ball_pos_x=pad_pos_x+(PAD_WIDTH/2)-2;
|
|
start_game =1;
|
|
con_game =0;
|
|
pad_type=0;
|
|
on_the_pad=0;
|
|
balltempy=0;
|
|
balltempx=0;
|
|
if (new_game==1)
|
|
brick_on_board=0;
|
|
|
|
for(i=0;i<=7;i++){
|
|
for(j=0;j<=9;j++){
|
|
brick[i*10+j].poweruse=(levels[cur_level][i][j]==0?0:1);
|
|
if (i*10+j<=30) fire[i*10+j].top=-8;
|
|
if (new_game==1) {
|
|
|
|
brick[i*10+j].power=rb->rand()%17;
|
|
|
|
brick[i*10+j].powertop=30+i*10+BRICK_HEIGHT;
|
|
brick[i*10+j].used=(levels[cur_level][i][j]==0?0:1);
|
|
brick[i*10+j].color=levels[cur_level][i][j]-1;
|
|
if (levels[cur_level][i][j]!=0) brick_on_board++;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
#define HIGH_SCORE "highscore.cfg"
|
|
|
|
#define MENU_LENGTH 4
|
|
int sw,i,w;
|
|
|
|
int game_menu(int when)
|
|
{
|
|
int button,cur=0;
|
|
char str[10];
|
|
|
|
rb->lcd_clear_display();
|
|
rb->lcd_bitmap(brickmania_menu_bg,0,0,220,176);
|
|
while (true) {
|
|
for(i=0;i<MENU_LENGTH;i++) {
|
|
if (cur==0)
|
|
rb->lcd_bitmap(brickmania_sel_start,55,78,
|
|
BMPWIDTH_sel_start,BMPHEIGHT_sel_start);
|
|
else
|
|
rb->lcd_bitmap(brickmania_start,55,78,
|
|
BMPWIDTH_start,BMPHEIGHT_start);
|
|
|
|
if (when==1) {
|
|
if (cur==1)
|
|
rb->lcd_bitmap(brickmania_sel_resume,62,100,
|
|
BMPWIDTH_sel_resume,BMPHEIGHT_sel_resume);
|
|
else
|
|
rb->lcd_bitmap(brickmania_resume,62,100,
|
|
BMPWIDTH_resume,BMPHEIGHT_resume);
|
|
|
|
} else {
|
|
rb->lcd_bitmap(brickmania_no_resume,62,100,
|
|
BMPWIDTH_no_resume,BMPHEIGHT_no_resume);
|
|
}
|
|
|
|
|
|
if (cur==2)
|
|
rb->lcd_bitmap(brickmania_sel_help,92,118,
|
|
BMPWIDTH_sel_help,BMPHEIGHT_sel_help);
|
|
else
|
|
rb->lcd_bitmap(brickmania_help,92,118,
|
|
BMPWIDTH_help,BMPHEIGHT_help);
|
|
|
|
|
|
if (cur==3)
|
|
rb->lcd_bitmap(brickmania_sel_quit,93,138,
|
|
BMPWIDTH_sel_quit,BMPHEIGHT_sel_quit);
|
|
else
|
|
rb->lcd_bitmap(brickmania_quit,93,138,
|
|
BMPWIDTH_quit,BMPHEIGHT_quit);
|
|
}
|
|
|
|
/* high score */
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
rb->lcd_set_background(LCD_RGBPACK(0,0,140));
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_putsxy(7, 56, "High Score");
|
|
rb->snprintf(str, sizeof(str), "%d", highscore);
|
|
rb->lcd_getstringsize("High Score", &sw, NULL);
|
|
rb->lcd_getstringsize(str, &w, NULL);
|
|
rb->lcd_putsxy(7+sw/2-w/2, 65, str);
|
|
rb->lcd_setfont(FONT_UI);
|
|
|
|
rb->lcd_update();
|
|
|
|
button = rb->button_get(true);
|
|
switch(button){
|
|
case UP:
|
|
if (cur==0)
|
|
cur = MENU_LENGTH-1;
|
|
else
|
|
cur--;
|
|
if (when==0 && cur==1) {
|
|
cur = 0;
|
|
};
|
|
break;
|
|
|
|
case DOWN:
|
|
if (cur==MENU_LENGTH-1)
|
|
cur = 0;
|
|
else
|
|
cur++;
|
|
if (when==0 && cur==1) {
|
|
cur=2;
|
|
};
|
|
break;
|
|
|
|
case SELECT:
|
|
if (cur==0) {
|
|
score=0;
|
|
vscore=0;
|
|
return 0;
|
|
} else if (cur==1 && when==1) {
|
|
return 1;
|
|
} else if (cur==2) {
|
|
return 2;
|
|
} else if (cur==3) {
|
|
return 3;
|
|
}
|
|
break;
|
|
case QUIT:
|
|
return 3;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int help(int when)
