08bf107214
go back to menu when game is over. r22206 failed to do it. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22408 a1c6a512-1295-4272-9138-f99709370657
536 lines
14 KiB
C
536 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Itai Shaked
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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Snake!
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by Itai Shaked
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ok, a little explanation -
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board holds the snake and apple position - 1+ - snake body (the number
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represents the age [1 is the snake's head]).
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-1 is an apple, and 0 is a clear spot.
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dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
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*/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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#include "lib/highscore.h"
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#include "lib/playback_control.h"
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PLUGIN_HEADER
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define SNAKE_QUIT BUTTON_OFF
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_ON
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#define SNAKE_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_MENU
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#define SNAKE_DOWN BUTTON_PLAY
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD) || \
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(CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
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(CONFIG_KEYPAD == SANSA_M200_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
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#define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_SCROLL_UP
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#define SNAKE_DOWN BUTTON_SCROLL_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_SELECT
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define SNAKE_QUIT BUTTON_RC_REC
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#define SNAKE_LEFT BUTTON_RC_REW
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#define SNAKE_RIGHT BUTTON_RC_FF
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#define SNAKE_UP BUTTON_RC_VOL_UP
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#define SNAKE_DOWN BUTTON_RC_VOL_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
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#define SNAKE_RC_QUIT BUTTON_REC
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#elif (CONFIG_KEYPAD == COWOND2_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
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#define SNAKE_QUIT BUTTON_BACK
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_MENU
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define SNAKE_QUIT BUTTON_POWER
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#define SNAKE_RC_QUIT BUTTON_RC_DOWN
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#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
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#define SNAKE_QUIT BUTTON_POWER
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#elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
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#define SNAKE_QUIT BUTTON_REC
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#define SNAKE_LEFT BUTTON_LEFT
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#define SNAKE_RIGHT BUTTON_RIGHT
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#define SNAKE_UP BUTTON_UP
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#define SNAKE_DOWN BUTTON_DOWN
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#define SNAKE_PLAYPAUSE BUTTON_PLAY
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_TOUCHSCREEN
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#ifndef SNAKE_QUIT
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#define SNAKE_QUIT BUTTON_TOPLEFT
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#endif
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#ifndef SNAKE_LEFT
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#define SNAKE_LEFT BUTTON_MIDLEFT
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#endif
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#ifndef SNAKE_RIGHT
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#define SNAKE_RIGHT BUTTON_MIDRIGHT
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#endif
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#ifndef SNAKE_UP
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#define SNAKE_UP BUTTON_TOPMIDDLE
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#endif
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#ifndef SNAKE_DOWN
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#define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
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#endif
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#ifndef SNAKE_PLAYPAUSE
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#define SNAKE_PLAYPAUSE BUTTON_CENTER
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#endif
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#endif
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#define BOARD_WIDTH (LCD_WIDTH/4)
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#define BOARD_HEIGHT (LCD_HEIGHT/4)
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#define NUM_SCORES 5
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#define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
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static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
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static int score,level=1;
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static int dir,dead=0,quit=0;
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static bool apple;
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static struct highscore highscores[NUM_SCORES];
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void die (void)
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{
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char pscore[17];
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rb->lcd_clear_display();
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rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
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rb->lcd_puts(0,0,"Oops...");
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rb->lcd_puts(0,1, pscore);
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if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
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rb->lcd_puts(0,2,"New High Score!");
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}
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else {
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rb->snprintf(pscore, sizeof(pscore),
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"High Score: %d", highscores[0].score);
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rb->lcd_puts(0,2,pscore);
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}
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rb->lcd_update();
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rb->sleep(3*HZ);
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dead=1;
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}
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void colission (short x, short y)
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{
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if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
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{
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die();
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return;
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}
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switch (board[x][y]) {
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case 0:
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break;
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case -1:
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snakelength+=2;
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score+=level;
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apple=false;
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break;
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default:
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die();
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break;
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}
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}
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void move_head (short x, short y)
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{
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switch (dir) {
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case 0:
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y-=1;
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break;
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case 1:
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x+=1;
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break;
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case 2:
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y+=1;
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break;
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case 3:
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x-=1;
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break;
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}
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colission (x,y);
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if (dead)
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return;
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board[x][y]=1;
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rb->lcd_fillrect(x*4,y*4,4,4);
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}
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void frame (void)
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{
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short x,y,head=0;
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for (x=0; x<BOARD_WIDTH; x++) {
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for (y=0; y<BOARD_HEIGHT; y++) {
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switch (board[x][y]) {
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case 1:
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if (!head) {
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move_head(x,y);
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if (dead)
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return;
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board[x][y]++;
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head=1;
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}
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break;
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case 0:
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break;
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case -1:
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break;
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default:
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if (board[x][y]==snakelength) {
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board[x][y]=0;
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rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
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rb->lcd_fillrect(x*4,y*4,4,4);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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}
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else
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board[x][y]++;
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break;
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}
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}
