rockbox/apps/plugins/pacbox
Rafaël Carré da16248e47 Plugins: modify IRAM copying code
Move to plugin_crt0.c, plugins don't need PLUGIN_IRAM_* macros anymore
IRAM is no longered zeroed before copying (as it is at the same address
than BSS) -> Fix FS#11581
Use cpucache_invalidate() (and not cpucache_flush), needed for self-modifying code on cached IRAM

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27948 a1c6a512-1295-4272-9138-f99709370657
2010-08-30 20:47:53 +00:00
..
arcade.c PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
arcade.h PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
hardware.c Enable game sounds in PacBox. Sound is OFF by default but can be enabled from the menu. Enable a function for SWCODEC in the middle of the plugin API, so plugins must be made incompatible (full update). 2010-07-01 00:26:01 +00:00
hardware.h
pacbox.c Plugins: modify IRAM copying code 2010-08-30 20:47:53 +00:00
pacbox.h Enable game sounds in PacBox. Sound is OFF by default but can be enabled from the menu. Enable a function for SWCODEC in the middle of the plugin API, so plugins must be made incompatible (full update). 2010-07-01 00:26:01 +00:00
pacbox.make
pacbox_arm.S
pacbox_cf.S pacbox_cf.S contains a h300-only function, AND a function for all CF 2010-08-25 19:37:01 +00:00
pacbox_lcd.c Remove a bunch of build conditions inside .c files 2010-08-25 19:14:02 +00:00
pacbox_lcd.h
readme.txt
SOURCES pacbox_cf.S contains a h300-only function, AND a function for all CF 2010-08-25 19:37:01 +00:00
wsg3.c PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
wsg3.h PacBox: Premultiply sound prom data on load rather than during emulation. Use 16-bit data for 'raw' output instead of int. 2010-07-01 03:57:37 +00:00
z80.c
z80.h
z80_internal.h

Pacbox is based on PIE - the Pacman Instructional Emulator written by
Alessandro Scotti.  PIE is a Pacman arcade machine emulator licensed
under the GNU GPL and is available from http://www.ascotti.org/

PIE is a Windows application written in C++ - all the Windows-specific
code was stripped out and the emulator converted to C for use in
Rockbox.

The version of PIE used as the basis of the port was v1.11


Dave Chapman
March 2006