rockbox/apps/plugins/puzzles/tdq.c
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

88 lines
1.9 KiB
C

/*
* tdq.c: implement a 'to-do queue', a simple de-duplicating to-do
* list mechanism.
*/
#include "rbassert.h"
#include "puzzles.h"
/*
* Implementation: a tdq consists of a circular buffer of size n
* storing the integers currently in the queue, plus an array of n
* booleans indicating whether each integer is already there.
*
* Using a circular buffer of size n to store between 0 and n items
* inclusive has an obvious failure mode: if the input and output
* pointers are the same, how do you know whether that means the
* buffer is full or empty?
*
* In this application we have a simple way to tell: in the former
* case, the flags array is all 1s, and in the latter case it's all
* 0s. So we could spot that case and check, say, flags[0].
*
* However, it's even easier to simply determine whether the queue is
* non-empty by testing flags[buffer[op]] - that way we don't even
* _have_ to compare ip against op.
*/
struct tdq {
int n;
int *queue;
int ip, op; /* in pointer, out pointer */
char *flags;
};
tdq *tdq_new(int n)
{
int i;
tdq *tdq = snew(struct tdq);
tdq->queue = snewn(n, int);
tdq->flags = snewn(n, char);
for (i = 0; i < n; i++) {
tdq->queue[i] = 0;
tdq->flags[i] = 0;
}
tdq->n = n;
tdq->ip = tdq->op = 0;
return tdq;
}
void tdq_free(tdq *tdq)
{
sfree(tdq->queue);
sfree(tdq->flags);
sfree(tdq);
}
void tdq_add(tdq *tdq, int k)
{
assert((unsigned)k < (unsigned)tdq->n);
if (!tdq->flags[k]) {
tdq->queue[tdq->ip] = k;
tdq->flags[k] = 1;
if (++tdq->ip == tdq->n)
tdq->ip = 0;
}
}
int tdq_remove(tdq *tdq)
{
int ret = tdq->queue[tdq->op];
if (!tdq->flags[ret])
return -1;
tdq->flags[ret] = 0;
if (++tdq->op == tdq->n)
tdq->op = 0;
return ret;
}
void tdq_fill(tdq *tdq)
{
int i;
for (i = 0; i < tdq->n; i++)
tdq_add(tdq, i);
}