rockbox/apps/plugins/lua/rocklib.c
William Wilgus 0565f67118 Rocklua -- Clean-up source
Change-Id: I11dad15320f209655fd72c2365fe29afd65057d3
2018-05-28 17:07:19 +02:00

803 lines
21 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 Dan Everton (safetydan)
* Copyright (C) 2009 Maurus Cuelenaere
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#define lrocklib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "rocklib.h"
#include "lib/helper.h"
#include "lib/pluginlib_actions.h"
/*
* http://www.lua.org/manual/5.1/manual.html#lua_CFunction
*
* In order to communicate properly with Lua, a C function must use the following protocol,
* which defines the way parameters and results are passed: a C function receives its arguments
* from Lua in its stack in direct order (the first argument is pushed first). To return values to Lua,
* a C function just pushes them onto the stack, in direct order (the first result is pushed first),
* and returns the number of results. Any other value in the stack below the results will be properly
* discarded by Lua. Like a Lua function, a C function called by Lua can also return many results.
*
* When porting new functions, don't forget to check rocklib_aux.pl whether it automatically creates
* wrappers for the function and if so, add the function names to @forbidden_functions. This is to
* prevent namespace collisions and adding duplicate wrappers.
*/
/*
* -----------------------------
*
* Rockbox Lua image wrapper
*
* -----------------------------
*/
#define ROCKLUA_IMAGE "rb.image"
struct rocklua_image
{
int width;
int height;
fb_data *data;
fb_data dummy[1][1];
} rocklua_image;
static void rli_wrap(lua_State *L, fb_data *src, int width, int height)
{
rocklua_image *a = (rocklua_image *)lua_newuserdata(L, sizeof(rocklua_image));
luaL_getmetatable(L, ROCKLUA_IMAGE);
lua_setmetatable(L, -2);
a->width = width;
a->height = height;
a->data = src;
}
static fb_data* rli_alloc(lua_State *L, int width, int height)
{
size_t nbytes = sizeof(rocklua_image) + ((width*height) - 1) * sizeof(fb_data);
rocklua_image *a = (rocklua_image *)lua_newuserdata(L, nbytes);
luaL_getmetatable(L, ROCKLUA_IMAGE);
lua_setmetatable(L, -2);
a->width = width;
a->height = height;
a->data = &a->dummy[0][0];
return a->data;
}
static int rli_new(lua_State *L)
{
int width = luaL_checkint(L, 1);
int height = luaL_checkint(L, 2);
rli_alloc(L, width, height);
return 1;
}
static rocklua_image* rli_checktype(lua_State *L, int arg)
{
void *ud = luaL_checkudata(L, arg, ROCKLUA_IMAGE);
luaL_argcheck(L, ud != NULL, arg, "'" ROCKLUA_IMAGE "' expected");
return (rocklua_image*) ud;
}
static int rli_width(lua_State *L)
{
rocklua_image *a = rli_checktype(L, 1);
lua_pushnumber(L, a->width);
return 1;
}
static int rli_height(lua_State *L)
{
rocklua_image *a = rli_checktype(L, 1);
lua_pushnumber(L, a->height);
return 1;
}
static fb_data* rli_element(lua_State *L)
{
rocklua_image *a = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
luaL_argcheck(L, 1 <= x && x <= a->width, 2,
"index out of range");
luaL_argcheck(L, 1 <= y && y <= a->height, 3,
"index out of range");
/* return element address */
return &a->data[a->width * (y - 1) + (x - 1)];
}
static int rli_set(lua_State *L)
{
fb_data newvalue = FB_SCALARPACK((unsigned)luaL_checknumber(L, 4));
*rli_element(L) = newvalue;
return 0;
}
static int rli_get(lua_State *L)
{
lua_pushnumber(L, FB_UNPACK_SCALAR_LCD(*rli_element(L)));
return 1;
}
static int rli_tostring(lua_State *L)
{
rocklua_image *a = rli_checktype(L, 1);
lua_pushfstring(L, ROCKLUA_IMAGE ": %dx%d", a->width, a->height);
return 1;
}
static const struct luaL_reg rli_lib [] =
{
{"__tostring", rli_tostring},
{"set", rli_set},
{"get", rli_get},
{"width", rli_width},
{"height", rli_height},
{NULL, NULL}
};
static inline void rli_init(lua_State *L)
{
luaL_newmetatable(L, ROCKLUA_IMAGE);
lua_pushstring(L, "__index");
lua_pushvalue(L, -2); /* pushes the metatable */
lua_settable(L, -3); /* metatable.__index = metatable */
luaL_register(L, NULL, rli_lib);
}
/*
* -----------------------------
*
* Rockbox wrappers start here!
