0c1a96101c
The new code gets closer to an actual bootloader: - it provides a menu with three options: Sony, Rockox, tools with icons (and extracts the Sony logo from the NVP) - the dualboot install script now creates a symlink from /.rockbox to /contents/.rockox which is necessary to run rockbox - more text drawing / framebuffer functions In the long run, we will move this under bootloader/ and rbutil/ and also use firmware/ drawing facilities, at the moment we use OF display program which is slow and creates some flickering. The logo extraction/placement code was tested with resolution 240x320 and I guessed some reasonable values for 240x400, but those will probably need some tweaking. Change-Id: I0319be902d21a7d33c1dee0fffdb4797065dbf8a
53 lines
1.6 KiB
Bash
Executable file
53 lines
1.6 KiB
Bash
Executable file
#!/bin/bash
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#
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# This script contains the code used to produce all the images.
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# Because of the variety of tools needed to achieve that, the result is also
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# included in the repository but this makes it easier to modify the data
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# to add more content
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#
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# path to root of repository
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ROOT_DIR=../../../../
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# final resolution
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NWZ_WIDTH=130
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NWZ_HEIGHT=130
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# path to rockbox icon
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RB_ICON_PATH=$ROOT_DIR/docs/logo/rockbox-icon.svg
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# path to tools icon (currently stolen from KDE Oxygen icon set)
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TOOL_ICON_PATH=Oxygen480-categories-preferences-system.svg
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# convert_svg width height input output
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function convert_svg
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{
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local width="$1"
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local height="$2"
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local input="$3"
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local output="$4"
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TMP=tmp.png
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# convert from SVG to PNG
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inkscape -z -e $TMP -w $width -h $height $input
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if [ "$?" != 0 ]; then
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echo "SVG -> PNG conversion failed"
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exit 1
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fi
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# convert from PNG to BMP, force using "version 3" because the OF don't like
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# "recent" BMP
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convert -channel RGB $TMP -define bmp:format=bmp3 ${output}_icon.bmp
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if [ "$?" != 0 ]; then
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rm -f $TMP
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echo "PNG -> BMP conversion failed"
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exit 1
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fi
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# remove temporary
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rm -f $TMP
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}
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# start by creating the bitmap files from rockbox-icon.svg for all resolutions
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# we make a detour by svg because inkscape can only export to SVG
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# NOTE: we use image magick to convert to bmp but the OF tools don't like BMPv5
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# and contrary to what the documentation says, image magick tends to produce
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# those by default unless asked otherwise
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convert_svg $NWZ_WIDTH $NWZ_HEIGHT $RB_ICON_PATH rockbox
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convert_svg $NWZ_WIDTH $NWZ_HEIGHT $TOOL_ICON_PATH tools
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