|
|
{
|
|
int w,h;
|
|
int button;
|
|
|
|
while(true){
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_clear_display();
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
|
|
rb->lcd_getstringsize("BrickMania", &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-w/2, 1, "BrickMania");
|
|
|
|
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
|
|
rb->lcd_putsxy(1, 1*(h+2),"Aim");
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_putsxy(1, 2*(h+2),"destroy all the bricks by bouncing");
|
|
rb->lcd_putsxy(1, 3*(h+2),"the ball of them using the paddle.");
|
|
|
|
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
|
|
rb->lcd_putsxy(1, 5*(h+2),"Controls");
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_putsxy(1, 6*(h+2),"< & > Move the paddle");
|
|
rb->lcd_putsxy(1, 7*(h+2),"NAVI Releases the ball/Fire!");
|
|
rb->lcd_putsxy(1, 8*(h+2),"STOP Opens menu/Quit");
|
|
|
|
rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
|
|
rb->lcd_putsxy(1, 10*(h+2),"Specials");
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_putsxy(1, 11*(h+2),"N Normal:returns paddle to normal");
|
|
rb->lcd_putsxy(1, 12*(h+2),"D DIE!:loses a life");
|
|
rb->lcd_putsxy(1, 13*(h+2),"L Life:gains a life/power up");
|
|
rb->lcd_putsxy(1, 14*(h+2),"F Fire:allows you to shoot bricks");
|
|
rb->lcd_putsxy(1, 15*(h+2),"G Glue:ball sticks to paddle");
|
|
rb->lcd_update();
|
|
|
|
button=rb->button_get(true);
|
|
switch (button) {
|
|
case QUIT:
|
|
rb->lcd_setfont(FONT_UI);
|
|
switch (game_menu(when)) {
|
|
case 0:
|
|
cur_level=0;
|
|
life=2;
|
|
int_game(1);
|
|
break;
|
|
case 1:
|
|
con_game=1;
|
|
break;
|
|
case 2:
|
|
if (help(when)==1) return 1;
|
|
break;
|
|
case 3:
|
|
return 1;
|
|
break;
|
|
}
|
|
return NULL;
|
|
break;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
int pad_check(int ballxc,int mode,int pon)
|
|
{
|
|
/* pon: positive(1) or negative(0) */
|
|
|
|
if (mode==0) {
|
|
if (pon == 0)
|
|
return -ballxc;
|
|
else
|
|
return ballxc;
|
|
} else {
|
|
if (ballx > 0)
|
|
return ballxc;
|
|
else
|
|
return ballxc*-1;
|
|
}
|
|
}
|
|
|
|
int fire_space(void)
|
|
{
|
|
int t;
|
|
for(t=0;t<=30;t++)
|
|
if (fire[t].top+7 < 0)
|
|
return t;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int dxball_game(void){
|
|
int j,i,k,bricky,brickx;
|
|
char s[20];
|
|
|
|
rb->srand( *rb->current_tick );
|
|
|
|
configfile_init(rb);
|
|
configfile_load(HIGH_SCORE,config,1,0);
|
|
|
|
switch(game_menu(0)){
|
|
case 0:
|
|
cur_level = 0;
|
|
life = 2;
|
|
int_game(1);
|
|
break;
|
|
case 1:
|
|
con_game = 1;
|
|
break;
|
|
case 2:
|
|
if (help(0) == 1) return 1;
|
|
break;
|
|
case 3:
|
|
return 1;
|
|
break;
|
|
}
|
|
|
|
while(true) {
|
|
if (life >= 0) {
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
rb->lcd_clear_display();
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
|
|
/* write life num */
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->snprintf(s, sizeof(s), "Life: %d", life);