*
* -----------------------------
*/
#define RB_WRAP(M) static int rock_##M(lua_State UNUSED_ATTR *L)
#define SIMPLE_VOID_WRAPPER(func) RB_WRAP(func) { (void)L; func(); return 0; }
/* Helper function for opt_viewport */
static void check_tablevalue(lua_State *L, const char* key, int tablepos, void* res, bool unsigned_val)
{
lua_getfield(L, tablepos, key); /* Find table[key] */
if(!lua_isnoneornil(L, -1))
{
if(unsigned_val)
*(unsigned*)res = luaL_checkint(L, -1);
else
*(int*)res = luaL_checkint(L, -1);
}
lua_pop(L, 1); /* Pop the value off the stack */
}
static struct viewport* opt_viewport(lua_State *L, int narg, struct viewport* alt)
{
if(lua_isnoneornil(L, narg))
return alt;
int tablepos = lua_gettop(L);
struct viewport *vp;
lua_getfield(L, tablepos, "vp"); /* get table['vp'] */
if(lua_isnoneornil(L, -1))
{
lua_pop(L, 1); /* Pop nil off stack */
vp = (struct viewport*) lua_newuserdata(L, sizeof(struct viewport)); /* Allocate memory and push it as udata on the stack */
memset(vp, 0, sizeof(struct viewport)); /* Init viewport values to 0 */
lua_setfield(L, tablepos, "vp"); /* table['vp'] = vp (pops value off the stack) */
}
else
{
vp = (struct viewport*) lua_touserdata(L, -1); /* Reuse viewport struct */
lua_pop(L, 1); /* We don't need the value on stack */
}
luaL_checktype(L, narg, LUA_TTABLE);
check_tablevalue(L, "x", tablepos, &vp->x, false);
check_tablevalue(L, "y", tablepos, &vp->y, false);
check_tablevalue(L, "width", tablepos, &vp->width, false);
check_tablevalue(L, "height", tablepos, &vp->height, false);
#ifdef HAVE_LCD_BITMAP
check_tablevalue(L, "font", tablepos, &vp->font, false);
check_tablevalue(L, "drawmode", tablepos, &vp->drawmode, false);
#endif
#if LCD_DEPTH > 1
check_tablevalue(L, "fg_pattern", tablepos, &vp->fg_pattern, true);
check_tablevalue(L, "bg_pattern", tablepos, &vp->bg_pattern, true);
#endif
return vp;
}
RB_WRAP(set_viewport)
{
struct viewport *vp = opt_viewport(L, 1, NULL);
int screen = luaL_optint(L, 2, SCREEN_MAIN);
rb->screens[screen]->set_viewport(vp);
return 0;
}
RB_WRAP(clear_viewport)
{
int screen = luaL_optint(L, 1, SCREEN_MAIN);
rb->screens[screen]->clear_viewport();
return 0;
}
#ifdef HAVE_LCD_BITMAP
RB_WRAP(lcd_framebuffer)
{
rli_wrap(L, rb->lcd_framebuffer, LCD_WIDTH, LCD_HEIGHT);
return 1;
}
RB_WRAP(lcd_mono_bitmap_part)
{
rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
int screen = luaL_optint(L, 9, SCREEN_MAIN);
rb->screens[screen]->mono_bitmap_part((const unsigned char *)src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_mono_bitmap)
{
rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
int screen = luaL_optint(L, 6, SCREEN_MAIN);
rb->screens[screen]->mono_bitmap((const unsigned char *)src->data, x, y, width, height);
