e385ee18ce
viewport_Set_defaults() will setup the given viewport with the correct "full screen" dimensions (so start at 0,0 if statusbars are disabled or 0,8 if they are enabled.) All screens should keep the statusbar enabled, but if you really want to ignore the user setting you can disbaled it with viewportmanager_set_statusbar(false). This commit also includes some menu/list viewport cleanups from kugel in FS#9603 git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19622 a1c6a512-1295-4272-9138-f99709370657
260 lines
10 KiB
C
260 lines
10 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 by Kevin Ferrare
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef _GUI_LIST_H_
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#define _GUI_LIST_H_
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#include "config.h"
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#include "icon.h"
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#include "screen_access.h"
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#define SCROLLBAR_WIDTH 6
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enum list_wrap {
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LIST_WRAP_ON = 0,
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LIST_WRAP_OFF,
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LIST_WRAP_UNLESS_HELD,
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};
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/*
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* The gui_list is based on callback functions, if you want the list
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* to display something you have to provide it a function that
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* tells it what to display.
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* There are three callback function :
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* one to get the text, one to get the icon and one to get the color
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*/
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/*
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* Icon callback
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* - selected_item : an integer that tells the number of the item to display
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* - data : a void pointer to the data you gave to the list when you
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* initialized it
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* Returns a pointer to the icon, the value inside it is used to display the
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* icon after the function returns.
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* Note : we use the ICON type because the real type depends of the plateform
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*/
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typedef enum themable_icons list_get_icon(int selected_item, void * data);
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/*
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* Text callback
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* - selected_item : an integer that tells the number of the item to display
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* - data : a void pointer to the data you gave to the list when you
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* initialized it
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* - buffer : a buffer to put the resulting text on it
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* (The content of the buffer may not be used by the list, we use
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* the return value of the function in all cases to avoid filling
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* a buffer when it's not necessary)
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* - buffer_len : length of the buffer
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* Returns a pointer to a string that contains the text to display
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*/
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typedef char * list_get_name(int selected_item, void * data,
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char * buffer, size_t buffer_len);
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/*
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* Voice callback
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* - selected_item : an integer that tells the number of the item to speak
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* - data : a void pointer to the data you gave to the list when you
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* initialized it
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* Returns an integer, 0 means success, ignored really...
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*/
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typedef int list_speak_item(int selected_item, void * data);
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#ifdef HAVE_LCD_COLOR
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/*
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* Color callback
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* - selected_item : an integer that tells the number of the item to display
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* - data : a void pointer to the data you gave to the list when you
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* initialized it
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* Returns an int with the lower 16 bits representing the color to display the
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* selected item, negative value for default coloring.
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*/
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typedef int list_get_color(int selected_item, void * data);
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#endif
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struct gui_synclist
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{
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/* defines wether the list should stop when reaching the top/bottom
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* or should continue (by going to bottom/top) */
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bool limit_scroll;
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/* wether the text of the whole items of the list have to be
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* scrolled or only for the selected item */
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bool scroll_all;
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int nb_items;
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int selected_item;
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int start_item[NB_SCREENS]; /* the item that is displayed at the top of the screen */
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/* the number of lines that are selected at the same time */
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int selected_size;
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/* These are used to calculate how much of the screen content we need
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to redraw. */
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int last_displayed_selected_item;
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int last_displayed_start_item[NB_SCREENS];
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#ifdef HAVE_LCD_BITMAP
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int offset_position[NB_SCREENS]; /* the list's screen scroll placement in pixels */
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#endif
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/* Cache the width of the title string in pixels/characters */
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int title_width;
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long scheduled_talk_tick, last_talked_tick;
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list_get_icon *callback_get_item_icon;
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list_get_name *callback_get_item_name;
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list_speak_item *callback_speak_item;
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/* The data that will be passed to the callback function YOU implement */
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void * data;
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/* The optional title, set to NULL for none */
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char * title;
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/* Optional title icon */
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enum themable_icons title_icon;
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bool show_selection_marker; /* set to true by default */
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#ifdef HAVE_LCD_COLOR
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int title_color;
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list_get_color *callback_get_item_color;
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#endif
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struct viewport *parent[NB_SCREENS];
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};
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#ifdef HAVE_LCD_BITMAP
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/* parse global setting to static int */
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extern void gui_list_screen_scroll_step(int ofs);
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/* parse global setting to static bool */
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extern void gui_list_screen_scroll_out_of_view(bool enable);
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#endif /* HAVE_LCD_BITMAP */
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void list_init_viewports(struct gui_synclist * lists);
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extern void gui_synclist_init(
