1a6a8b52f7
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
20 lines
518 B
C
20 lines
518 B
C
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#define IDR_MENUBAR1 101
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#define ID_GAME 40005
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#define ID_TYPE 40006
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#define IDS_CAP_GAME 40105
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#define IDS_CAP_TYPE 40106
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#define IDD_ABOUT 2000
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#define IDC_ABOUT_CAPTION 2001
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#define IDC_ABOUT_LINE 2002
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#define IDC_ABOUT_GAME 2003
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#define IDC_ABOUT_VERSION 2004
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#define IDD_CONFIG 2100
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#define IDC_CONFIG_CAPTION 2101
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#define IDC_CONFIG_LINE 2102
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#define IDR_PADTOOLBAR 4000
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