return 0;
}
#if LCD_DEPTH > 1
RB_WRAP(lcd_bitmap_part)
{
rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
int screen = luaL_optint(L, 9, SCREEN_MAIN);
rb->screens[screen]->bitmap_part(src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_bitmap)
{
rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
int screen = luaL_optint(L, 6, SCREEN_MAIN);
rb->screens[screen]->bitmap(src->data, x, y, width, height);
return 0;
}
RB_WRAP(lcd_get_backdrop)
{
fb_data* backdrop = rb->lcd_get_backdrop();
if(backdrop == NULL)
lua_pushnil(L);
else
rli_wrap(L, backdrop, LCD_WIDTH, LCD_HEIGHT);
return 1;
}
#endif /* LCD_DEPTH > 1 */
#if LCD_DEPTH == 16
RB_WRAP(lcd_bitmap_transparent_part)
{
rocklua_image *src = rli_checktype(L, 1);
int src_x = luaL_checkint(L, 2);
int src_y = luaL_checkint(L, 3);
int stride = luaL_checkint(L, 4);
int x = luaL_checkint(L, 5);
int y = luaL_checkint(L, 6);
int width = luaL_checkint(L, 7);
int height = luaL_checkint(L, 8);
int screen = luaL_optint(L, 9, SCREEN_MAIN);
rb->screens[screen]->transparent_bitmap_part(src->data, src_x, src_y, stride, x, y, width, height);
return 0;
}
RB_WRAP(lcd_bitmap_transparent)
{
rocklua_image *src = rli_checktype(L, 1);
int x = luaL_checkint(L, 2);
int y = luaL_checkint(L, 3);
int width = luaL_checkint(L, 4);
int height = luaL_checkint(L, 5);
int screen = luaL_optint(L, 6, SCREEN_MAIN);
rb->screens[screen]->transparent_bitmap(src->data, x, y, width, height);
return 0;
}
#endif /* LCD_DEPTH == 16 */
#endif /* defined(LCD_BITMAP) */
RB_WRAP(current_tick)
{
lua_pushinteger(L, *rb->current_tick);
return 1;
}
#ifdef HAVE_TOUCHSCREEN
RB_WRAP(action_get_touchscreen_press)
{
short x, y;
int result = rb->action_get_touchscreen_press(&x, &y);
lua_pushinteger(L, result);
lua_pushinteger(L, x);
lua_pushinteger(L, y);
return 3;
}
#endif
RB_WRAP(kbd_input)
{
luaL_Buffer b;
luaL_buffinit(L, &b);
const char *input = luaL_optstring(L, 1, NULL);
char *buffer = luaL_prepbuffer(&b);
if(input != NULL)
rb->strlcpy(buffer, input, LUAL_BUFFERSIZE);
else
buffer[0] = '\0';
if(!rb->kbd_input(buffer, LUAL_BUFFERSIZE))
{
luaL_addsize(&b, strlen(buffer));
luaL_pushresult(&b);
}
else
lua_pushnil(L);
return 1;
}
#ifdef HAVE_TOUCHSCREEN
RB_WRAP(touchscreen_set_mode)
{
enum touchscreen_mode mode = luaL_checkint(L, 1);
rb->touchscreen_set_mode(mode);
return 0;
}
RB_WRAP(touchscreen_get_mode)
{
lua_pushinteger(L, rb->touchscreen_get_mode());
return 1;
}
#endif
RB_WRAP(font_getstringsize)
{
const unsigned char* str = luaL_checkstring(L, 1);
int fontnumber = luaL_checkint(L, 2);
int w, h;
if(fontnumber == FONT_UI)
fontnumber = rb->global_status->font_id[SCREEN_MAIN];
else
fontnumber = FONT_SYSFIXED;
int result = rb->font_getstringsize(str, &w, &h, fontnumber);