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struct gui_synclist * lists,
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list_get_name callback_get_item_name,
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void * data,
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bool scroll_all,
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int selected_size,
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struct viewport parent[NB_SCREENS] /* NOTE: new screens should NOT set this to NULL */
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);
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extern void gui_synclist_set_nb_items(struct gui_synclist * lists, int nb_items);
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extern void gui_synclist_set_icon_callback(struct gui_synclist * lists, list_get_icon icon_callback);
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extern void gui_synclist_set_voice_callback(struct gui_synclist * lists, list_speak_item voice_callback);
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#ifdef HAVE_LCD_COLOR
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extern void gui_synclist_set_color_callback(struct gui_synclist * lists, list_get_color color_callback);
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#endif
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extern void gui_synclist_speak_item(struct gui_synclist * lists);
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extern int gui_synclist_get_nb_items(struct gui_synclist * lists);
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extern int gui_synclist_get_sel_pos(struct gui_synclist * lists);
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extern void gui_synclist_draw(struct gui_synclist * lists);
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extern void gui_synclist_select_item(struct gui_synclist * lists,
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int item_number);
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extern void gui_synclist_add_item(struct gui_synclist * lists);
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extern void gui_synclist_del_item(struct gui_synclist * lists);
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extern void gui_synclist_limit_scroll(struct gui_synclist * lists, bool scroll);
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extern void gui_synclist_flash(struct gui_synclist * lists);
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extern void gui_synclist_set_title(struct gui_synclist * lists, char * title,
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int icon);
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extern void gui_synclist_hide_selection_marker(struct gui_synclist *lists,
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bool hide);
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extern bool gui_synclist_item_is_onscreen(struct gui_synclist *lists,
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enum screen_type screen, int item);
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/*
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* Do the action implied by the given button,
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* returns true if the action was handled.
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* NOTE: *action may be changed regardless of return value
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*/
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extern bool gui_synclist_do_button(struct gui_synclist * lists,
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int *action,
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enum list_wrap);
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/* If the list has a pending postponed scheduled announcement, that
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may become due before the next get_action tmieout. This function
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adjusts the get_action timeout appropriately. */
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extern int list_do_action_timeout(struct gui_synclist *lists, int timeout);
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/* This one combines a get_action call (with timeout overridden by
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list_do_action_timeout) with the gui_synclist_do_button call, for
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convenience. */
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extern bool list_do_action(int context, int timeout,
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struct gui_synclist *lists, int *action,
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enum list_wrap wrap);
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/** Simplelist implementation.
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USe this if you dont need to reimplement the list code,
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and just need to show a list
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**/
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struct simplelist_info {
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char *title; /* title to show on the list */
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int count; /* number of items in the list, each item is selection_size high */
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char selection_size; /* list selection size, usually 1 */
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bool hide_selection;
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bool scroll_all;
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int timeout;
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int selection; /* the item to select when the list is first displayed */
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/* when the list is exited, this will be set to the
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index of the last item selected, or -1 if the list
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was exited with ACTION_STD_CANCEL */
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int (*action_callback)(int action, struct gui_synclist *lists); /* can be NULL */
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/* action_callback notes:
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action == the action pressed by the user
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_after_ gui_synclist_do_button returns.
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lists == the lists sturct so the callack can get selection and count etc. */
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list_get_icon *get_icon; /* can be NULL */
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list_get_name *get_name; /* NULL if you're using simplelist_addline() */
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list_speak_item *get_talk; /* can be NULL to not speak */
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void *callback_data; /* data for callbacks */
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};
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#define SIMPLELIST_MAX_LINES 32
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#define SIMPLELIST_MAX_LINELENGTH 32
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/** The next three functions are used if the text is mostly static.
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These should be called in the action callback for the list.
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**/
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/* set the amount of lines shown in the list
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Only needed if simplelist_info.get_name == NULL */
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void simplelist_set_line_count(int lines);
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/* get the current amount of lines shown */
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int simplelist_get_line_count(void);
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/* add/edit a line in the list.
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if line_number > number of lines shown it adds the line, else it edits the line */
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#define SIMPLELIST_ADD_LINE (SIMPLELIST_MAX_LINES+1)
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void simplelist_addline(int line_number, const char *fmt, ...);
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/* setup the info struct. members not setup in this function need to be assigned manually
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members set in this function:
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info.selection_size = 1;
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info.hide_selection = false;
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info.scroll_all = false;
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info.action_callback = NULL;
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info.get_icon = NULL;
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info.get_name = NULL;
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info.get_voice = NULL;
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info.timeout = HZ/10;
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info.selection = 0;
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*/
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void simplelist_info_init(struct simplelist_info *info, char* title,
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int count, void* data);
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/* show a list.
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if list->action_callback != NULL it is called with the action ACTION_REDRAW
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before the list is dislplayed for the first time */
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bool simplelist_show_list(struct simplelist_info *info);
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#endif /* _GUI_LIST_H_ */
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