rockbox/apps/plugins/puzzles/grid.c
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

2896 lines
103 KiB
C

/*
* (c) Lambros Lambrou 2008
*
* Code for working with general grids, which can be any planar graph
* with faces, edges and vertices (dots). Includes generators for a few
* types of grid, including square, hexagonal, triangular and others.
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "rbassert.h"
#include <ctype.h>
#include <math.h>
#include <float.h>
#include "puzzles.h"
#include "tree234.h"
#include "grid.h"
#include "penrose.h"
/* Debugging options */
/*
#define DEBUG_GRID
*/
/* ----------------------------------------------------------------------
* Deallocate or dereference a grid
*/
void grid_free(grid *g)
{
assert(g->refcount);
g->refcount--;
if (g->refcount == 0) {
int i;
for (i = 0; i < g->num_faces; i++) {
sfree(g->faces[i].dots);
sfree(g->faces[i].edges);
}
for (i = 0; i < g->num_dots; i++) {
sfree(g->dots[i].faces);
sfree(g->dots[i].edges);
}
sfree(g->faces);
sfree(g->edges);
sfree(g->dots);
sfree(g);
}
}
/* Used by the other grid generators. Create a brand new grid with nothing
* initialised (all lists are NULL) */
static grid *grid_empty(void)
{
grid *g = snew(grid);
g->faces = NULL;
g->edges = NULL;
g->dots = NULL;
g->num_faces = g->num_edges = g->num_dots = 0;
g->refcount = 1;
g->lowest_x = g->lowest_y = g->highest_x = g->highest_y = 0;
return g;
}
/* Helper function to calculate perpendicular distance from
* a point P to a line AB. A and B mustn't be equal here.
*
* Well-known formula for area A of a triangle:
* / 1 1 1 \
* 2A = determinant of matrix | px ax bx |
* \ py ay by /
*
* Also well-known: 2A = base * height
* = perpendicular distance * line-length.
*
* Combining gives: distance = determinant / line-length(a,b)
*/
static double point_line_distance(long px, long py,
long ax, long ay,
long bx, long by)
{
long det = ax*by - bx*ay + bx*py - px*by + px*ay - ax*py;
double len;
det = max(det, -det);
len = sqrt(SQ(ax - bx) + SQ(ay - by));
return det / len;
}
/* Determine nearest edge to where the user clicked.
* (x, y) is the clicked location, converted to grid coordinates.
* Returns the nearest edge, or NULL if no edge is reasonably
* near the position.
*
* Just judging edges by perpendicular distance is not quite right -
* the edge might be "off to one side". So we insist that the triangle
* with (x,y) has acute angles at the edge's dots.
*
* edge1
* *---------*------
* |
* | *(x,y)
* edge2 |
* | edge2 is OK, but edge1 is not, even though
* | edge1 is perpendicularly closer to (x,y)
* *
*
*/
grid_edge *grid_nearest_edge(grid *g, int x, int y)
{
grid_edge *best_edge;
double best_distance = 0;
int i;
best_edge = NULL;
for (i = 0; i < g->num_edges; i++) {
grid_edge *e = &g->edges[i];
long e2; /* squared length of edge */
long a2, b2; /* squared lengths of other sides */
double dist;
/* See if edge e is eligible - the triangle must have acute angles
* at the edge's dots.
* Pythagoras formula h^2 = a^2 + b^2 detects right-angles,
* so detect acute angles by testing for h^2 < a^2 + b^2 */
e2 = SQ((long)e->dot1->x - (long)e->dot2->x) + SQ((long)e->dot1->y - (long)e->dot2->y);
a2 = SQ((long)e->dot1->x - (long)x) + SQ((long)e->dot1->y - (long)y);
b2 = SQ((long)e->dot2->x - (long)x) + SQ((long)e->dot2->y - (long)y);
if (a2 >= e2 + b2) continue;
if (b2 >= e2 + a2) continue;
/* e is eligible so far. Now check the edge is reasonably close
* to where the user clicked. Don't want to toggle an edge if the
* click was way off the grid.
* There is room for experimentation here. We could check the
* perpendicular distance is within a certain fraction of the length
* of the edge. That amounts to testing a rectangular region around
* the edge.
* Alternatively, we could check that the angle at the point is obtuse.
* That would amount to testing a circular region with the edge as
* diameter. */
dist = point_line_distance((long)x, (long)y,
(long)e->dot1->x, (long)e->dot1->y,
(long)e->dot2->x, (long)e->dot2->y);
/* Is dist more than half edge length ? */
if (4 * SQ(dist) > e2)
continue;
if (best_edge == NULL || dist < best_distance) {
best_edge = e;
best_distance = dist;
}
}
return best_edge;
}
/* ----------------------------------------------------------------------
* Grid generation
*/
#ifdef SVG_GRID
#define SVG_DOTS 1
#define SVG_EDGES 2
#define SVG_FACES 4
#define FACE_COLOUR "red"
#define EDGE_COLOUR "blue"
#define DOT_COLOUR "black"
static void grid_output_svg(FILE *fp, grid *g, int which)
{
int i, j;
fprintf(fp,"\
<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n\
<!DOCTYPE svg PUBLIC \"-//W3C//DTD SVG 20010904//EN\"\n\
\"http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd\">\n\
\n\
<svg xmlns=\"http://www.w3.org/2000/svg\"\n\
xmlns:xlink=\"http://www.w3.org/1999/xlink\">\n\n");
if (which & SVG_FACES) {
fprintf(fp, "<g>\n");
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
fprintf(fp, "<polygon points=\"");
for (j = 0; j < f->order; j++) {
grid_dot *d = f->dots[j];
fprintf(fp, "%s%d,%d", (j == 0) ? "" : " ",
d->x, d->y);
}
fprintf(fp, "\" style=\"fill: %s; fill-opacity: 0.2; stroke: %s\" />\n",
FACE_COLOUR, FACE_COLOUR);
}
fprintf(fp, "</g>\n");
}
if (which & SVG_EDGES) {
fprintf(fp, "<g>\n");
for (i = 0; i < g->num_edges; i++) {
grid_edge *e = g->edges + i;
grid_dot *d1 = e->dot1, *d2 = e->dot2;
fprintf(fp, "<line x1=\"%d\" y1=\"%d\" x2=\"%d\" y2=\"%d\" "
"style=\"stroke: %s\" />\n",
d1->x, d1->y, d2->x, d2->y, EDGE_COLOUR);
}
fprintf(fp, "</g>\n");
}
if (which & SVG_DOTS) {
fprintf(fp, "<g>\n");
for (i = 0; i < g->num_dots; i++) {
grid_dot *d = g->dots + i;
fprintf(fp, "<ellipse cx=\"%d\" cy=\"%d\" rx=\"%d\" ry=\"%d\" fill=\"%s\" />",
d->x, d->y, g->tilesize/20, g->tilesize/20, DOT_COLOUR);
}
fprintf(fp, "</g>\n");
}
fprintf(fp, "</svg>\n");
}
#endif
#ifdef SVG_GRID
#include <errno.h>
static void grid_try_svg(grid *g, int which)
{
char *svg = getenv("PUZZLES_SVG_GRID");
if (svg) {
FILE *svgf = fopen(svg, "w");
if (svgf) {
grid_output_svg(svgf, g, which);
fclose(svgf);
} else {
fprintf(stderr, "Unable to open file `%s': %s", svg, strerror(errno));
}
}
}
#endif
/* Show the basic grid information, before doing grid_make_consistent */
static void grid_debug_basic(grid *g)
{
/* TODO: Maybe we should generate an SVG image of the dots and lines
* of the grid here, before grid_make_consistent.
