dac40fdd60
This engine includes voicefile, memory usage and cache hits/misses for TALK_PARTIAL_LOAD. Change-Id: I331981ddda39ea30c57b4b74504accb3c556c3b9
177 lines
7 KiB
C
177 lines
7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004 Jörg Hohensohn
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*
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* This module collects the Talkbox and voice UI functions.
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* (Talkbox reads directory names from mp3 clips called thumbnails,
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* the voice UI lets menus and screens "talk" from a voicefont in memory.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#ifndef __TALK_H__
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#define __TALK_H__
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#include <stdbool.h>
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#include <inttypes.h>
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#include "time.h"
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#define VOICE_VERSION 400 /* 4.00 - if you change this, change it in voicefont too */
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enum {
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/* See array "unit_voiced" in talk.c function "talk_value" */
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UNIT_INT = 1, /* plain number */
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UNIT_SIGNED, /* number with mandatory sign (even if positive) */
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UNIT_MS, /* milliseconds */
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UNIT_SEC, /* seconds */
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UNIT_MIN, /* minutes */
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UNIT_HOUR, /* hours */
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UNIT_KHZ, /* kHz */
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UNIT_DB, /* dB, mandatory sign */
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UNIT_PERCENT, /* % */
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UNIT_MAH, /* milliAmp hours */
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UNIT_PIXEL, /* pixels */
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UNIT_PER_SEC, /* per second */
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UNIT_HERTZ, /* hertz */
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UNIT_MB, /* Megabytes */
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UNIT_KBIT, /* kilobits per sec */
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UNIT_PM_TICK, /* peak meter units per tick */
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UNIT_TIME, /* time duration/interval in seconds, says hours,mins,secs */
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UNIT_LAST /* END MARKER */
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};
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#define UNIT_SHIFT (32-5) /* this many bits left from UNIT_xx enum */
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#define DECIMAL_SHIFT (32 - 8)
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/* make a "talkable" ID from number + unit
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unit is upper 4 bits, number the remaining (in regular 2's complement) */
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#define TALK_ID(n,u) (((long)(u))<<UNIT_SHIFT | ((n) & ~(-1L<<UNIT_SHIFT)))
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/* make a "talkable" ID from a decimal number + unit, the decimal number
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is represented like x*10^d where d is the number of decimal digits */
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#define TALK_ID_DECIMAL(n,d,u) (((long)(u))<<UNIT_SHIFT |\
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((long)(d))<<DECIMAL_SHIFT |\
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((n) & ~(-1L<<DECIMAL_SHIFT)))
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/* convenience macro to have both virtual pointer and ID as arguments */
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#define STR(id) ID2P(id), id
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/* Policy values for how hard to try to keep the talk/voice buffers.
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* Affects how genereous talk.c is when it's asked for memory in
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* shrink_callbacks().
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*
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* I.e. setting the policy to TALK_BUFFER_LOOSE, it will happily give its
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* entire bufer away if asked for, e.g. due to a another module
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* calling core_alloc_maximum(), TALK_BUFFER_HOLD on the other hand will
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* make it keep the buffers so that a call to core_alloc_maximum() does not
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* stop the speech-interface.
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*/
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enum talk_buffer_policies {
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TALK_BUFFER_DEFAULT,
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TALK_BUFFER_LOOSE,
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TALK_BUFFER_HOLD,
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};
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/* This sets the actual policy. Call this before core_alloc_maximum() to
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* get the desired outcome */
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void talk_buffer_set_policy(int policy);
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/* publish these strings, so they're stored only once (better than #define) */
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extern const char* const dir_thumbnail_name; /* "_dirname.talk" */
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extern const char* const file_thumbnail_ext; /* ".talk" for file voicing */
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void talk_init(void);
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int talk_get_bufsize(void); /* get the loaded voice file size */
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size_t talkbuf_init(char* bufstart);
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bool is_voice_queued(void); /* Are there more voice clips to be spoken? */
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int talk_id(int32_t id, bool enqueue); /* play a voice ID from voicefont */
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/* play a thumbnail from file */
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int talk_file(const char *root, const char *dir, const char *file,
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const char *ext, const long *prefix_ids, bool enqueue);
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/* play file's thumbnail or spell name */
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int talk_file_or_spell(const char *dirname, const char* filename,
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const long *prefix_ids, bool enqueue);
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#if CONFIG_CODEC == SWCODEC
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/* play dir's thumbnail or spell name */
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int talk_dir_or_spell(const char* filename,
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const long *prefix_ids, bool enqueue);
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#endif
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int talk_number(long n, bool enqueue); /* say a number */
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int talk_value(long n, int unit, bool enqueue); /* say a numeric value */
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int talk_value_decimal(long n, int unit, int decimals, bool enqueue);
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int talk_spell(const char* spell, bool enqueue); /* spell a string */
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void talk_setting(const void *global_settings_variable); /* read a setting */
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void talk_disable(bool disable); /* temporarily disable (or re-enable) talking (temporarily, not persisted) */
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void talk_force_shutup(void); /* kill voice unconditionally */
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void talk_shutup(void); /* Interrupt voice, as when enqueue is false */
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/* helper function for speaking fractional numbers */
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void talk_fractional(char *tbuf, int value, int unit);
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#if CONFIG_RTC
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void talk_time(const struct tm *tm, bool enqueue);
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void talk_date(const struct tm *tm, bool enqueue);
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#endif /* CONFIG_RTC */
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/* This (otherwise invalid) ID signals the end of the array. */
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#define TALK_FINAL_ID LANG_LAST_INDEX_IN_ARRAY
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/* Enqueue next utterance even if enqueue parameter is false: don't
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interrupt the current utterance. */
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void talk_force_enqueue_next(void);
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/* speaks one or more IDs (from an array)). */
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int talk_idarray(const long *idarray, bool enqueue);
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/* This makes an initializer for the array of IDs and takes care to
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put the final sentinel element at the end. */
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#define TALK_IDARRAY(ids...) ((long[]){ids,TALK_FINAL_ID})
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/* And this handy macro makes it look like a variadic function. */
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#define talk_ids(enqueue, ids...) talk_idarray(TALK_IDARRAY(ids), enqueue)
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/* This version talks only if talking menus are enabled, and does not
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enqueue the initial id. */
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#define cond_talk_ids(ids...) do { \
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if (global_settings.talk_menu) \
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talk_ids(false, ids); \
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} while(0)
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/* And a version that takes the array parameter... */
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#define cond_talk_idarray(idarray) do { \
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if (global_settings.talk_menu \
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talk_idarray(idarray, false); \
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} while(0)
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/* Convenience macro to conditionally speak something and not have
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it interrupted. */
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#define cond_talk_ids_fq(ids...) do { \
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if (global_settings.talk_menu) { \
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talk_ids(false, ids); \
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talk_force_enqueue_next(); \
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} \
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}while(0)
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struct talk_debug_data {
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char voicefile[32];
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long memory_allocated, memory_used;
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int num_clips, num_empty_clips;
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int min_clipsize, avg_clipsize, max_clipsize;
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int cached_clips;
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int cache_hits;
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int cache_misses;
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};
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bool talk_get_debug_data(struct talk_debug_data *data);
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#endif /* __TALK_H__ */
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