lua_pushinteger(L, result);
lua_pushinteger(L, w);
lua_pushinteger(L, h);
return 3;
}
#ifdef HAVE_LCD_COLOR
RB_WRAP(lcd_rgbpack)
{
int r = luaL_checkint(L, 1);
int g = luaL_checkint(L, 2);
int b = luaL_checkint(L, 3);
int result = LCD_RGBPACK(r, g, b);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(lcd_rgbunpack)
{
int rgb = luaL_checkint(L, 1);
lua_pushinteger(L, RGB_UNPACK_RED(rgb));
lua_pushinteger(L, RGB_UNPACK_GREEN(rgb));
lua_pushinteger(L, RGB_UNPACK_BLUE(rgb));
return 3;
}
#endif
RB_WRAP(read_bmp_file)
{
struct bitmap bm;
const char* filename = luaL_checkstring(L, 1);
bool dither = luaL_optboolean(L, 2, true);
bool transparent = luaL_optboolean(L, 3, false);
int format = FORMAT_NATIVE;
if(dither)
format |= FORMAT_DITHER;
if(transparent)
format |= FORMAT_TRANSPARENT;
int result = rb->read_bmp_file(filename, &bm, 0, format | FORMAT_RETURN_SIZE, NULL);
if(result > 0)
{
bm.data = (unsigned char*) rli_alloc(L, bm.width, bm.height);
if(rb->read_bmp_file(filename, &bm, result, format, NULL) < 0)
{
/* Error occured, drop newly allocated image from stack */
lua_pop(L, 1);
lua_pushnil(L);
}
}
else
lua_pushnil(L);
return 1;
}
RB_WRAP(current_path)
{
const char *current_path = get_current_path(L, 1);
if(current_path != NULL)
lua_pushstring(L, current_path);
else
lua_pushnil(L);
return 1;
}
static void fill_text_message(lua_State *L, struct text_message * message,
int pos)
{
int i;
luaL_checktype(L, pos, LUA_TTABLE);
int n = luaL_getn(L, pos);
const char **lines = (const char**) tlsf_malloc(n * sizeof(const char*));
if(lines == NULL)
luaL_error(L, "Can't allocate %d bytes!", n * sizeof(const char*));
for(i=1; i<=n; i++)
{
lua_rawgeti(L, pos, i);
lines[i-1] = luaL_checkstring(L, -1);
lua_pop(L, 1);
}
message->message_lines = lines;
message->nb_lines = n;
}
RB_WRAP(gui_syncyesno_run)
{
struct text_message main_message, yes_message, no_message;
struct text_message *yes = NULL, *no = NULL;
fill_text_message(L, &main_message, 1);
if(!lua_isnoneornil(L, 2))
fill_text_message(L, (yes = &yes_message), 2);
if(!lua_isnoneornil(L, 3))
fill_text_message(L, (no = &no_message), 3);
enum yesno_res result = rb->gui_syncyesno_run(&main_message, yes, no);
tlsf_free(main_message.message_lines);
if(yes)
tlsf_free(yes_message.message_lines);
if(no)
tlsf_free(no_message.message_lines);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(do_menu)
{
struct menu_callback_with_desc menu_desc = {NULL, NULL, Icon_NOICON};
struct menu_item_ex menu = {MT_RETURN_ID | MENU_HAS_DESC, {.strings = NULL},
{.callback_and_desc = &menu_desc}};
int i, n, start_selected;
const char **items, *title;
title = luaL_checkstring(L, 1);
luaL_checktype(L, 2, LUA_TTABLE);
start_selected = luaL_optint(L, 3, 0);
