rockbox/uisimulator/sdl/lcd-remote-bitmap.c
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

83 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Dan Everton
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "uisdl.h"
#include "lcd-sdl.h"
#include "lcd-remote-bitmap.h"
SDL_Surface *remote_surface;
SDL_Color remote_color_zero = {UI_REMOTE_BGCOLOR, 0};
SDL_Color remote_backlight_color_zero = {UI_REMOTE_BGCOLORLIGHT, 0};
SDL_Color remote_color_max = {0, 0, 0, 0};
static unsigned long get_lcd_remote_pixel(int x, int y) {
#if LCD_REMOTE_DEPTH == 1
return (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 1;
#elif LCD_REMOTE_DEPTH == 2
#if LCD_REMOTE_PIXELFORMAT == VERTICAL_INTERLEAVED
unsigned bits = (lcd_remote_framebuffer[y/8][x] >> (y & 7)) & 0x0101;
return (bits | (bits >> 7)) & 3;
#endif
#endif
}
void lcd_remote_update (void)
{
lcd_remote_update_rect(0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT);
}
void lcd_remote_update_rect(int x_start, int y_start, int width, int height)
{
sdl_update_rect(remote_surface, x_start, y_start, width, height,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, get_lcd_remote_pixel);
sdl_gui_update(remote_surface, x_start, y_start, width, height,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT, background ? UI_REMOTE_POSX : 0,
background ? UI_REMOTE_POSY : LCD_HEIGHT);
}
void sim_remote_backlight(int value)
{
if (value > 0) {
sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
&remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));
} else {
sdl_set_gradient(remote_surface, &remote_color_zero, &remote_color_max,
0, (1<<LCD_REMOTE_DEPTH));
}
sdl_gui_update(remote_surface, 0, 0, LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
LCD_REMOTE_WIDTH, LCD_REMOTE_HEIGHT,
background ? UI_REMOTE_POSX : 0,
background? UI_REMOTE_POSY : LCD_HEIGHT);
}
/* initialise simulator lcd remote driver */
void sim_lcd_remote_init(void)
{
remote_surface = SDL_CreateRGBSurface(SDL_SWSURFACE,
LCD_REMOTE_WIDTH * display_zoom, LCD_REMOTE_HEIGHT * display_zoom,
8, 0, 0, 0, 0);
sdl_set_gradient(remote_surface, &remote_backlight_color_zero,
&remote_color_max, 0, (1<<LCD_REMOTE_DEPTH));
}