rockbox/apps/plugins/puzzles/magnets.R
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

24 lines
617 B
Makefile

# -*- makefile -*-
MAGNETS_EXTRA = laydomino
magnets : [X] GTK COMMON magnets MAGNETS_EXTRA magnets-icon|no-icon
magnets : [G] WINDOWS COMMON magnets MAGNETS_EXTRA magnets.res|noicon.res
magnetssolver : [U] magnets[STANDALONE_SOLVER] MAGNETS_EXTRA STANDALONE m.lib
magnetssolver : [C] magnets[STANDALONE_SOLVER] MAGNETS_EXTRA STANDALONE
ALL += magnets[COMBINED] MAGNETS_EXTRA
!begin am gtk
GAMES += magnets
!end
!begin >list.c
A(magnets) \
!end
!begin >gamedesc.txt
magnets:magnets.exe:Magnets:Magnet-placing puzzle:Place magnets to satisfy the clues and avoid like poles touching.
!end