|
|
rb->lcd_putsxy(2, 2, s);
|
|
|
|
rb->snprintf(s, sizeof(s), "Level %d", cur_level+1);
|
|
rb->lcd_getstringsize(s, &sw, NULL);
|
|
rb->lcd_putsxy(LCD_WIDTH-sw-2, 2, s);
|
|
|
|
|
|
if (vscore<score) vscore++;
|
|
rb->snprintf(s, sizeof(s), "%d", vscore);
|
|
rb->lcd_getstringsize(s, &sw, NULL);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
|
|
|
|
/* continue game */
|
|
if (con_game== 1 && start_game!=1) {
|
|
rb->lcd_getstringsize("Press NAVI To Continue", &sw, NULL);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 150, "Press NAVI to continue");
|
|
}
|
|
|
|
/* draw the ball */
|
|
rb->lcd_bitmap(brickmania_ball,ball_pos_x, ball_pos_y, BALL, BALL);
|
|
|
|
if (brick_on_board==0) brick_on_board--;
|
|
|
|
/* if the pad is fire */
|
|
for(i=0;i<=30;i++) {
|
|
if (fire[i].top+7>0) {
|
|
if (con_game!=1)
|
|
fire[i].top-=4;
|
|
rb->lcd_vline(fire[i].left, fire[i].top, fire[i].top+7);
|
|
}
|
|
}
|
|
|
|
/* the bricks */
|
|
for (i=0;i<=7;i++) {
|
|
for (j=0;j<=9;j++) {
|
|
if (brick[i*10+j].power<5) {
|
|
if (brick[i*10+j].poweruse==2) {
|
|
if (con_game!=1)
|
|
brick[i*10+j].powertop+=2;
|
|
rb->lcd_bitmap_part(brickmania_powerups,0,
|
|
BMPHEIGHT_powerup*brick[i*10+j].power,
|
|
BMPWIDTH_powerup,10+j*BRICK_WIDTH+5,
|
|
brick[i*10+j].powertop, 10, 6);
|
|
}
|
|
}
|
|
|
|
if ((pad_pos_x<10+j*BRICK_WIDTH+5 && pad_pos_x+PAD_WIDTH>10+j*BRICK_WIDTH+5) && brick[i*10+j].powertop+6>=PAD_POS_Y && brick[i*10+j].poweruse==2) {
|
|
switch(brick[i*10+j].power) {
|
|
case 0:
|
|
life++;
|
|
score+=50;
|
|
break;
|
|
case 1:
|
|
life--;
|
|
if (life>=0) {
|
|
int_game(0);
|
|
rb->sleep(HZ*2);
|
|
}
|
|
break;
|
|
case 2:
|
|
score+=34;
|
|
pad_type=1;
|
|
break;
|
|
case 3:
|
|
score+=47;
|
|
pad_type=2;
|
|
on_the_pad=0;
|
|
break;
|
|
case 4:
|
|
score+=23;
|
|
pad_type=0;
|
|
on_the_pad=0;
|
|
break;
|
|
}
|
|
brick[i*10+j].poweruse=1;
|
|
}
|
|
|
|
if (brick[i*10+j].powertop>PAD_POS_Y)
|
|
brick[i*10+j].poweruse=1;
|
|
|
|
brickx=10+j*BRICK_WIDTH;
|
|
bricky=30+i*8;
|
|
if (pad_type==2) {
|
|
for (k=0;k<=30;k++) {
|
|
if (fire[k].top+7>0) {
|
|
if (brick[i*10+j].used==1 && (fire[k].left+1 >= brickx && fire[k].left+1 <= brickx+BRICK_WIDTH) && (bricky+BRICK_HEIGHT>fire[k].top)){
|
|
score+=13;
|
|
fire[k].top=-16;
|
|
brick[i*10+j].used=0;
|
|
if (brick[i*10+j].power!=10) brick[i*10+j].poweruse=2;
|
|
brick_on_board--;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (brick[i*10+j].used==1)
|
|
rb->lcd_bitmap_part(brickmania_bricks,0,BRICK_HEIGHT*brick[i*10+j].color,BRICK_WIDTH,10+j*BRICK_WIDTH, 30+i*8, BRICK_WIDTH, BRICK_HEIGHT);
|
|
if (ball_pos_y <100) {
|
|
if (brick[i*10+j].used==1) {
|
|
if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky-4<ball_pos_y+BALL && bricky>ball_pos_y+BALL) || (bricky+4>ball_pos_y+BALL+BALL && bricky<ball_pos_y+BALL+BALL)) && (bally >0)){
|
|
balltempy=bricky-ball_pos_y-BALL;
|
|