* Would help with debugging grid generation. */
#ifdef DEBUG_GRID
int i;
printf("--- Basic Grid Data ---\n");
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
printf("Face %d: dots[", i);
int j;
for (j = 0; j < f->order; j++) {
grid_dot *d = f->dots[j];
printf("%s%d", j ? "," : "", (int)(d - g->dots));
}
printf("]\n");
}
#endif
#ifdef SVG_GRID
grid_try_svg(g, SVG_FACES);
#endif
}
/* Show the derived grid information, computed by grid_make_consistent */
static void grid_debug_derived(grid *g)
{
#ifdef DEBUG_GRID
/* edges */
int i;
printf("--- Derived Grid Data ---\n");
for (i = 0; i < g->num_edges; i++) {
grid_edge *e = g->edges + i;
printf("Edge %d: dots[%d,%d] faces[%d,%d]\n",
i, (int)(e->dot1 - g->dots), (int)(e->dot2 - g->dots),
e->face1 ? (int)(e->face1 - g->faces) : -1,
e->face2 ? (int)(e->face2 - g->faces) : -1);
}
/* faces */
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int j;
printf("Face %d: faces[", i);
for (j = 0; j < f->order; j++) {
grid_edge *e = f->edges[j];
grid_face *f2 = (e->face1 == f) ? e->face2 : e->face1;
printf("%s%d", j ? "," : "", f2 ? (int)(f2 - g->faces) : -1);
}
printf("]\n");
}
/* dots */
for (i = 0; i < g->num_dots; i++) {
grid_dot *d = g->dots + i;
int j;
printf("Dot %d: dots[", i);
for (j = 0; j < d->order; j++) {
grid_edge *e = d->edges[j];
grid_dot *d2 = (e->dot1 == d) ? e->dot2 : e->dot1;
printf("%s%d", j ? "," : "", (int)(d2 - g->dots));
}
printf("] faces[");
for (j = 0; j < d->order; j++) {
grid_face *f = d->faces[j];
printf("%s%d", j ? "," : "", f ? (int)(f - g->faces) : -1);
}
printf("]\n");
}
#endif
#ifdef SVG_GRID
grid_try_svg(g, SVG_DOTS | SVG_EDGES | SVG_FACES);
#endif
}
/* Helper function for building incomplete-edges list in
* grid_make_consistent() */
static int grid_edge_bydots_cmpfn(void *v1, void *v2)
{
grid_edge *a = v1;
grid_edge *b = v2;
grid_dot *da, *db;
/* Pointer subtraction is valid here, because all dots point into the
* same dot-list (g->dots).
* Edges are not "normalised" - the 2 dots could be stored in any order,
* so we need to take this into account when comparing edges. */
/* Compare first dots */
da = (a->dot1 < a->dot2) ? a->dot1 : a->dot2;
db = (b->dot1 < b->dot2) ? b->dot1 : b->dot2;
if (da != db)
return db - da;
/* Compare last dots */
da = (a->dot1 < a->dot2) ? a->dot2 : a->dot1;
db = (b->dot1 < b->dot2) ? b->dot2 : b->dot1;
if (da != db)
return db - da;
return 0;
}
/*
* 'Vigorously trim' a grid, by which I mean deleting any isolated or
* uninteresting faces. By which, in turn, I mean: ensure that the
* grid is composed solely of faces adjacent to at least one
* 'landlocked' dot (i.e. one not in contact with the infinite
* exterior face), and that all those dots are in a single connected
* component.
*
* This function operates on, and returns, a grid satisfying the
* preconditions to grid_make_consistent() rather than the
* postconditions. (So call it first.)
*/
static void grid_trim_vigorously(grid *g)
{
int *dotpairs, *faces, *dots;
int *dsf;
int i, j, k, size, newfaces, newdots;
/*
* First construct a matrix in which each ordered pair of dots is
* mapped to the index of the face in which those dots occur in
* that order.
*/
dotpairs = snewn(g->num_dots * g->num_dots, int);
for (i = 0; i < g->num_dots; i++)
for (j = 0; j < g->num_dots; j++)
dotpairs[i*g->num_dots+j] = -1;
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int dot0 = f->dots[f->order-1] - g->dots;
for (j = 0; j < f->order; j++) {
int dot1 = f->dots[j] - g->dots;
dotpairs[dot0 * g->num_dots + dot1] = i;
dot0 = dot1;
}
}
/*
* Now we can identify landlocked dots: they're the ones all of
* whose edges have a mirror-image counterpart in this matrix.
*/
dots = snewn(g->num_dots, int);
for (i = 0; i < g->num_dots; i++) {
dots[i] = TRUE;
for (j = 0; j < g->num_dots; j++) {
if ((dotpairs[i*g->num_dots+j] >= 0) ^
(dotpairs[j*g->num_dots+i] >= 0))
dots[i] = FALSE; /* non-duplicated edge: coastal dot */
}
}
/*
* Now identify connected pairs of landlocked dots, and form a dsf
* unifying them.
*/
dsf = snew_dsf(g->num_dots);
for (i = 0; i < g->num_dots; i++)
for (j = 0; j < i; j++)
if (dots[i] && dots[j] &&
dotpairs[i*g->num_dots+j] >= 0 &&
dotpairs[j*g->num_dots+i] >= 0)
dsf_merge(dsf, i, j);
/*
* Now look for the largest component.
*/
size = 0;
j = -1;
for (i = 0; i < g->num_dots; i++) {
int newsize;
if (dots[i] && dsf_canonify(dsf, i) == i &&
(newsize = dsf_size(dsf, i)) > size) {
j = i;
size = newsize;
}
}
/*
* Work out which faces we're going to keep (precisely those with
* at least one dot in the same connected component as j) and
* which dots (those required by any face we're keeping).
*
* At this point we reuse the 'dots' array to indicate the dots
* we're keeping, rather than the ones that are landlocked.
*/
faces = snewn(g->num_faces, int);
for (i = 0; i < g->num_faces; i++)
faces[i] = 0;
for (i = 0; i < g->num_dots; i++)
dots[i] = 0;
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int keep = FALSE;
for (k = 0; k < f->order; k++)
if (dsf_canonify(dsf, f->dots[k] - g->dots) == j)
keep = TRUE;
if (keep) {
faces[i] = TRUE;
for (k = 0; k < f->order; k++)
dots[f->dots[k]-g->dots] = TRUE;
}
}
/*
* Work out the new indices of those faces and dots, when we
* compact the arrays containing them.
*/
for (i = newfaces = 0; i < g->num_faces; i++)
faces[i] = (faces[i] ? newfaces++ : -1);
for (i = newdots = 0; i < g->num_dots; i++)
dots[i] = (dots[i] ? newdots++ : -1);
/*
* Free the dynamically allocated 'dots' pointer lists in faces
* we're going to discard.
*/
for (i = 0; i < g->num_faces; i++)
if (faces[i] < 0)
sfree(g->faces[i].dots);
/*
* Go through and compact the arrays.