n = luaL_getn(L, 2);
items = (const char**) tlsf_malloc(n * sizeof(const char*));
if(items == NULL)
luaL_error(L, "Can't allocate %d bytes!", n * sizeof(const char*));
for(i=1; i<=n; i++)
{
lua_rawgeti(L, 2, i); /* Push item on the stack */
items[i-1] = luaL_checkstring(L, -1);
lua_pop(L, 1); /* Pop it */
}
menu.strings = items;
menu.flags |= MENU_ITEM_COUNT(n);
menu_desc.desc = (unsigned char*) title;
int result = rb->do_menu(&menu, &start_selected, NULL, false);
tlsf_free(items);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(playlist_sync)
{
/* just pass NULL to work with the current playlist */
rb->playlist_sync(NULL);
return 1;
}
RB_WRAP(playlist_remove_all_tracks)
{
/* just pass NULL to work with the current playlist */
int result = rb->playlist_remove_all_tracks(NULL);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(playlist_insert_track)
{
const char *filename;
int position, queue, sync;
/* for now don't take a playlist_info pointer, but just pass NULL to use
the current playlist. If this changes later, all the other
parameters can be shifted back. */
filename = luaL_checkstring(L, 1); /* only required parameter */
position = luaL_optint(L, 2, PLAYLIST_INSERT);
queue = lua_toboolean(L, 3); /* default to false */
sync = lua_toboolean(L, 4); /* default to false */
int result = rb->playlist_insert_track(NULL, filename, position,
queue, sync);
lua_pushinteger(L, result);
return 1;
}
RB_WRAP(playlist_insert_directory)
{
const char* dirname;
int position, queue, recurse;
/* just like in playlist_insert_track, only works with current playlist. */
dirname = luaL_checkstring(L, 1); /* only required parameter */
position = luaL_optint(L, 2, PLAYLIST_INSERT);
queue = lua_toboolean(L, 3); /* default to false */
recurse = lua_toboolean(L, 4); /* default to false */
int result = rb->playlist_insert_directory(NULL, dirname, position,
queue, recurse);
lua_pushinteger(L, result);
return 1;
}
SIMPLE_VOID_WRAPPER(backlight_force_on);
SIMPLE_VOID_WRAPPER(backlight_use_settings);
#ifdef HAVE_REMOTE_LCD
SIMPLE_VOID_WRAPPER(remote_backlight_force_on);
SIMPLE_VOID_WRAPPER(remote_backlight_use_settings);
#endif
#ifdef HAVE_BUTTON_LIGHT
SIMPLE_VOID_WRAPPER(buttonlight_force_on);
SIMPLE_VOID_WRAPPER(buttonlight_use_settings);
#endif
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
RB_WRAP(backlight_brightness_set)
{
int brightness = luaL_checkint(L, 1);
backlight_brightness_set(brightness);
return 0;
}
SIMPLE_VOID_WRAPPER(backlight_brightness_use_setting);
#endif
RB_WRAP(get_plugin_action)
{
static const struct button_mapping *m1[] = { pla_main_ctx };
int timeout = luaL_checkint(L, 1);
int btn;
#ifdef HAVE_REMOTE_LCD