} else if ((ball_pos_x+ballx+3 >= brickx && ball_pos_x+ballx+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT+4>ball_pos_y && bricky+BRICK_HEIGHT<ball_pos_y) || (bricky+BRICK_HEIGHT-4<ball_pos_y-BALL && bricky+BRICK_HEIGHT>ball_pos_y-BALL)) && (bally <0)){
|
|
balltempy=-(ball_pos_y-(bricky+BRICK_HEIGHT));
|
|
}
|
|
|
|
if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx-4<ball_pos_x+BALL && brickx>ball_pos_x+BALL) || (brickx+4>ball_pos_x+BALL+BALL && brickx<ball_pos_x+BALL+BALL)) && (ballx >0)) {
|
|
balltempx=brickx-ball_pos_x-BALL;
|
|
} else if ((ball_pos_y+bally+3 >= bricky && ball_pos_y+bally+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH+4>ball_pos_x && brickx+BRICK_WIDTH<ball_pos_x) || (brickx+BRICK_WIDTH-4<ball_pos_x-BALL && brickx+BRICK_WIDTH>ball_pos_x-BALL)) && (ballx <0)) {
|
|
balltempx=-(ball_pos_x-(brickx+BRICK_WIDTH));
|
|
}
|
|
|
|
if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky+BRICK_HEIGHT==ball_pos_y) || (bricky+BRICK_HEIGHT-6<=ball_pos_y && bricky+BRICK_HEIGHT>ball_pos_y)) && (bally <0)) { /* bottom line */
|
|
brick[i*10+j].used=0;
|
|
bally = bally*-1;
|
|
if (brick[i*10+j].power!=10) {
|
|
brick[i*10+j].poweruse=2;
|
|
}
|
|
} else if ((ball_pos_x+3 >= brickx && ball_pos_x+3 <= brickx+BRICK_WIDTH) && ((bricky==ball_pos_y+BALL) || (bricky+6>=ball_pos_y+BALL && bricky<ball_pos_y+BALL)) && (bally >0)) { /* top line */
|
|
brick[i*10+j].used=0;
|
|
bally = bally*-1;
|
|
if (brick[i*10+j].power!=10)
|
|
brick[i*10+j].poweruse=2;
|
|
}
|
|
|
|
if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx==ball_pos_x+BALL) || (brickx+6>=ball_pos_x+BALL && brickx<ball_pos_x+BALL)) && (ballx > 0)) { /* left line */
|
|
brick[i*10+j].used=0;
|
|
ballx = ballx*-1;
|
|
if (brick[i*10+j].power!=10)
|
|
brick[i*10+j].poweruse=2;
|
|
} else if ((ball_pos_y+3 >= bricky && ball_pos_y+3 <= bricky+BRICK_HEIGHT) && ((brickx+BRICK_WIDTH==ball_pos_x) || (brickx+BRICK_WIDTH-6<=ball_pos_x && brickx+BRICK_WIDTH>ball_pos_x)) && (ballx < 0)) { /* Right line */
|
|
brick[i*10+j].used=0;
|
|
ballx = ballx*-1;
|
|
if (brick[i*10+j].power!=10)
|
|
brick[i*10+j].poweruse=2;
|
|
}
|
|
|
|
if (brick[i*10+j].used==0){
|
|
brick_on_board--;
|
|
score+=8;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* draw the pad */
|
|
rb->lcd_bitmap_part(brickmania_pads,0,pad_type*PAD_HEIGHT,PAD_WIDTH,pad_pos_x, PAD_POS_Y, PAD_WIDTH, PAD_HEIGHT);
|
|
|
|
if ((ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH) && (PAD_POS_Y-4<ball_pos_y+BALL && PAD_POS_Y>ball_pos_y+BALL) && (bally >0))
|
|
balltempy=PAD_POS_Y-ball_pos_y-BALL;
|
|
else if ((4>ball_pos_y && 0<ball_pos_y) && (bally <0))
|
|
balltempy=-ball_pos_y;
|
|
if ((LCD_WIDTH-4<ball_pos_x+BALL && LCD_WIDTH>ball_pos_x+BALL) && (ballx >0))
|
|
balltempx=LCD_WIDTH-ball_pos_x-BALL;
|
|
else if ((4>ball_pos_x && 0<ball_pos_x) && (ballx <0))
|
|
balltempx=-ball_pos_x;
|
|
|
|
/* top line */
|
|
if (ball_pos_y<= 0)
|
|
bally = bally*-1;
|
|
/* bottom line */
|
|
else if (ball_pos_y+BALL >= LCD_HEIGHT) {
|
|
life--;
|
|
if (life>=0){
|
|
int_game(0);
|
|
rb->sleep(HZ*2);