*/
for (i = 0; i < g->num_dots; i++)
if (dots[i] >= 0) {
grid_dot *dnew = g->dots + dots[i], *dold = g->dots + i;
*dnew = *dold; /* structure copy */
}
for (i = 0; i < g->num_faces; i++)
if (faces[i] >= 0) {
grid_face *fnew = g->faces + faces[i], *fold = g->faces + i;
*fnew = *fold; /* structure copy */
for (j = 0; j < fnew->order; j++) {
/*
* Reindex the dots in this face.
*/
k = fnew->dots[j] - g->dots;
fnew->dots[j] = g->dots + dots[k];
}
}
g->num_faces = newfaces;
g->num_dots = newdots;
sfree(dotpairs);
sfree(dsf);
sfree(dots);
sfree(faces);
}
/* Input: grid has its dots and faces initialised:
* - dots have (optionally) x and y coordinates, but no edges or faces
* (pointers are NULL).
* - edges not initialised at all
* - faces initialised and know which dots they have (but no edges yet). The
* dots around each face are assumed to be clockwise.
*
* Output: grid is complete and valid with all relationships defined.
*/
static void grid_make_consistent(grid *g)
{
int i;
tree234 *incomplete_edges;
grid_edge *next_new_edge; /* Where new edge will go into g->edges */
grid_debug_basic(g);
/* ====== Stage 1 ======
* Generate edges
*/
/* We know how many dots and faces there are, so we can find the exact
* number of edges from Euler's polyhedral formula: F + V = E + 2 .
* We use "-1", not "-2" here, because Euler's formula includes the
* infinite face, which we don't count. */
g->num_edges = g->num_faces + g->num_dots - 1;
g->edges = snewn(g->num_edges, grid_edge);
next_new_edge = g->edges;
/* Iterate over faces, and over each face's dots, generating edges as we
* go. As we find each new edge, we can immediately fill in the edge's
* dots, but only one of the edge's faces. Later on in the iteration, we
* will find the same edge again (unless it's on the border), but we will
* know the other face.
* For efficiency, maintain a list of the incomplete edges, sorted by
* their dots. */
incomplete_edges = newtree234(grid_edge_bydots_cmpfn);
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int j;
for (j = 0; j < f->order; j++) {
grid_edge e; /* fake edge for searching */
grid_edge *edge_found;
int j2 = j + 1;
if (j2 == f->order)
j2 = 0;
e.dot1 = f->dots[j];
e.dot2 = f->dots[j2];
/* Use del234 instead of find234, because we always want to
* remove the edge if found */
edge_found = del234(incomplete_edges, &e);
if (edge_found) {
/* This edge already added, so fill out missing face.
* Edge is already removed from incomplete_edges. */
edge_found->face2 = f;
} else {
assert(next_new_edge - g->edges < g->num_edges);
next_new_edge->dot1 = e.dot1;
next_new_edge->dot2 = e.dot2;
next_new_edge->face1 = f;
next_new_edge->face2 = NULL; /* potentially infinite face */
add234(incomplete_edges, next_new_edge);
++next_new_edge;
}
}
}
freetree234(incomplete_edges);
/* ====== Stage 2 ======
* For each face, build its edge list.
*/
/* Allocate space for each edge list. Can do this, because each face's
* edge-list is the same size as its dot-list. */
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int j;
f->edges = snewn(f->order, grid_edge*);
/* Preload with NULLs, to help detect potential bugs. */
for (j = 0; j < f->order; j++)
f->edges[j] = NULL;
}
/* Iterate over each edge, and over both its faces. Add this edge to
* the face's edge-list, after finding where it should go in the
* sequence. */
for (i = 0; i < g->num_edges; i++) {
grid_edge *e = g->edges + i;
int j;
for (j = 0; j < 2; j++) {
grid_face *f = j ? e->face2 : e->face1;
int k, k2;
if (f == NULL) continue;
/* Find one of the dots around the face */
for (k = 0; k < f->order; k++) {
if (f->dots[k] == e->dot1)
break; /* found dot1 */
}
assert(k != f->order); /* Must find the dot around this face */
/* Labelling scheme: as we walk clockwise around the face,
* starting at dot0 (f->dots[0]), we hit:
* (dot0), edge0, dot1, edge1, dot2,...
*
* 0
* 0-----1
* |
* |1
* |
* 3-----2
* 2
*
* Therefore, edgeK joins dotK and dot{K+1}
*/
/* Around this face, either the next dot or the previous dot
* must be e->dot2. Otherwise the edge is wrong. */
k2 = k + 1;
if (k2 == f->order)
k2 = 0;
if (f->dots[k2] == e->dot2) {
/* dot1(k) and dot2(k2) go clockwise around this face, so add
* this edge at position k (see diagram). */
assert(f->edges[k] == NULL);
f->edges[k] = e;
continue;
}
/* Try previous dot */
k2 = k - 1;
if (k2 == -1)
k2 = f->order - 1;
if (f->dots[k2] == e->dot2) {
/* dot1(k) and dot2(k2) go anticlockwise around this face. */
assert(f->edges[k2] == NULL);
f->edges[k2] = e;
continue;
}
assert(!"Grid broken: bad edge-face relationship");
}
}
/* ====== Stage 3 ======
* For each dot, build its edge-list and face-list.
*/
/* We don't know how many edges/faces go around each dot, so we can't
* allocate the right space for these lists. Pre-compute the sizes by
* iterating over each edge and recording a tally against each dot. */
for (i = 0; i < g->num_dots; i++) {
g->dots[i].order = 0;
}
for (i = 0; i < g->num_edges; i++) {
grid_edge *e = g->edges + i;
++(e->dot1->order);
++(e->dot2->order);
}
/* Now we have the sizes, pre-allocate the edge and face lists. */
for (i = 0; i < g->num_dots; i++) {
grid_dot *d = g->dots + i;
int j;
assert(d->order >= 2); /* sanity check */
d->edges = snewn(d->order, grid_edge*);
d->faces = snewn(d->order, grid_face*);
for (j = 0; j < d->order; j++) {
d->edges[j] = NULL;
d->faces[j] = NULL;
}
}
/* For each dot, need to find a face that touches it, so we can seed
* the edge-face-edge-face process around each dot. */
for (i = 0; i < g->num_faces; i++) {
grid_face *f = g->faces + i;
int j;
for (j = 0; j < f->order; j++) {
grid_dot *d = f->dots[j];
d->faces[0] = f;
}
}
/* Each dot now has a face in its first slot. Generate the remaining
* faces and edges around the dot, by searching both clockwise and
* anticlockwise from the first face. Need to do both directions,
* because of the possibility of hitting the infinite face, which
* blocks progress. But there's only one such face, so we will
* succeed in finding every edge and face this way. */
for (i = 0; i < g->num_dots; i++) {
grid_dot *d = g->dots + i;
int current_face1 = 0; /* ascends clockwise */
int current_face2 = 0; /* descends anticlockwise */
/* Labelling scheme: as we walk clockwise around the dot, starting
* at face0 (d->faces[0]), we hit:
* (face0), edge0, face1, edge1, face2,...