static const struct button_mapping *m2[] = { pla_main_ctx, pla_remote_ctx };
bool with_remote = luaL_optint(L, 2, 0);
if(with_remote)
btn = pluginlib_getaction(timeout, m2, 2);
else
#endif
btn = pluginlib_getaction(timeout, m1, 1);
lua_pushinteger(L, btn);
return 1;
}
#define R(NAME) {#NAME, rock_##NAME}
static const luaL_Reg rocklib[] =
{
/* Graphics */
#ifdef HAVE_LCD_BITMAP
R(lcd_framebuffer),
R(lcd_mono_bitmap_part),
R(lcd_mono_bitmap),
#if LCD_DEPTH > 1
R(lcd_get_backdrop),
R(lcd_bitmap_part),
R(lcd_bitmap),
#endif
#if LCD_DEPTH == 16
R(lcd_bitmap_transparent_part),
R(lcd_bitmap_transparent),
#endif
#endif
#ifdef HAVE_LCD_COLOR
R(lcd_rgbpack),
R(lcd_rgbunpack),
#endif
/* Kernel */
R(current_tick),
/* Buttons */
#ifdef HAVE_TOUCHSCREEN
R(action_get_touchscreen_press),
R(touchscreen_set_mode),
R(touchscreen_get_mode),
#endif
R(kbd_input),
R(font_getstringsize),
R(read_bmp_file),
R(set_viewport),
R(clear_viewport),
R(current_path),
R(gui_syncyesno_run),
R(playlist_sync),
R(playlist_remove_all_tracks),
R(playlist_insert_track),
R(playlist_insert_directory),
R(do_menu),
/* Backlight helper */
R(backlight_force_on),
R(backlight_use_settings),
#ifdef HAVE_REMOTE_LCD
R(remote_backlight_force_on),
R(remote_backlight_use_settings),
#endif
#ifdef HAVE_BUTTON_LIGHT
R(buttonlight_force_on),
R(buttonlight_use_settings),
#endif
#ifdef HAVE_BACKLIGHT_BRIGHTNESS
R(backlight_brightness_set),
R(backlight_brightness_use_setting),
#endif
R(get_plugin_action),
{"new_image", rli_new},
{NULL, NULL}
};
#undef R
extern const luaL_Reg rocklib_aux[];
#define RB_CONSTANT(x) lua_pushinteger(L, x); lua_setfield(L, -2, #x);
#define RB_STRING_CONSTANT(x) lua_pushstring(L, x); lua_setfield(L, -2, #x);
/*
** Open Rockbox library
*/
LUALIB_API int luaopen_rock(lua_State *L)
{
luaL_register(L, LUA_ROCKLIBNAME, rocklib);
luaL_register(L, LUA_ROCKLIBNAME, rocklib_aux);
RB_CONSTANT(HZ);
RB_CONSTANT(LCD_WIDTH);
RB_CONSTANT(LCD_HEIGHT);
RB_CONSTANT(LCD_DEPTH);
RB_CONSTANT(FONT_SYSFIXED);
RB_CONSTANT(FONT_UI);
RB_CONSTANT(PLAYLIST_PREPEND);
RB_CONSTANT(PLAYLIST_INSERT);
RB_CONSTANT(PLAYLIST_INSERT_LAST);
RB_CONSTANT(PLAYLIST_INSERT_FIRST);
RB_CONSTANT(PLAYLIST_INSERT_SHUFFLED);
RB_CONSTANT(PLAYLIST_REPLACE);
RB_CONSTANT(PLAYLIST_INSERT_LAST_SHUFFLED);
#ifdef HAVE_TOUCHSCREEN
RB_CONSTANT(TOUCHSCREEN_POINT);
RB_CONSTANT(TOUCHSCREEN_BUTTON);
#endif
RB_CONSTANT(SCREEN_MAIN);
#ifdef HAVE_REMOTE_LCD
RB_CONSTANT(SCREEN_REMOTE);
#endif
/* some useful paths constants */
RB_STRING_CONSTANT(ROCKBOX_DIR);
RB_STRING_CONSTANT(HOME_DIR);
RB_STRING_CONSTANT(PLUGIN_DIR);
RB_STRING_CONSTANT(PLUGIN_APPS_DATA_DIR);
RB_STRING_CONSTANT(PLUGIN_GAMES_DATA_DIR);
RB_STRING_CONSTANT(PLUGIN_DATA_DIR);
RB_STRING_CONSTANT(VIEWERS_DATA_DIR);
rli_init(L);
return 1;
}