rockbox/apps/plugins/chessbox/chessbox_pgn.h
Simon Rothen 0b5ad60c26 Introducing Targets iBasso DX50 & iBasso DX90
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations

known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs

Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
  official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
  ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
  Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual

to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed

./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk

the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)

The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.

Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.

Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-18 18:19:01 +02:00

612 lines
19 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mauricio Peccorini
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "gnuchess.h"
/* button definitions */
#if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_MENU
#define CB_DOWN BUTTON_PLAY
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_PLAY)
#define CB_LEVEL (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_RESTART (BUTTON_SELECT | BUTTON_LEFT)
#define CB_MENU (BUTTON_SELECT | BUTTON_MENU)
#define CB_SCROLL_UP (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_MODE
#define CB_RESTART BUTTON_REC
#define CB_MENU BUTTON_OFF
#define CB_RC_QUIT BUTTON_RC_STOP
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_EQ
#define CB_MENU BUTTON_MODE
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == RECORDER_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_ON
#define CB_LEVEL BUTTON_F1
#define CB_RESTART BUTTON_F3
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ONDIO_PAD
#define CB_SELECT_PRE BUTTON_MENU
#define CB_SELECT (BUTTON_MENU|BUTTON_REL)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY_PRE BUTTON_MENU
#define CB_PLAY (BUTTON_MENU|BUTTON_REPEAT)
#define CB_LEVEL (BUTTON_MENU|BUTTON_OFF)
#define CB_RESTART (BUTTON_MENU|BUTTON_LEFT)
#define CB_MENU BUTTON_OFF
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_A
#define CB_LEVEL BUTTON_MENU
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_MENU
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define CB_SELECT BUTTON_REW
#define CB_UP BUTTON_SCROLL_UP
#define CB_DOWN BUTTON_SCROLL_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_FF
#define CB_RESTART (BUTTON_REW | BUTTON_PLAY)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_BACK|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_FWD|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_E200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_LEVEL BUTTON_REC
#define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_FUZE_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_SELECT | BUTTON_RIGHT)
#define CB_LEVEL (BUTTON_SELECT|BUTTON_LEFT)
#define CB_RESTART (BUTTON_SELECT | BUTTON_REPEAT)
#define CB_MENU (BUTTON_HOME|BUTTON_REPEAT)
#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_CLIP_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VOL_UP
#define CB_LEVEL BUTTON_HOME
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_M200_PAD
#define CB_SELECT (BUTTON_SELECT | BUTTON_REPEAT)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VOL_UP
#define CB_LEVEL (BUTTON_SELECT | BUTTON_UP)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SANSA_C200_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VOL_UP
#define CB_LEVEL BUTTON_REC
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MROBE500_PAD
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_DISPLAY
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define CB_SELECT BUTTON_RC_PLAY
#define CB_UP BUTTON_RC_VOL_UP
#define CB_DOWN BUTTON_RC_VOL_DOWN
#define CB_LEFT BUTTON_RC_REW
#define CB_RIGHT BUTTON_RC_FF
#define CB_PLAY BUTTON_RC_MODE
#define CB_LEVEL BUTTON_RC_MENU
#define CB_RESTART (BUTTON_RC_PLAY|BUTTON_REPEAT)
#define CB_MENU BUTTON_RC_REC
#define CB_SCROLL_UP (BUTTON_RC_VOL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_RC_VOL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_RC_REW|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RC_FF|BUTTON_REPEAT)
#define CB_RC_QUIT BUTTON_REC
#elif CONFIG_KEYPAD == COWON_D2_PAD
#define CB_LEVEL BUTTON_PLUS
#define CB_RESTART BUTTON_MINUS
#define CB_MENU (BUTTON_MENU|BUTTON_REL)
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_SELECT
#define CB_LEVEL BUTTON_CUSTOM
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define CB_SELECT (BUTTON_PLAY|BUTTON_REL)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_BACK
#define CB_RIGHT (BUTTON_MENU|BUTTON_REL)
#define CB_PLAY (BUTTON_PLAY|BUTTON_REPEAT)
#define CB_LEVEL (BUTTON_MENU|BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_VIEW
#define CB_LEVEL BUTTON_PLAYLIST
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_PREV
#define CB_RIGHT BUTTON_NEXT
#define CB_PLAY BUTTON_RIGHT
#define CB_LEVEL BUTTON_LEFT
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_PREV
#define CB_RIGHT BUTTON_NEXT
#define CB_PLAY BUTTON_RIGHT
#define CB_LEVEL BUTTON_LEFT
#define CB_MENU BUTTON_MENU
#define CB_SCROLL_UP (BUTTON_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == ONDAVX747_PAD
#define CB_LEVEL BUTTON_VOL_UP
#define CB_RESTART BUTTON_VOL_DOWN
#define CB_MENU (BUTTON_MENU|BUTTON_REL)
#elif CONFIG_KEYPAD == ONDAVX777_PAD
#define CB_MENU BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) || \
(CONFIG_KEYPAD == SAMSUNG_YH920_PAD)