*
* 0
* |
* 0 | 1
* |
* -----d-----1
* |
* | 2
* |
* 2
*
* So, for example, face1 should be joined to edge0 and edge1,
* and those edges should appear in an anticlockwise sense around
* that face (see diagram). */
/* clockwise search */
while (TRUE) {
grid_face *f = d->faces[current_face1];
grid_edge *e;
int j;
assert(f != NULL);
/* find dot around this face */
for (j = 0; j < f->order; j++) {
if (f->dots[j] == d)
break;
}
assert(j != f->order); /* must find dot */
/* Around f, required edge is anticlockwise from the dot. See
* the other labelling scheme higher up, for why we subtract 1
* from j. */
j--;
if (j == -1)
j = f->order - 1;
e = f->edges[j];
d->edges[current_face1] = e; /* set edge */
current_face1++;
if (current_face1 == d->order)
break;
else {
/* set face */
d->faces[current_face1] =
(e->face1 == f) ? e->face2 : e->face1;
if (d->faces[current_face1] == NULL)
break; /* cannot progress beyond infinite face */
}
}
/* If the clockwise search made it all the way round, don't need to
* bother with the anticlockwise search. */
if (current_face1 == d->order)
continue; /* this dot is complete, move on to next dot */
/* anticlockwise search */
while (TRUE) {
grid_face *f = d->faces[current_face2];
grid_edge *e;
int j;
assert(f != NULL);
/* find dot around this face */
for (j = 0; j < f->order; j++) {
if (f->dots[j] == d)
break;
}
assert(j != f->order); /* must find dot */
/* Around f, required edge is clockwise from the dot. */
e = f->edges[j];
current_face2--;
if (current_face2 == -1)
current_face2 = d->order - 1;
d->edges[current_face2] = e; /* set edge */
/* set face */
if (current_face2 == current_face1)
break;
d->faces[current_face2] =
(e->face1 == f) ? e->face2 : e->face1;
/* There's only 1 infinite face, so we must get all the way
* to current_face1 before we hit it. */
assert(d->faces[current_face2]);
}
}
/* ====== Stage 4 ======
* Compute other grid settings
*/
/* Bounding rectangle */
for (i = 0; i < g->num_dots; i++) {
grid_dot *d = g->dots + i;
if (i == 0) {
g->lowest_x = g->highest_x = d->x;
g->lowest_y = g->highest_y = d->y;
} else {
g->lowest_x = min(g->lowest_x, d->x);
g->highest_x = max(g->highest_x, d->x);
g->lowest_y = min(g->lowest_y, d->y);
g->highest_y = max(g->highest_y, d->y);
}
}
grid_debug_derived(g);
}
/* Helpers for making grid-generation easier. These functions are only
* intended for use during grid generation. */
/* Comparison function for the (tree234) sorted dot list */
static int grid_point_cmp_fn(void *v1, void *v2)
{
grid_dot *p1 = v1;
grid_dot *p2 = v2;
if (p1->y != p2->y)
return p2->y - p1->y;
else
return p2->x - p1->x;
}
/* Add a new face to the grid, with its dot list allocated.
* Assumes there's enough space allocated for the new face in grid->faces */
static void grid_face_add_new(grid *g, int face_size)
{
int i;
grid_face *new_face = g->faces + g->num_faces;
new_face->order = face_size;
new_face->dots = snewn(face_size, grid_dot*);
for (i = 0; i < face_size; i++)
new_face->dots[i] = NULL;
new_face->edges = NULL;
new_face->has_incentre = FALSE;
g->num_faces++;
}
/* Assumes dot list has enough space */
static grid_dot *grid_dot_add_new(grid *g, int x, int y)
{
grid_dot *new_dot = g->dots + g->num_dots;
new_dot->order = 0;
new_dot->edges = NULL;
new_dot->faces = NULL;
new_dot->x = x;
new_dot->y = y;
g->num_dots++;
return new_dot;
}
/* Retrieve a dot with these (x,y) coordinates. Either return an existing dot
* in the dot_list, or add a new dot to the grid (and the dot_list) and
* return that.
* Assumes g->dots has enough capacity allocated */
static grid_dot *grid_get_dot(grid *g, tree234 *dot_list, int x, int y)
{
grid_dot test, *ret;
test.order = 0;
test.edges = NULL;
test.faces = NULL;
test.x = x;
test.y = y;
ret = find234(dot_list, &test, NULL);
if (ret)
return ret;
ret = grid_dot_add_new(g, x, y);
add234(dot_list, ret);
return ret;
}
/* Sets the last face of the grid to include this dot, at this position
* around the face. Assumes num_faces is at least 1 (a new face has
* previously been added, with the required number of dots allocated) */
static void grid_face_set_dot(grid *g, grid_dot *d, int position)
{
grid_face *last_face = g->faces + g->num_faces - 1;
last_face->dots[position] = d;
}
/*
* Helper routines for grid_find_incentre.
*/
static int solve_2x2_matrix(double mx[4], double vin[2], double vout[2])
{
double inv[4];
double det;
det = (mx[0]*mx[3] - mx[1]*mx[2]);
if (det == 0)
return FALSE;
inv[0] = mx[3] / det;
inv[1] = -mx[1] / det;
inv[2] = -mx[2] / det;
inv[3] = mx[0] / det;
vout[0] = inv[0]*vin[0] + inv[1]*vin[1];
vout[1] = inv[2]*vin[0] + inv[3]*vin[1];
return TRUE;
}
static int solve_3x3_matrix(double mx[9], double vin[3], double vout[3])
{
double inv[9];
double det;
det = (mx[0]*mx[4]*mx[8] + mx[1]*mx[5]*mx[6] + mx[2]*mx[3]*mx[7] -
mx[0]*mx[5]*mx[7] - mx[1]*mx[3]*mx[8] - mx[2]*mx[4]*mx[6]);
if (det == 0)
return FALSE;
inv[0] = (mx[4]*mx[8] - mx[5]*mx[7]) / det;
inv[1] = (mx[2]*mx[7] - mx[1]*mx[8]) / det;
inv[2] = (mx[1]*mx[5] - mx[2]*mx[4]) / det;
inv[3] = (mx[5]*mx[6] - mx[3]*mx[8]) / det;
inv[4] = (mx[0]*mx[8] - mx[2]*mx[6]) / det;
inv[5] = (mx[2]*mx[3] - mx[0]*mx[5]) / det;
inv[6] = (mx[3]*mx[7] - mx[4]*mx[6]) / det;
inv[7] = (mx[1]*mx[6] - mx[0]*mx[7]) / det;
inv[8] = (mx[0]*mx[4] - mx[1]*mx[3]) / det;
vout[0] = inv[0]*vin[0] + inv[1]*vin[1] + inv[2]*vin[2];
vout[1] = inv[3]*vin[0] + inv[4]*vin[1] + inv[5]*vin[2];
vout[2] = inv[6]*vin[0] + inv[7]*vin[1] + inv[8]*vin[2];
return TRUE;
}
void grid_find_incentre(grid_face *f)
{
double xbest, ybest, bestdist;
int i, j, k, m;
grid_dot *edgedot1[3], *edgedot2[3];
grid_dot *dots[3];
int nedges, ndots;
if (f->has_incentre)
return;
/*
* Find the point in the polygon with the maximum distance to any
* edge or corner.
*
* Such a point must exist which is in contact with at least three
* edges and/or vertices. (Proof: if it's only in contact with two
* edges and/or vertices, it can't even be at a _local_ maximum -
* any such circle can always be expanded in some direction.) So
* we iterate through all 3-subsets of the combined set of edges
* and vertices; for each subset we generate one or two candidate
* points that might be the incentre, and then we vet each one to
* see if it's inside the polygon and what its maximum radius is.
