0b5ad60c26
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port. The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port. Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did was to separate the code for DX50 (&DX90) from the android target. On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it. What else I changed from Ilias sources besides the separation from the target "android": * removed a dirty hack to keep backlight off * changed value battery meter to voltage battery meter * made all plugins compile (named target as "standalone") and added keymaps * i added the graphics for the manual but did not do anything else for the manual yet * minor optimizations known bugs: * timers are slowed donw when playback is active (tinyalsa related?) * some minor bugs Things to do: * The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights. Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go. * All the wiki and manual to build: needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed ./tools/configure select iBasso DX50 or iBasso DX90 make -j apk the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed) the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed) The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary. Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his bitbucket page, using the CWM-OF and his installation script package. Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0 Reviewed-on: http://gerrit.rockbox.org/941 Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
449 lines
17 KiB
C
449 lines
17 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Dave Chapman
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _SUDOKU_H
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#define _SUDOKU_H
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#include "plugin.h"
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#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_F1
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
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#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_OFF
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MODE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
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#define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
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#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
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#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
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#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
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#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
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#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
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#elif (CONFIG_KEYPAD == COWON_D2_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif CONFIG_KEYPAD == IAUDIO67_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_STOP
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#define SUDOKU_BUTTON_DOWN BUTTON_PLAY
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_BACK
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#define SUDOKU_BUTTON_RIGHT BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
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#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
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#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_NEXT
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#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_RIGHT
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
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(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_REW
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#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_PREV
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#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_OK
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD200_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_REC | BUTTON_PLAY)
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#define SUDOKU_BUTTON_MENU BUTTON_REC
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#define SUDOKU_BUTTON_UP BUTTON_FF
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#define SUDOKU_BUTTON_DOWN BUTTON_REW
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#define SUDOKU_BUTTON_LEFT BUTTON_VOL_DOWN
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#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_UP
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#define SUDOKU_BUTTON_TOGGLE BUTTON_FUNC
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == MPIO_HD300_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_MENU | BUTTON_REPEAT)
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#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REL)
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_REW
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#define SUDOKU_BUTTON_RIGHT BUTTON_FF
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#define SUDOKU_BUTTON_TOGGLE BUTTON_ENTER
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
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#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_BACK
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
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#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
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#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
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#define SUDOKU_BUTTON_MENU BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOL_DOWN
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#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_USER
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#elif CONFIG_KEYPAD == HM60X_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_LEFT)
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_RIGHT)
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
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#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_POWER | BUTTON_UP)
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#elif CONFIG_KEYPAD == HM801_PAD
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#define SUDOKU_BUTTON_QUIT BUTTON_POWER
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#define SUDOKU_BUTTON_MENU BUTTON_PLAY
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
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#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
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#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
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#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
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#elif CONFIG_KEYPAD == SONY_NWZ_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_BACK
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
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#define SUDOKU_BUTTON_MENU BUTTON_MENU
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#define SUDOKU_BUTTON_UP BUTTON_UP
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#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
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#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
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#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
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#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_SHORTCUT
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#elif CONFIG_KEYPAD == DX50_PAD
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#define SUDOKU_BUTTON_QUIT (BUTTON_POWER|BUTTON_REL)
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SUDOKU_BUTTON_QUIT
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#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef SUDOKU_BUTTON_UP
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#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_DOWN
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#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef SUDOKU_BUTTON_LEFT
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#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef SUDOKU_BUTTON_RIGHT
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#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_TOGGLE
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#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
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#endif
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#ifndef SUDOKU_BUTTON_MENU
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#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
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#endif
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#ifndef SUDOKU_BUTTON_POSSIBLE
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#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
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#endif
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#endif
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struct sudoku_state_t {
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char filename[MAX_PATH]; /* Filename */
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char startboard[9][9]; /* The initial state of the game */
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char currentboard[9][9]; /* The current state of the game */
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char savedboard[9][9]; /* Cached copy of saved state */
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int x,y; /* Cursor position */
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int editmode; /* We are editing the start board */
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#ifdef SUDOKU_BUTTON_POSSIBLE
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short possiblevals[9][9]; /* possible values a cell could be, user sets them */
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short savedpossible[9][9]; /* cached copy of possible cell values */
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#endif
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};
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#endif
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