#define CB_SELECT (BUTTON_FFWD|BUTTON_RIGHT)
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL (BUTTON_FFWD|BUTTON_UP)
#define CB_MENU (BUTTON_FFWD|BUTTON_LEFT)
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define CB_SELECT BUTTON_OK
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_PREV
#define CB_RIGHT BUTTON_NEXT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_CANCEL
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define CB_SELECT BUTTON_FUNC
#define CB_UP BUTTON_REW
#define CB_DOWN BUTTON_FF
#define CB_LEFT BUTTON_VOL_DOWN
#define CB_RIGHT BUTTON_VOL_UP
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_REC
#define CB_MENU (BUTTON_FUNC | BUTTON_REPEAT)
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define CB_SELECT BUTTON_ENTER
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_REW
#define CB_RIGHT BUTTON_FF
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_REC
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_PLAYPAUSE | BUTTON_REPEAT)
#define CB_LEVEL BUTTON_BOTTOMRIGHT
#define CB_RESTART (BUTTON_BACK | BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == SANSA_CONNECT_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_NEXT
#define CB_LEVEL BUTTON_VOL_DOWN
#define CB_RESTART BUTTON_PREV
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_SCROLL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_SCROLL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_USER
#define CB_LEVEL BUTTON_BACK
#define CB_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == HM60X_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_POWER | BUTTON_SELECT)
#define CB_LEVEL (BUTTON_POWER | BUTTON_LEFT)
#define CB_MENU (BUTTON_POWER | BUTTON_RIGHT)
#elif CONFIG_KEYPAD == HM801_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAY
#define CB_LEVEL BUTTON_PREV
#define CB_MENU BUTTON_POWER
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_REPEAT|BUTTON_PLAY)
#define CB_MENU BUTTON_BACK
#define CB_LEVEL BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define CB_SELECT BUTTON_SELECT
#define CB_UP BUTTON_UP
#define CB_DOWN BUTTON_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY BUTTON_PLAYPAUSE
#define CB_MENU BUTTON_MENU
#define CB_LEVEL BUTTON_BACK
#elif CONFIG_KEYPAD == DX50_PAD
#define CB_SELECT BUTTON_PLAY
#define CB_UP BUTTON_VOL_UP
#define CB_DOWN BUTTON_VOL_DOWN
#define CB_LEFT BUTTON_LEFT
#define CB_RIGHT BUTTON_RIGHT
#define CB_PLAY (BUTTON_PLAY|BUTTON_REPEAT)
#define CB_MENU BUTTON_POWER
#define CB_SCROLL_UP (BUTTON_VOL_UP|BUTTON_REPEAT)
#define CB_SCROLL_DOWN (BUTTON_VOL_DOWN|BUTTON_REPEAT)
#define CB_SCROLL_LEFT (BUTTON_LEFT|BUTTON_REPEAT)
#define CB_SCROLL_RIGHT (BUTTON_RIGHT|BUTTON_REPEAT)
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef CB_LEVEL
#define CB_LEVEL BUTTON_TOPLEFT
#endif
#ifndef CB_RESTART
#define CB_RESTART BUTTON_TOPRIGHT
#endif
#ifndef CB_MENU
#define CB_MENU (BUTTON_BOTTOMLEFT|BUTTON_REL)
#endif
#ifndef CB_PLAY
#define CB_PLAY (BUTTON_CENTER|BUTTON_REPEAT)
#endif
#ifndef CB_SELECT
#define CB_SELECT BUTTON_CENTER
#endif
#ifndef CB_UP
#define CB_UP BUTTON_TOPMIDDLE
#endif
#ifndef CB_DOWN
#define CB_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef CB_LEFT
#define CB_LEFT BUTTON_MIDLEFT
#endif
#ifndef CB_RIGHT
#define CB_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef CB_SCROLL_UP
#define CB_SCROLL_UP (BUTTON_TOPMIDDLE|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_DOWN
#define CB_SCROLL_DOWN (BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_LEFT
#define CB_SCROLL_LEFT (BUTTON_MIDLEFT|BUTTON_REPEAT)
#endif
#ifndef CB_SCROLL_RIGHT
#define CB_SCROLL_RIGHT (BUTTON_MIDRIGHT|BUTTON_REPEAT)
#endif
#endif
/* structure to represent the plies */
struct pgn_ply_node {
unsigned short player;
char pgn_text[9];
unsigned short row_from;
unsigned short column_from;
unsigned short row_to;
unsigned short column_to;
unsigned short taken_piece;
unsigned short promotion_piece;
bool enpassant;
bool castle;
bool promotion;
bool checkmate;
bool draw;
struct pgn_ply_node* prev_node;
struct pgn_ply_node* next_node;
};
/* structure to list the games */
struct pgn_game_node {
unsigned short game_number;
char white_player[20];
char black_player[20];
char game_date[11];
char result[8];
int pgn_line;
struct pgn_ply_node* first_ply;
struct pgn_game_node* next_node;
};
/* Return the list of games in a PGN file.
* Parsing of the games themselves is postponed until
* the user selects a game, that obviously saves processing
* and speeds up response when the user selects the file
*/
struct pgn_game_node* pgn_list_games(const char* filename);
/* Show the list of games found in a file and allow the user
* to select a game to be parsed and showed
*/
struct pgn_game_node* pgn_show_game_list(struct pgn_game_node* first_game);
/* Parse the pgn string of a game and assign it to the move
* list in the structure
*/
void pgn_parse_game(const char* filename,
struct pgn_game_node* selected_game);
/* Initialize a new game structure with default values and make
* it ready to store the history of a newly played match
*/
struct pgn_game_node* pgn_init_game(void);
/* Add a new ply to the game structure based on the positions */
void pgn_append_ply(struct pgn_game_node* game,
unsigned short ply_player, char *move_buffer, bool is_mate);
/* Set the result of the game if it was reached during the opponent's ply
*/
void pgn_set_result(struct pgn_game_node* game,
bool is_mate);
/* Store a complete game in the PGN history file
*/
void pgn_store_game(struct pgn_game_node* game);