*
* (There's one case which this algorithm will get noticeably
* wrong, and that's when a continuum of equally good answers
* exists due to parallel edges. Consider a long thin rectangle,
* for instance, or a parallelogram. This algorithm will pick a
* point near one end, and choose the end arbitrarily; obviously a
* nicer point to choose would be in the centre. To fix this I
* would have to introduce a special-case system which detected
* parallel edges in advance, set aside all candidate points
* generated using both edges in a parallel pair, and generated
* some additional candidate points half way between them. Also,
* of course, I'd have to cope with rounding error making such a
* point look worse than one of its endpoints. So I haven't done
* this for the moment, and will cross it if necessary when I come
* to it.)
*
* We don't actually iterate literally over _edges_, in the sense
* of grid_edge structures. Instead, we fill in edgedot1[] and
* edgedot2[] with a pair of dots adjacent in the face's list of
* vertices. This ensures that we get the edges in consistent
* orientation, which we could not do from the grid structure
* alone. (A moment's consideration of an order-3 vertex should
* make it clear that if a notional arrow was written on each
* edge, _at least one_ of the three faces bordering that vertex
* would have to have the two arrows tip-to-tip or tail-to-tail
* rather than tip-to-tail.)
*/
nedges = ndots = 0;
bestdist = 0;
xbest = ybest = 0;
for (i = 0; i+2 < 2*f->order; i++) {
if (i < f->order) {
edgedot1[nedges] = f->dots[i];
edgedot2[nedges++] = f->dots[(i+1)%f->order];
} else
dots[ndots++] = f->dots[i - f->order];
for (j = i+1; j+1 < 2*f->order; j++) {
if (j < f->order) {
edgedot1[nedges] = f->dots[j];
edgedot2[nedges++] = f->dots[(j+1)%f->order];
} else
dots[ndots++] = f->dots[j - f->order];
for (k = j+1; k < 2*f->order; k++) {
double cx[2], cy[2]; /* candidate positions */
int cn = 0; /* number of candidates */
if (k < f->order) {
edgedot1[nedges] = f->dots[k];
edgedot2[nedges++] = f->dots[(k+1)%f->order];
} else
dots[ndots++] = f->dots[k - f->order];
/*
* Find a point, or pair of points, equidistant from
* all the specified edges and/or vertices.
*/
if (nedges == 3) {
/*
* Three edges. This is a linear matrix equation:
* each row of the matrix represents the fact that
* the point (x,y) we seek is at distance r from
* that edge, and we solve three of those
* simultaneously to obtain x,y,r. (We ignore r.)
*/
double matrix[9], vector[3], vector2[3];
int m;
for (m = 0; m < 3; m++) {
int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
int dx = x2-x1, dy = y2-y1;
/*
* ((x,y) - (x1,y1)) . (dy,-dx) = r |(dx,dy)|
*
* => x dy - y dx - r |(dx,dy)| = (x1 dy - y1 dx)
*/
matrix[3*m+0] = dy;
matrix[3*m+1] = -dx;
matrix[3*m+2] = -sqrt((double)dx*dx+(double)dy*dy);
vector[m] = (double)x1*dy - (double)y1*dx;
}
if (solve_3x3_matrix(matrix, vector, vector2)) {
cx[cn] = vector2[0];
cy[cn] = vector2[1];
cn++;
}
} else if (nedges == 2) {
/*
* Two edges and a dot. This will end up in a
* quadratic equation.
*
* First, look at the two edges. Having our point
* be some distance r from both of them gives rise
* to a pair of linear equations in x,y,r of the
* form
*
* (x-x1) dy - (y-y1) dx = r sqrt(dx^2+dy^2)
*
* We eliminate r between those equations to give
* us a single linear equation in x,y describing
* the locus of points equidistant from both lines
* - i.e. the angle bisector.
*
* We then choose one of x,y to be a parameter t,
* and derive linear formulae for x,y,r in terms
* of t. This enables us to write down the
* circular equation (x-xd)^2+(y-yd)^2=r^2 as a
* quadratic in t; solving that and substituting
* in for x,y gives us two candidate points.
*/
double eqs[2][4]; /* a,b,c,d : ax+by+cr=d */
double eq[3]; /* a,b,c: ax+by=c */
double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
double q[3]; /* a,b,c: at^2+bt+c=0 */
double disc;
/* Find equations of the two input lines. */
for (m = 0; m < 2; m++) {
int x1 = edgedot1[m]->x, x2 = edgedot2[m]->x;
int y1 = edgedot1[m]->y, y2 = edgedot2[m]->y;
int dx = x2-x1, dy = y2-y1;
eqs[m][0] = dy;
eqs[m][1] = -dx;
eqs[m][2] = -sqrt(dx*dx+dy*dy);
eqs[m][3] = x1*dy - y1*dx;
}
/* Derive the angle bisector by eliminating r. */
eq[0] = eqs[0][0]*eqs[1][2] - eqs[1][0]*eqs[0][2];
eq[1] = eqs[0][1]*eqs[1][2] - eqs[1][1]*eqs[0][2];
eq[2] = eqs[0][3]*eqs[1][2] - eqs[1][3]*eqs[0][2];
/* Parametrise x and y in terms of some t. */
if (fabs(eq[0]) < fabs(eq[1])) {
/* Parameter is x. */
xt[0] = 1; xt[1] = 0;
yt[0] = -eq[0]/eq[1]; yt[1] = eq[2]/eq[1];
} else {
/* Parameter is y. */
yt[0] = 1; yt[1] = 0;
xt[0] = -eq[1]/eq[0]; xt[1] = eq[2]/eq[0];
}
/* Find a linear representation of r using eqs[0]. */
rt[0] = -(eqs[0][0]*xt[0] + eqs[0][1]*yt[0])/eqs[0][2];
rt[1] = (eqs[0][3] - eqs[0][0]*xt[1] -
eqs[0][1]*yt[1])/eqs[0][2];
/* Construct the quadratic equation. */
q[0] = -rt[0]*rt[0];
q[1] = -2*rt[0]*rt[1];
q[2] = -rt[1]*rt[1];
q[0] += xt[0]*xt[0];
q[1] += 2*xt[0]*(xt[1]-dots[0]->x);
q[2] += (xt[1]-dots[0]->x)*(xt[1]-dots[0]->x);
q[0] += yt[0]*yt[0];
q[1] += 2*yt[0]*(yt[1]-dots[0]->y);
q[2] += (yt[1]-dots[0]->y)*(yt[1]-dots[0]->y);
/* And solve it. */
disc = q[1]*q[1] - 4*q[0]*q[2];
if (disc >= 0) {
double t;
disc = sqrt(disc);
t = (-q[1] + disc) / (2*q[0]);
cx[cn] = xt[0]*t + xt[1];
cy[cn] = yt[0]*t + yt[1];
cn++;
t = (-q[1] - disc) / (2*q[0]);
cx[cn] = xt[0]*t + xt[1];
cy[cn] = yt[0]*t + yt[1];
cn++;
}
} else if (nedges == 1) {
/*
* Two dots and an edge. This one's another
* quadratic equation.
*
* The point we want must lie on the perpendicular
* bisector of the two dots; that much is obvious.
* So we can construct a parametrisation of that
* bisecting line, giving linear formulae for x,y
* in terms of t. We can also express the distance
* from the edge as such a linear formula.
*
* Then we set that equal to the radius of the
* circle passing through the two points, which is
* a Pythagoras exercise; that gives rise to a
* quadratic in t, which we solve.
