rockbox/apps/plugins/puzzles/nullfe.c
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

69 lines
2.4 KiB
C

/*
* nullfe.c: Null front-end code containing a bunch of boring stub
* functions. Used to ensure successful linking when building the
* various stand-alone solver binaries.
*/
#include <stdarg.h>
#include "puzzles.h"
void frontend_default_colour(frontend *fe, float *output) {}
void draw_text(drawing *dr, int x, int y, int fonttype, int fontsize,
int align, int colour, char *text) {}
void draw_rect(drawing *dr, int x, int y, int w, int h, int colour) {}
void draw_line(drawing *dr, int x1, int y1, int x2, int y2, int colour) {}
void draw_thick_line(drawing *dr, float thickness,
float x1, float y1, float x2, float y2, int colour) {}
void draw_polygon(drawing *dr, int *coords, int npoints,
int fillcolour, int outlinecolour) {}
void draw_circle(drawing *dr, int cx, int cy, int radius,
int fillcolour, int outlinecolour) {}
char *text_fallback(drawing *dr, const char *const *strings, int nstrings)
{ return dupstr(strings[0]); }
void clip(drawing *dr, int x, int y, int w, int h) {}
void unclip(drawing *dr) {}
void start_draw(drawing *dr) {}
void draw_update(drawing *dr, int x, int y, int w, int h) {}
void end_draw(drawing *dr) {}
blitter *blitter_new(drawing *dr, int w, int h) {return NULL;}
void blitter_free(drawing *dr, blitter *bl) {}
void blitter_save(drawing *dr, blitter *bl, int x, int y) {}
void blitter_load(drawing *dr, blitter *bl, int x, int y) {}
int print_mono_colour(drawing *dr, int grey) { return 0; }
int print_grey_colour(drawing *dr, float grey) { return 0; }
int print_hatched_colour(drawing *dr, int hatch) { return 0; }
int print_rgb_mono_colour(drawing *dr, float r, float g, float b, int grey)
{ return 0; }
int print_rgb_grey_colour(drawing *dr, float r, float g, float b, float grey)
{ return 0; }
int print_rgb_hatched_colour(drawing *dr, float r, float g, float b, int hatch)
{ return 0; }
void print_line_width(drawing *dr, int width) {}
void print_line_dotted(drawing *dr, int dotted) {}
void midend_supersede_game_desc(midend *me, char *desc, char *privdesc) {}
void status_bar(drawing *dr, char *text) {}
void fatal(char *fmt, ...)
{
va_list ap;
fprintf(stderr, "fatal error: ");
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fprintf(stderr, "\n");
exit(1);
}
#ifdef DEBUGGING
void debug_printf(char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stdout, fmt, ap);
va_end(ap);
}
#endif