|
|
}
|
|
}
|
|
|
|
/* left line ,right line */
|
|
if ((ball_pos_x <= 0) || (ball_pos_x+BALL >= LCD_WIDTH))
|
|
ballx = ballx*-1;
|
|
|
|
if ((ball_pos_y+5 >= PAD_POS_Y && (ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH)) &&
|
|
start_game != 1 && on_the_pad==0) {
|
|
if ((ball_pos_x+3 >= pad_pos_x && ball_pos_x+3 <= pad_pos_x+5) || (ball_pos_x +2>= pad_pos_x+35 && ball_pos_x+2 <= pad_pos_x+40)) {
|
|
bally = 2*-1;
|
|
if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
|
|
ballx = pad_check(6,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
|
|
} else if ((ball_pos_x+3 >= pad_pos_x+5 && ball_pos_x+3 <= pad_pos_x+10) || (ball_pos_x+2 >= pad_pos_x+30 && ball_pos_x+2 <= pad_pos_x+35)) {
|
|
bally = 3*-1;
|
|
|
|
if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
|
|
ballx = pad_check(4,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
|
|
} else if ((ball_pos_x+3 >= pad_pos_x+10 && ball_pos_x+3 <= pad_pos_x+15) || (ball_pos_x+2 >= pad_pos_x+25 && ball_pos_x+2 <= pad_pos_x+30)) {
|
|
bally = 4*-1;
|
|
|
|
if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
|
|
ballx = pad_check(3,0,ball_pos_x+2<=pad_pos_x+(PAD_WIDTH/2)?0:1);
|
|
} else if ((ball_pos_x+3 >= pad_pos_x+13 && ball_pos_x+3 <= pad_pos_x+18) || (ball_pos_x+2 >= pad_pos_x+22 && ball_pos_x+2 <= pad_pos_x+25)) {
|
|
bally = 4*-1;
|
|
if (ball_pos_x != 0 && ball_pos_x+BALL!=LCD_WIDTH)
|
|
ballx = pad_check(2,1,NULL);
|
|
} else {
|
|
bally = 4*-1;
|
|
}
|
|
}
|
|
|
|
if (on_the_pad!=1) {
|
|
ball_pos_x+=balltempx!=0?balltempx:ballx;
|
|
ball_pos_y+=balltempy!=0?balltempy:bally;
|
|
|
|
balltempy=0;
|
|
balltempx=0;
|
|
}
|
|
|
|
if (ball_pos_y+5 >= PAD_POS_Y && (pad_type==1 && on_the_pad==0) &&
|
|
(ball_pos_x >= pad_pos_x && ball_pos_x <= pad_pos_x+PAD_WIDTH)){
|
|
bally=0;
|
|
on_the_pad=1;
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
if (brick_on_board < 0) {
|
|
if (cur_level+1<levels_num) {
|
|
rb->sleep(HZ * 2);
|
|
cur_level++;
|
|
score+=100;
|
|
int_game(1);
|
|
} else {
|
|
rb->lcd_getstringsize("Congratulations!", &sw, NULL);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 140, "Congratulations!");
|
|
rb->lcd_getstringsize("You have finished the game!", &sw, NULL);
|
|
rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 157, "You have finished the game!");
|
|
vscore=score;
|
|
rb->lcd_update();
|
|
if (score>highscore) {
|
|
rb->sleep(HZ*2);
|
|
highscore=score;
|
|
rb->splash(HZ*2,true,"New High Score");
|
|
} else {
|
|
rb->sleep(HZ * 4);
|
|
}
|
|
|
|
switch(game_menu(0)){
|
|
case 0:
|
|
life=2;
|
|
cur_level=0;
|
|
int_game(1);
|
|
break;
|
|
case 1:
|
|
con_game=1;
|
|
break;
|
|
case 2:
|
|
if (help(0)==1) return 1;
|
|
break;
|
|
case 3:
|
|
return 1;
|
|
break;
|
|
};
|
|
}
|
|
}
|
|
|
|
int move_button,button;
|
|
int time = 3; /* number of ticks this function will loop reading keys */
|
|
int start = *rb->current_tick;
|
|
int end = start + time;
|
|
button=rb->button_get_w_tmo(end - *rb->current_tick);
|
|