*/
double xt[2], yt[2], rt[2]; /* a,b: {x,y,r}=at+b */
double q[3]; /* a,b,c: at^2+bt+c=0 */
double disc;
double halfsep;
/* Find parametric formulae for x,y. */
{
int x1 = dots[0]->x, x2 = dots[1]->x;
int y1 = dots[0]->y, y2 = dots[1]->y;
int dx = x2-x1, dy = y2-y1;
double d = sqrt((double)dx*dx + (double)dy*dy);
xt[1] = (x1+x2)/2.0;
yt[1] = (y1+y2)/2.0;
/* It's convenient if we have t at standard scale. */
xt[0] = -dy/d;
yt[0] = dx/d;
/* Also note down half the separation between
* the dots, for use in computing the circle radius. */
halfsep = 0.5*d;
}
/* Find a parametric formula for r. */
{
int x1 = edgedot1[0]->x, x2 = edgedot2[0]->x;
int y1 = edgedot1[0]->y, y2 = edgedot2[0]->y;
int dx = x2-x1, dy = y2-y1;
double d = sqrt((double)dx*dx + (double)dy*dy);
rt[0] = (xt[0]*dy - yt[0]*dx) / d;
rt[1] = ((xt[1]-x1)*dy - (yt[1]-y1)*dx) / d;
}
/* Construct the quadratic equation. */
q[0] = rt[0]*rt[0];
q[1] = 2*rt[0]*rt[1];
q[2] = rt[1]*rt[1];
q[0] -= 1;
q[2] -= halfsep*halfsep;
/* And solve it. */
disc = q[1]*q[1] - 4*q[0]*q[2];
if (disc >= 0) {
double t;
disc = sqrt(disc);
t = (-q[1] + disc) / (2*q[0]);
cx[cn] = xt[0]*t + xt[1];
cy[cn] = yt[0]*t + yt[1];
cn++;
t = (-q[1] - disc) / (2*q[0]);
cx[cn] = xt[0]*t + xt[1];
cy[cn] = yt[0]*t + yt[1];
cn++;
}
} else if (nedges == 0) {
/*
* Three dots. This is another linear matrix
* equation, this time with each row of the matrix
* representing the perpendicular bisector between
* two of the points. Of course we only need two
* such lines to find their intersection, so we
* need only solve a 2x2 matrix equation.
*/
double matrix[4], vector[2], vector2[2];
int m;
for (m = 0; m < 2; m++) {
int x1 = dots[m]->x, x2 = dots[m+1]->x;
int y1 = dots[m]->y, y2 = dots[m+1]->y;
int dx = x2-x1, dy = y2-y1;
/*
* ((x,y) - (x1,y1)) . (dx,dy) = 1/2 |(dx,dy)|^2
*
* => 2x dx + 2y dy = dx^2+dy^2 + (2 x1 dx + 2 y1 dy)
*/
matrix[2*m+0] = 2*dx;
matrix[2*m+1] = 2*dy;
vector[m] = ((double)dx*dx + (double)dy*dy +
2.0*x1*dx + 2.0*y1*dy);
}
if (solve_2x2_matrix(matrix, vector, vector2)) {
cx[cn] = vector2[0];
cy[cn] = vector2[1];
cn++;
}
}
/*
* Now go through our candidate points and see if any
* of them are better than what we've got so far.
*/
for (m = 0; m < cn; m++) {
double x = cx[m], y = cy[m];
/*
* First, disqualify the point if it's not inside
* the polygon, which we work out by counting the
* edges to the right of the point. (For
* tiebreaking purposes when edges start or end on
* our y-coordinate or go right through it, we
* consider our point to be offset by a small
* _positive_ epsilon in both the x- and
* y-direction.)
*/
int e, in = 0;
for (e = 0; e < f->order; e++) {
int xs = f->edges[e]->dot1->x;
int xe = f->edges[e]->dot2->x;
int ys = f->edges[e]->dot1->y;
int ye = f->edges[e]->dot2->y;
if ((y >= ys && y < ye) || (y >= ye && y < ys)) {
/*
* The line goes past our y-position. Now we need
* to know if its x-coordinate when it does so is
* to our right.
*
* The x-coordinate in question is mathematically
* (y - ys) * (xe - xs) / (ye - ys), and we want
* to know whether (x - xs) >= that. Of course we
* avoid the division, so we can work in integers;
* to do this we must multiply both sides of the
* inequality by ye - ys, which means we must
* first check that's not negative.
*/
int num = xe - xs, denom = ye - ys;
if (denom < 0) {
num = -num;
denom = -denom;
}
if ((x - xs) * denom >= (y - ys) * num)
in ^= 1;
}
}
if (in) {
#ifdef HUGE_VAL
double mindist = HUGE_VAL;
#else
#ifdef DBL_MAX
double mindist = DBL_MAX;
#else
#error No way to get maximum floating-point number.
#endif
#endif
int e, d;
/*
* This point is inside the polygon, so now we check
* its minimum distance to every edge and corner.
* First the corners ...
*/
for (d = 0; d < f->order; d++) {
int xp = f->dots[d]->x;
int yp = f->dots[d]->y;
double dx = x - xp, dy = y - yp;
double dist = dx*dx + dy*dy;
if (mindist > dist)
mindist = dist;
}
/*
* ... and now also check the perpendicular distance
* to every edge, if the perpendicular lies between
* the edge's endpoints.
*/
for (e = 0; e < f->order; e++) {
int xs = f->edges[e]->dot1->x;
int xe = f->edges[e]->dot2->x;
int ys = f->edges[e]->dot1->y;
int ye = f->edges[e]->dot2->y;
/*
* If s and e are our endpoints, and p our
* candidate circle centre, the foot of a
* perpendicular from p to the line se lies
* between s and e if and only if (p-s).(e-s) lies
* strictly between 0 and (e-s).(e-s).
*/
int edx = xe - xs, edy = ye - ys;
double pdx = x - xs, pdy = y - ys;
double pde = pdx * edx + pdy * edy;
long ede = (long)edx * edx + (long)edy * edy;
if (0 < pde && pde < ede) {
/*
* Yes, the nearest point on this edge is
* closer than either endpoint, so we must
* take it into account by measuring the
* perpendicular distance to the edge and
* checking its square against mindist.
*/
double pdre = pdx * edy - pdy * edx;
double sqlen = pdre * pdre / ede;
if (mindist > sqlen)
mindist = sqlen;
}
}
/*
* Right. Now we know the biggest circle around this
* point, so we can check it against bestdist.
*/
if (bestdist < mindist) {
bestdist = mindist;
xbest = x;
ybest = y;
}
}
}
if (k < f->order)
nedges--;
else
ndots--;
}
if (j < f->order)
nedges--;
else
ndots--;
}
if (i < f->order)
nedges--;
else
ndots--;
}
assert(bestdist > 0);
f->has_incentre = TRUE;
f->ix = xbest + 0.5; /* round to nearest */
f->iy = ybest + 0.5;
}
/* ------ Generate various types of grid ------ */
/* General method is to generate faces, by calculating their dot coordinates.
* As new faces are added, we keep track of all the dots so we can tell when
* a new face reuses an existing dot. For example, two squares touching at an
* edge would generate six unique dots: four dots from the first face, then
* two additional dots for the second face, because we detect the other two
* dots have already been taken up. This list is stored in a tree234
* called "points". No extra memory-allocation needed here - we store the
* actual grid_dot* pointers, which all point into the g->dots list.
* For this reason, we have to calculate coordinates in such a way as to
* eliminate any rounding errors, so we can detect when a dot on one
* face precisely lands on a dot of a different face. No floating-point
* arithmetic here!
