658026e626
Note: I left behind lcd_bitmap in features.txt, because removing it would require considerable work in the manual and the translations. Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
180 lines
5 KiB
C
180 lines
5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Linus Nielsen Feltzing
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "highscore.h"
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static bool highscore_updated = false;
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int highscore_save(char *filename, struct highscore *scores, int num_scores)
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{
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int i;
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int fd;
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int rc;
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char buf[80];
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if(!highscore_updated)
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return 1;
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fd = rb->open(filename, O_WRONLY|O_CREAT, 0666);
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if(fd < 0)
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return -1;
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for(i = 0;i < num_scores;i++)
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{
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rb->snprintf(buf, sizeof(buf), "%d:%d:%s\n",
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scores[i].score, scores[i].level, scores[i].name);
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rc = rb->write(fd, buf, rb->strlen(buf));
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if(rc < 0)
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{
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rb->close(fd);
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return -2;
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}
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}
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rb->close(fd);
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highscore_updated = false;
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return 0;
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}
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int highscore_load(char *filename, struct highscore *scores, int num_scores)
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{
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int i;
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int fd;
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char buf[80];
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char *score, *level, *name;
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rb->memset(scores, 0, sizeof(struct highscore)*num_scores);
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fd = rb->open(filename, O_RDONLY);
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if(fd < 0)
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return -1;
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i = 0;
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while(rb->read_line(fd, buf, sizeof(buf)) > 0 && i < num_scores)
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{
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DEBUGF("%s\n", buf);
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if ( !rb->settings_parseline(buf, &score, &level) )
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continue;
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if ( !rb->settings_parseline(level, &level, &name) )
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continue;
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scores[i].score = rb->atoi(score);
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scores[i].level = rb->atoi(level);
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rb->strlcpy(scores[i].name, name, sizeof(scores[i].name));
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i++;
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}
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rb->close(fd);
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highscore_updated = false;
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return 0;
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}
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int highscore_update(int score, int level, const char *name,
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struct highscore *scores, int num_scores)
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{
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int pos;
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struct highscore *entry;
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if (!highscore_would_update(score, scores, num_scores))
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return -1;
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pos = num_scores-1;
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while (pos > 0 && score > scores[pos-1].score)
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{
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/* move down one */
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rb->memcpy((void *)&scores[pos], (void *)&scores[pos-1],
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sizeof(struct highscore));
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pos--;
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}
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entry = scores + pos;
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entry->score = score;
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entry->level = level;
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rb->strlcpy(entry->name, name, sizeof(entry->name));
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highscore_updated = true;
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return pos;
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}
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bool highscore_would_update(int score, struct highscore *scores,
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int num_scores)
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{
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return (num_scores > 0) && (score > scores[num_scores-1].score);
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}
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#define MARGIN 5
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void highscore_show(int position, struct highscore *scores, int num_scores,
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bool show_level)
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{
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int i, w, h;
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#ifdef HAVE_LCD_COLOR
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unsigned bgcolor = rb->lcd_get_background();
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unsigned fgcolor = rb->lcd_get_foreground();
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rb->lcd_set_background(LCD_BLACK);
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rb->lcd_set_foreground(LCD_WHITE);
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#endif
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rb->lcd_clear_display();
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rb->lcd_setfont(FONT_UI);
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rb->lcd_getstringsize("High Scores", &w, &h);
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/* check wether it fits on screen */
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if ((4*h + h*(num_scores-1) + MARGIN) > LCD_HEIGHT) {
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->lcd_getstringsize("High Scores", &w, &h);
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}
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rb->lcd_putsxy(LCD_WIDTH/2-w/2, MARGIN, "High Scores");
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rb->lcd_putsxy(LCD_WIDTH/4-w/4,2*h, "Score");
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if(show_level) {
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rb->lcd_putsxy(LCD_WIDTH*3/4-w/4,2*h, "Level");
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}
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for (i = 0; i<num_scores; i++)
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{
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#ifdef HAVE_LCD_COLOR
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if (i == position) {
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rb->lcd_set_foreground(LCD_RGBPACK(245,0,0));
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}
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#endif
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rb->lcd_putsxyf (MARGIN,3*h + h*i, "%d)", i+1);
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rb->lcd_putsxyf (LCD_WIDTH/4-w/4,3*h + h*i, "%d", scores[i].score);
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if(show_level) {
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rb->lcd_putsxyf (LCD_WIDTH*3/4-w/4,3*h + h*i, "%d", scores[i].level);
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}
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if(i == position) {
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(LCD_WHITE);
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#else
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rb->lcd_hline(MARGIN, LCD_WIDTH-MARGIN*2, 3*h + h*(i+1) - 1);
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#endif
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}
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}
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rb->lcd_update();
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rb->sleep(HZ/2);
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rb->button_clear_queue();
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rb->button_get(true);
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rb->lcd_setfont(FONT_SYSFIXED);
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(bgcolor);
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rb->lcd_set_foreground(fgcolor);
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#endif
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}
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