rockbox/firmware/target/hosted/button-devinput.c
Solomon Peachy 87e37a4d48 xduoo_x3ii: Improvements in the meymappings!
* PREV/NEXT now swapped so they do what is expected in most contexts
 * List and setting context retains prior behavior
 * Enable the ADC that reads the headset remote and map the keys.
 * As ADC-based remote "events" arrive as press/release pairs,
   delay the button release.

Change-Id: I22d4eac3bfe1573b50eca795cf377bdafdeb5336
2021-03-10 21:35:44 -05:00

172 lines
4.9 KiB
C

/***************************************************************************
* __________ __ ___
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2017 Marcin Bukat
* Copyright (C) 2020 Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <poll.h>
#include <errno.h>
#include <unistd.h>
#include <sys/types.h>
#include <linux/input.h>
#include <fcntl.h>
#include <string.h>
#include <stdlib.h>
#include "kernel.h"
#include "sysfs.h"
#include "button.h"
#include "panic.h"
#define NR_POLL_DESC 4
static int num_devices = 0;
static struct pollfd poll_fds[NR_POLL_DESC];
void button_init_device(void)
{
const char * const input_devs[NR_POLL_DESC] = {
"/dev/input/event0",
"/dev/input/event1",
"/dev/input/event2",
"/dev/input/event3",
};
for(int i = 0; i < NR_POLL_DESC; i++)
{
int fd = open(input_devs[i], O_RDONLY | O_CLOEXEC);
if(fd >= 0)
{
poll_fds[num_devices].fd = fd;
poll_fds[num_devices].events = POLLIN;
poll_fds[num_devices].revents = 0;
num_devices++;
}
}
}
void button_close_device(void)
{
/* close descriptors */
for(int i = 0; i < num_devices; i++)
{
close(poll_fds[i].fd);
}
num_devices = 0;
}
#ifdef BUTTON_DELAY_RELEASE
static int button_delay_release = 0;
static int delay_tick = 0;
#endif
int button_read_device(void)
{
static int button_bitmap = 0;
struct input_event event;
#ifdef HAVE_SCROLLWHEEL
int wheel_ticks = 0;
#endif
#ifdef BUTTON_DELAY_RELEASE
/* First de-assert delayed-release buttons */
if (button_delay_release && current_tick >= delay_tick)
{
button_bitmap &= ~button_delay_release;
button_delay_release = 0;
}
#endif
/* check if there are any events pending and process them */
while(poll(poll_fds, num_devices, 0))
{
for(int i = 0; i < num_devices; i++)
{
/* read only if non-blocking */
if(poll_fds[i].revents & POLLIN)
{
int size = read(poll_fds[i].fd, &event, sizeof(event));
if(size == (int)sizeof(event))
{
/* map linux event code to rockbox button bitmap */
int bmap = button_map(event.code);
/* event.value == 0x10000 means press
* event.value == 0 means release
*/
if(event.value)
{
#ifdef HAVE_SCROLLWHEEL
/* Filter out wheel ticks */
if (bmap & BUTTON_SCROLL_BACK)
wheel_ticks--;
else if (bmap & BUTTON_SCROLL_FWD)
wheel_ticks++;
bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
#endif
#ifdef BUTTON_DELAY_RELEASE
bmap &= ~BUTTON_DELAY_RELEASE;
#endif
button_bitmap |= bmap;
}
else
{
#ifdef BUTTON_DELAY_RELEASE
/* Delay the release of any requested buttons */
if (bmap & BUTTON_DELAY_RELEASE)
{
button_delay_release |= bmap & ~BUTTON_DELAY_RELEASE;
delay_tick = current_tick + HZ/20;
bmap = 0;
}
#endif
#ifdef HAVE_SCROLLWHEEL
/* Wheel gives us press+release back to back; ignore the release */
bmap &= ~(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD);
#endif
button_bitmap &= ~bmap;
}
}
}
}
}
#ifdef HAVE_SCROLLWHEEL
// TODO: Is there a better way to handle this?
// TODO: enable BUTTON_REPEAT if the events happen quickly enough
if (wheel_ticks > 0)
{
while (wheel_ticks-- > 0)
{
queue_post(&button_queue, BUTTON_SCROLL_FWD, 0);
}
}
else
{
while (wheel_ticks++ < 0)
{
queue_post(&button_queue, BUTTON_SCROLL_BACK, 0);
}
}
#endif
return button_bitmap;
}