rockbox/uisimulator/common
Jens Arnold b88c7d076d The blit functions shouldn't exist for the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16777 a1c6a512-1295-4272-9138-f99709370657
2008-03-24 01:00:42 +00:00
..
player_icons
fmradio.c Moved archos power handling into target tree. * Tuner power handling cleaned up a bit. 2007-08-14 22:06:23 +00:00
font-player.c Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
font-player.h Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
io.c Simulate the effects of sector caching a bit. Bypass I/O yield if a byte counter hasn't reached a certain threshold. Can be dialed-in by changing a #define. 2007-12-03 15:33:12 +00:00
lcd-common.c The blit functions shouldn't exist for the simulator. 2008-03-24 01:00:42 +00:00
lcd-common.h
lcd-playersim.c Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
lcd-playersim.h Charcell lcd driver: Preparations for switching to non-immediate LCD updates, using lcd_update() like on bitmap targets. * Added proper clipping. * Simplified simulator code. 2007-03-31 09:58:49 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
README
sim_icons.c It's not necessary (anymore?) to map lcd_icon() to sim_lcd_icon() for the simulator. * Removed a stray lcd_icon() call from usb handling. 2007-04-03 18:06:13 +00:00
sound.h
SOURCES Remove some dead code 2007-10-17 18:23:25 +00:00
stubs.c compile talk.c on hwcodec sim. it wont actually talk though 2007-11-07 09:28:07 +00:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

This directory is for code that is shared between all versions of the
simulator, but is not needed for the target device.

The first code is for the software mpeg audio decoder.  The actual
mpeg decoding code is here and the O/S specific sound drivers should
be located in the x11 and win32 directories as appropriate.