*/
#define SQUARE_TILESIZE 20
static void grid_size_square(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = SQUARE_TILESIZE;
*tilesize = a;
*xextent = width * a;
*yextent = height * a;
}
static grid *grid_new_square(int width, int height, const char *desc)
{
int x, y;
/* Side length */
int a = SQUARE_TILESIZE;
/* Upper bounds - don't have to be exact */
int max_faces = width * height;
int max_dots = (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = a;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
/* generate square faces */
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* face position */
int px = a * x;
int py = a * y;
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py + a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 3);
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define HONEY_TILESIZE 45
/* Vector for side of hexagon - ratio is close to sqrt(3) */
#define HONEY_A 15
#define HONEY_B 26
static void grid_size_honeycomb(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = HONEY_A;
int b = HONEY_B;
*tilesize = HONEY_TILESIZE;
*xextent = (3 * a * (width-1)) + 4*a;
*yextent = (2 * b * (height-1)) + 3*b;
}
static grid *grid_new_honeycomb(int width, int height, const char *desc)
{
int x, y;
int a = HONEY_A;
int b = HONEY_B;
/* Upper bounds - don't have to be exact */
int max_faces = width * height;
int max_dots = 2 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = HONEY_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
/* generate hexagonal faces */
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* face centre */
int cx = 3 * a * x;
int cy = 2 * b * y;
if (x % 2)
cy += b;
grid_face_add_new(g, 6);
d = grid_get_dot(g, points, cx - a, cy - b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx + a, cy - b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx + 2*a, cy);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx + a, cy + b);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx - a, cy + b);
grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, cx - 2*a, cy);
grid_face_set_dot(g, d, 5);
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define TRIANGLE_TILESIZE 18
/* Vector for side of triangle - ratio is close to sqrt(3) */
#define TRIANGLE_VEC_X 15
#define TRIANGLE_VEC_Y 26
static void grid_size_triangular(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int vec_x = TRIANGLE_VEC_X;
int vec_y = TRIANGLE_VEC_Y;
*tilesize = TRIANGLE_TILESIZE;
*xextent = (width+1) * 2 * vec_x;
*yextent = height * vec_y;
}
static char *grid_validate_desc_triangular(grid_type type, int width,
int height, const char *desc)
{
/*
* Triangular grids: an absent description is valid (indicating
* the old-style approach which had 'ears', i.e. triangles
* connected to only one other face, at some grid corners), and so
* is a description reading just "0" (indicating the new-style
* approach in which those ears are trimmed off). Anything else is
* illegal.
*/
if (!desc || !strcmp(desc, "0"))
return NULL;
return "Unrecognised grid description.";
}
/* Doesn't use the previous method of generation, it pre-dates it!
* A triangular grid is just about simple enough to do by "brute force" */
static grid *grid_new_triangular(int width, int height, const char *desc)
{
int x,y;
int version = (desc == NULL ? -1 : atoi(desc));
/* Vector for side of triangle - ratio is close to sqrt(3) */
int vec_x = TRIANGLE_VEC_X;
int vec_y = TRIANGLE_VEC_Y;
int index;
/* convenient alias */
int w = width + 1;
grid *g = grid_empty();
g->tilesize = TRIANGLE_TILESIZE;
if (version == -1) {
/*
* Old-style triangular grid generation, preserved as-is for
* backwards compatibility with old game ids, in which it's
* just a little asymmetric and there are 'ears' (faces linked
* to only one other face) at two grid corners.
*
* Example old-style game ids, which should still work, and in
* which you should see the ears in the TL/BR corners on the
* first one and in the TL/BL corners on the second:
*
* 5x5t1:2c2a1a2a201a1a1a1112a1a2b1211f0b21a2a2a0a
* 5x6t1:a022a212h1a1d1a12c2b11a012b1a20d1a0a12e
*/
g->num_faces = width * height * 2;
g->num_dots = (width + 1) * (height + 1);
g->faces = snewn(g->num_faces, grid_face);
g->dots = snewn(g->num_dots, grid_dot);
/* generate dots */
index = 0;
for (y = 0; y <= height; y++) {
for (x = 0; x <= width; x++) {
grid_dot *d = g->dots + index;
/* odd rows are offset to the right */
d->order = 0;
d->edges = NULL;
d->faces = NULL;
d->x = x * 2 * vec_x + ((y % 2) ? vec_x : 0);
d->y = y * vec_y;
index++;
}
}
/* generate faces */
index = 0;
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
/* initialise two faces for this (x,y) */
grid_face *f1 = g->faces + index;
grid_face *f2 = f1 + 1;
f1->edges = NULL;
f1->order = 3;
f1->dots = snewn(f1->order, grid_dot*);
f1->has_incentre = FALSE;
f2->edges = NULL;
f2->order = 3;
f2->dots = snewn(f2->order, grid_dot*);
f2->has_incentre = FALSE;
/* face descriptions depend on whether the row-number is
* odd or even */
if (y % 2) {
f1->dots[0] = g->dots + y * w + x;
f1->dots[1] = g->dots + (y + 1) * w + x + 1;
f1->dots[2] = g->dots + (y + 1) * w + x;
f2->dots[0] = g->dots + y * w + x;
f2->dots[1] = g->dots + y * w + x + 1;
f2->dots[2] = g->dots + (y + 1) * w + x + 1;
} else {
f1->dots[0] = g->dots + y * w + x;
f1->dots[1] = g->dots + y * w + x + 1;
f1->dots[2] = g->dots + (y + 1) * w + x;
f2->dots[0] = g->dots + y * w + x + 1;
f2->dots[1] = g->dots + (y + 1) * w + x + 1;
f2->dots[2] = g->dots + (y + 1) * w + x;
}
index += 2;
}
}
} else {
/*
* New-style approach, in which there are never any 'ears',
* and if height is even then the grid is nicely 4-way
* symmetric.
*
* Example new-style grids:
*
* 5x5t1:0_21120b11a1a01a1a00c1a0b211021c1h1a2a1a0a
* 5x6t1:0_a1212c22c2a02a2f22a0c12a110d0e1c0c0a101121a1
*/
tree234 *points = newtree234(grid_point_cmp_fn);
/* Upper bounds - don't have to be exact */
int max_faces = height * (2*width+1);
int max_dots = (height+1) * (width+1) * 4;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
for (y = 0; y < height; y++) {
/*
* Each row contains (width+1) triangles one way up, and
* (width) triangles the other way up. Which way up is
* which varies with parity of y. Also, the dots around
* each face will flip direction with parity of y, so we
* set up n1 and n2 to cope with that easily.
*/
int y0, y1, n1, n2;
y0 = y1 = y * vec_y;
if (y % 2) {
y1 += vec_y;
n1 = 2; n2 = 1;
} else {
y0 += vec_y;
n1 = 1; n2 = 2;
}
for (x = 0; x <= width; x++) {
int x0 = 2*x * vec_x, x1 = x0 + vec_x, x2 = x1 + vec_x;
/*
* If the grid has odd height, then we skip the first
* and last triangles on this row, otherwise they'll
* end up as ears.
