rockbox/apps/plugins/sdl
Franklin Wei 0b23348610 sdl: forward-declare fscanf_wrapper
Silences a few warnings (if you enable them).

Change-Id: Id9a9f4c688742c13ee3eb0777c40b4d4edcda224
2019-07-30 03:43:57 +02:00
..
include sdl: forward-declare fscanf_wrapper 2019-07-30 03:43:57 +02:00
progs quake: properly synchronize zone.c 2019-07-30 03:42:36 +02:00
SDL_image
SDL_mixer sdl: Remove platform-specific code 2019-07-29 01:59:40 +03:00
src sdl: Remove platform-specific code 2019-07-29 01:59:40 +03:00
COPYING
CREDITS
main.c Quake! 2019-07-19 22:37:40 -04:00
NOTES sdl: add pointer to wiki for docs 2019-06-16 14:51:34 -04:00
README
README-SDL.txt
README.Porting
redefines.txt
sdl.make Quake! 2019-07-19 22:37:40 -04:00
SOURCES
SOURCES.duke
SOURCES.quake Quake! 2019-07-19 22:37:40 -04:00
SOURCES.wolf wolf3d: add missing SOURCES.wolf 2019-07-09 12:30:56 -04:00
wrappers.c Quake! 2019-07-19 22:37:40 -04:00

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)