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}
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rb->lcd_update();
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}
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void redraw (void)
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{
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short x,y;
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rb->lcd_clear_display();
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for (x=0; x<BOARD_WIDTH; x++) {
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for (y=0; y<BOARD_HEIGHT; y++) {
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switch (board[x][y]) {
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case -1:
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rb->lcd_fillrect((x*4)+1,y*4,2,4);
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rb->lcd_fillrect(x*4,(y*4)+1,4,2);
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break;
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case 0:
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break;
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default:
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rb->lcd_fillrect(x*4,y*4,4,4);
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break;
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}
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}
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}
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rb->lcd_update();
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}
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void game_pause (void) {
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int button;
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rb->lcd_clear_display();
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rb->lcd_putsxy(3,12,"Game Paused");
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#if CONFIG_KEYPAD == RECORDER_PAD
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rb->lcd_putsxy(3,22,"[Play] to resume");
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#elif CONFIG_KEYPAD == ONDIO_PAD
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rb->lcd_putsxy(3,22,"[Mode] to resume");
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#endif
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rb->lcd_putsxy(3,32,"[Off] to quit");
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rb->lcd_update();
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while (1) {
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button=rb->button_get(true);
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switch (button) {
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#ifdef SNAKE_RC_QUIT
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case SNAKE_RC_QUIT:
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#endif
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case SNAKE_QUIT:
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dead=1;
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quit=1;
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return;
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case SNAKE_PLAYPAUSE:
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redraw();
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rb->sleep(HZ/2);
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return;
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default:
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if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
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dead = 1;
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quit = 2;
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return;
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}
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break;
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}
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}
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}
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void game (void) {
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int button;
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short x,y;
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while (1) {
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frame();
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if (dead)
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return;
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if (!apple) {
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do {
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x=rb->rand() % BOARD_WIDTH;
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y=rb->rand() % BOARD_HEIGHT;
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} while (board[x][y]);
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apple=true;
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board[x][y]=-1;
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rb->lcd_fillrect((x*4)+1,y*4,2,4);
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rb->lcd_fillrect(x*4,(y*4)+1,4,2);
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}
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rb->sleep(HZ/level);
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button=rb->button_get(false);
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#ifdef HAS_BUTTON_HOLD
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if (rb->button_hold())
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button = SNAKE_PLAYPAUSE;
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#endif
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switch (button) {
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case SNAKE_UP:
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if (dir!=2) dir=0;
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break;
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case SNAKE_RIGHT:
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if (dir!=3) dir=1;
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break;
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case SNAKE_DOWN:
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if (dir!=0) dir=2;
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break;
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case SNAKE_LEFT:
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if (dir!=1) dir=3;
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break;
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#ifdef SNAKE_RC_QUIT
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case SNAKE_RC_QUIT:
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#endif
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case SNAKE_QUIT:
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quit = 1;
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return;
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case SNAKE_PLAYPAUSE:
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game_pause();
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break;
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default:
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if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
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quit = 2;
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return;
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}
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break;
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}
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}
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}
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void game_init(void) {
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int selection=0;
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short x,y;
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bool menu_quit = false;
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for (x=0; x<BOARD_WIDTH; x++) {
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for (y=0; y<BOARD_HEIGHT; y++) {
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board[x][y]=0;
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}
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}
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dead=0;
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apple=false;
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snakelength=4;
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score=0;
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board[11][7]=1;
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#if LCD_DEPTH > 1
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fb_data *backdrop = rb->lcd_get_backdrop();
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#endif
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MENUITEM_STRINGLIST(menu, "Snake Menu", NULL,
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"Start New Game", "Starting Level",
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"High Scores",
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"Playback Control", "Quit");
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rb->button_clear_queue();
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while (!menu_quit) {
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switch(rb->do_menu(&menu, &selection, NULL, false))
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{
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case 0:
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menu_quit = true; /* start playing */
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break;
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case 1:
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rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
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1, 1, 9, NULL );
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break;
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case 2:
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(NULL);
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#endif
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highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
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rb->lcd_setfont(FONT_UI);
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#if LCD_DEPTH > 1
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rb->lcd_set_backdrop(backdrop);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(rb->global_settings->bg_color);
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rb->lcd_set_foreground(rb->global_settings->fg_color);
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#endif
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#endif
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break;
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case 3:
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playback_control(NULL);
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break;
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case MENU_ATTACHED_USB:
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quit = 2;
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menu_quit = true;
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break;
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default:
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quit = 1; /* quit program */
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menu_quit = true;
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break;
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}
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}
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}
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enum plugin_status plugin_start(const void* parameter)
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{
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(void)(parameter);
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highscore_load(SCORE_FILE, highscores, NUM_SCORES);
|
|
while(!quit)
|
|
{
|
|
game_init();
|
|
if(quit)
|
|
break;
|
|
rb->lcd_clear_display();
|
|
game();
|
|
}
|
|
highscore_save(SCORE_FILE, highscores, NUM_SCORES);
|
|
return (quit==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
|
|
}
|
|
|
|
#endif
|