rockbox/uisimulator/menu.c
Robert Hak 083e7d451b Initial creation. This removes alot of the cursor and menuing overhead
from the calling routines


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@464 a1c6a512-1295-4272-9138-f99709370657
2002-05-06 08:41:49 +00:00

139 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Robert E. Hak
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "types.h"
#include "lcd.h"
#include "menu.h"
#include "tree.h"
#ifdef HAVE_LCD_BITMAP
#include "screensaver.h"
extern void tetris(void);
#define MENU_ITEM_FONT 0
#define MENU_ITEM_Y_LOC 6
#define MENU_LINE_HEIGHT 8
enum Main_Menu_Ids {
Tetris, Screen_Saver, Browse, Last_Id
};
struct Main_Menu_Items items[] = {
{ Tetris, "Tetris", tetris },
{ Screen_Saver, "Screen Saver", screensaver },
{ Browse, "Browse", browse_root },
};
/* Global values for menuing */
int menu_top;
int menu_bottom;
int menu_line_height;
int cursor;
int get_line_height(void)
{
return menu_line_height;
}
int is_cursor_menu_top(void)
{
return ((cursor == menu_top) ? 1 : 0);
}
int is_cursor_menu_bottom(void)
{
return ((cursor == menu_bottom) ? 1 : 0);
}
void put_cursor_menu_top(void)
{
put_cursor(menu_top);
}
void put_cursor_menu_bottom(void)
{
put_cursor(menu_bottom);
}
void move_cursor_up(void)
{
put_cursor(cursor-1);
}
void move_cursor_down(void)
{
put_cursor(cursor+1);
}
void redraw_cursor(void)
{
lcd_puts(0, cursor*menu_line_height, "-", 0);
}
/*
* Move the cursor to a particular id,
* current: where it is now
* target: where you want it to be
*/
void put_cursor(int target)
{
lcd_puts(0, cursor*menu_line_height, " ", 0);
cursor = target;
lcd_puts(0, cursor*menu_line_height, "-", 0);
}
/* We call the function pointer related to the current cursor position */
void execute_menu_item(void)
{
/* call the proper function for this line */
items[cursor].function();
}
void add_menu_item(int location, char *string)
{
lcd_puts(MENU_ITEM_Y_LOC, MENU_LINE_HEIGHT*location,
string, MENU_ITEM_FONT);
if (location < menu_top)
menu_top = location;
if (location > menu_bottom)
menu_bottom = location;
}
void menu_init(void)
{
int i = 0;
menu_top = Tetris;
menu_bottom = Last_Id-1;
menu_line_height = MENU_LINE_HEIGHT;
cursor = menu_top;
for (i = i; i < Last_Id; i++)
add_menu_item(items[i].menu_id, (char *) items[i].menu_desc);
lcd_puts(8, 38, "Rockbox!", 2);
redraw_cursor();
}
#endif /* end HAVE_LCD_BITMAP */