move_button=rb->button_status();
|
|
|
|
if (move_button & RIGHT) {
|
|
if (pad_pos_x+8+PAD_WIDTH > LCD_WIDTH) {
|
|
if (start_game==1 || on_the_pad==1) ball_pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
|
|
pad_pos_x+=LCD_WIDTH-pad_pos_x-PAD_WIDTH;
|
|
} else {
|
|
if ((start_game==1 || on_the_pad==1))
|
|
ball_pos_x+=8;
|
|
pad_pos_x+=8;
|
|
}
|
|
} else if (move_button & LEFT) {
|
|
if (pad_pos_x-8 < 0) {
|
|
if (start_game==1 || on_the_pad==1) ball_pos_x-=pad_pos_x;
|
|
pad_pos_x-=pad_pos_x;
|
|
} else {
|
|
if (start_game==1 || on_the_pad==1) ball_pos_x-=8;
|
|
pad_pos_x-=8;
|
|
}
|
|
}
|
|
|
|
|
|
switch(button){
|
|
case SELECT:
|
|
if (start_game==1 && con_game!=1 && pad_type!=1) {
|
|
bally=-4;
|
|
ballx=pad_pos_x+(PAD_WIDTH/2)-2>=LCD_WIDTH/2?2:-2;
|
|
start_game =0;
|
|
} else if (pad_type==1 && on_the_pad==1) {
|
|
on_the_pad=0;
|
|
if (start_game!=1 && con_game==1) {
|
|
start_game =0;
|
|
con_game=0;
|
|
}
|
|
} else if (pad_type==2 && con_game!=1) {
|
|
int tfire;
|
|
tfire=fire_space();
|
|
fire[tfire].top=PAD_POS_Y-7;
|
|
fire[tfire].left=pad_pos_x+1;
|
|
tfire=fire_space();
|
|
fire[tfire].top=PAD_POS_Y-7;
|
|
fire[tfire].left=pad_pos_x+PAD_WIDTH-1;
|
|
} else if (con_game==1 && start_game!=1) {
|
|
ballx=x;
|
|
bally=y;
|
|
con_game=0;
|
|
}
|
|
break;
|
|
case QUIT:
|
|
switch(game_menu(1)){
|
|
case 0:
|
|
life=2;
|
|
cur_level=0;
|
|
int_game(1);
|
|
break;
|
|
case 1:
|
|
if (ballx!=0 && bally !=0)
|
|
con_game=1;
|
|
break;
|
|
case 2:
|
|
if (help(1)==1) return 1;
|
|
break;
|
|
case 3:
|
|
return 1;
|
|
break;
|
|
};
|
|
if (ballx!=0) x=ballx;
|
|
ballx=0;
|
|
if (bally!=0) y=bally;
|
|
bally=0;
|
|
break;
|
|
}
|
|
} else {
|
|
rb->lcd_bitmap(brickmania_gameover,LCD_WIDTH/2-55,LCD_HEIGHT-87,110,52);
|
|
rb->lcd_update();
|
|
if (score>highscore) {
|
|
rb->sleep(HZ*2);
|
|
highscore=score;
|
|
rb->splash(HZ*2,true,"New High Score");
|
|
} else {
|
|
rb->sleep(HZ * 3);
|
|
}
|
|
|
|
ballx=0;
|
|
bally=0;
|
|
|
|
switch(game_menu(0)){
|
|
case 0:
|
|
cur_level=0;
|
|
life=2;
|
|
int_game(1);
|
|
break;
|
|
case 1:
|
|
con_game=1;
|
|
break;
|
|
case 2:
|
|
if (help(0)==1) return 1;
|
|
break;
|
|
case 3:
|
|
return 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* this is the plugin entry point */
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
(void)parameter;
|
|
rb = api;
|
|
#if !defined(SIMULATOR) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
|
|
bally=0;
|
|
ballx=0;
|
|
|
|
/* Permanently enable the backlight (unless the user has turned it off) */
|
|
if (rb->global_settings->backlight_timeout > 0)
|
|
rb->backlight_set_timeout(1);
|
|
|
|
/* now go ahead and have fun! */
|
|
while (dxball_game()!=1);
|
|
|
|
configfile_save(HIGH_SCORE,config,1,0);
|
|
|
|
/* Restore user's original backlight setting */
|
|
rb->backlight_set_timeout(rb->global_settings->backlight_timeout);
|
|
|
|
#if !defined(SIMULATOR) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
return PLUGIN_OK;
|
|
}
|