*/
if (height % 2 == 1 && y == height-1 && (x == 0 || x == width))
continue;
grid_face_add_new(g, 3);
grid_face_set_dot(g, grid_get_dot(g, points, x0, y0), 0);
grid_face_set_dot(g, grid_get_dot(g, points, x1, y1), n1);
grid_face_set_dot(g, grid_get_dot(g, points, x2, y0), n2);
}
for (x = 0; x < width; x++) {
int x0 = (2*x+1) * vec_x, x1 = x0 + vec_x, x2 = x1 + vec_x;
grid_face_add_new(g, 3);
grid_face_set_dot(g, grid_get_dot(g, points, x0, y1), 0);
grid_face_set_dot(g, grid_get_dot(g, points, x1, y0), n2);
grid_face_set_dot(g, grid_get_dot(g, points, x2, y1), n1);
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
}
grid_make_consistent(g);
return g;
}
#define SNUBSQUARE_TILESIZE 18
/* Vector for side of triangle - ratio is close to sqrt(3) */
#define SNUBSQUARE_A 15
#define SNUBSQUARE_B 26
static void grid_size_snubsquare(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = SNUBSQUARE_A;
int b = SNUBSQUARE_B;
*tilesize = SNUBSQUARE_TILESIZE;
*xextent = (a+b) * (width-1) + a + b;
*yextent = (a+b) * (height-1) + a + b;
}
static grid *grid_new_snubsquare(int width, int height, const char *desc)
{
int x, y;
int a = SNUBSQUARE_A;
int b = SNUBSQUARE_B;
/* Upper bounds - don't have to be exact */
int max_faces = 3 * width * height;
int max_dots = 2 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = SNUBSQUARE_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* face position */
int px = (a + b) * x;
int py = (a + b) * y;
/* generate square faces */
grid_face_add_new(g, 4);
if ((x + y) % 2) {
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a + b, py + a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + b, py + a + b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px, py + b);
grid_face_set_dot(g, d, 3);
} else {
d = grid_get_dot(g, points, px + b, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a + b, py + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py + a + b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 3);
}
/* generate up/down triangles */
if (x > 0) {
grid_face_add_new(g, 3);
if ((x + y) % 2) {
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px, py + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a, py);
grid_face_set_dot(g, d, 2);
} else {
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py + a + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a, py + a + b);
grid_face_set_dot(g, d, 2);
}
}
/* generate left/right triangles */
if (y > 0) {
grid_face_add_new(g, 3);
if ((x + y) % 2) {
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a + b, py - a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a + b, py + a);
grid_face_set_dot(g, d, 2);
} else {
d = grid_get_dot(g, points, px, py - a);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + b, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 2);
}
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define CAIRO_TILESIZE 40
/* Vector for side of pentagon - ratio is close to (4+sqrt(7))/3 */
#define CAIRO_A 14
#define CAIRO_B 31
static void grid_size_cairo(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int b = CAIRO_B; /* a unused in determining grid size. */
*tilesize = CAIRO_TILESIZE;
*xextent = 2*b*(width-1) + 2*b;
*yextent = 2*b*(height-1) + 2*b;
}
static grid *grid_new_cairo(int width, int height, const char *desc)
{
int x, y;
int a = CAIRO_A;
int b = CAIRO_B;
/* Upper bounds - don't have to be exact */
int max_faces = 2 * width * height;
int max_dots = 3 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = CAIRO_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* cell position */
int px = 2 * b * x;
int py = 2 * b * y;
/* horizontal pentagons */
if (y > 0) {
grid_face_add_new(g, 5);
if ((x + y) % 2) {
d = grid_get_dot(g, points, px + a, py - b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + 2*b - a, py - b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*b, py);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + b, py + a);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 4);
} else {
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + b, py - a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*b, py);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + 2*b - a, py + b);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 4);
}
}
/* vertical pentagons */
if (x > 0) {
grid_face_add_new(g, 5);
if ((x + y) % 2) {
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + b, py + a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + b, py + 2*b - a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px, py + 2*b);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px - a, py + b);
grid_face_set_dot(g, d, 4);
} else {
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px, py + 2*b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - b, py + 2*b - a);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px - b, py + a);
grid_face_set_dot(g, d, 4);
}
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define GREATHEX_TILESIZE 18
/* Vector for side of triangle - ratio is close to sqrt(3) */
#define GREATHEX_A 15
#define GREATHEX_B 26
static void grid_size_greathexagonal(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = GREATHEX_A;
int b = GREATHEX_B;
*tilesize = GREATHEX_TILESIZE;
*xextent = (3*a + b) * (width-1) + 4*a;
*yextent = (2*a + 2*b) * (height-1) + 3*b + a;
}
static grid *grid_new_greathexagonal(int width, int height, const char *desc)
{
int x, y;
int a = GREATHEX_A;
int b = GREATHEX_B;
/* Upper bounds - don't have to be exact */
int max_faces = 6 * (width + 1) * (height + 1);
int max_dots = 6 * width * height;
tree234 *points;
grid *g = grid_empty();
g->tilesize = GREATHEX_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* centre of hexagon */
int px = (3*a + b) * x;
int py = (2*a + 2*b) * y;
if (x % 2)
py += a + b;
/* hexagon */
grid_face_add_new(g, 6);
d = grid_get_dot(g, points, px - a, py - b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py - b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*a, py);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px - a, py + b);
grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px - 2*a, py);
grid_face_set_dot(g, d, 5);
/* square below hexagon */
if (y < height - 1) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px - a, py + b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py + 2*a + b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - a, py + 2*a + b);
grid_face_set_dot(g, d, 3);
}
/* square below right */
if ((x < width - 1) && (((x % 2) == 0) || (y < height - 1))) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px + 2*a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + 2*a + b, py + a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a + b, py + a + b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 3);
}
/* square below left */
if ((x > 0) && (((x % 2) == 0) || (y < height - 1))) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px - 2*a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - a, py + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a - b, py + a + b);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - 2*a - b, py + a);
grid_face_set_dot(g, d, 3);
}
/* Triangle below right */
if ((x < width - 1) && (y < height - 1)) {
grid_face_add_new(g, 3);
d = grid_get_dot(g, points, px + a, py + b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a + b, py + a + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py + 2*a + b);
grid_face_set_dot(g, d, 2);
}
/* Triangle below left */
if ((x > 0) && (y < height - 1)) {
grid_face_add_new(g, 3);
d = grid_get_dot(g, points, px - a, py + b);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - a, py + 2*a + b);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a - b, py + a + b);
grid_face_set_dot(g, d, 2);
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define OCTAGONAL_TILESIZE 40
/* b/a approx sqrt(2) */
#define OCTAGONAL_A 29
#define OCTAGONAL_B 41
static void grid_size_octagonal(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = OCTAGONAL_A;
int b = OCTAGONAL_B;
*tilesize = OCTAGONAL_TILESIZE;
*xextent = (2*a + b) * width;
*yextent = (2*a + b) * height;
}
static grid *grid_new_octagonal(int width, int height, const char *desc)
{
int x, y;
int a = OCTAGONAL_A;
int b = OCTAGONAL_B;
/* Upper bounds - don't have to be exact */
int max_faces = 2 * width * height;
int max_dots = 4 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = OCTAGONAL_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* cell position */
int px = (2*a + b) * x;
int py = (2*a + b) * y;
/* octagon */
grid_face_add_new(g, 8);
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a + b, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*a + b, py + a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + 2*a + b, py + a + b);
grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px + a + b, py + 2*a + b);
grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px + a, py + 2*a + b);
grid_face_set_dot(g, d, 5);
d = grid_get_dot(g, points, px, py + a + b);
grid_face_set_dot(g, d, 6);
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 7);
/* diamond */
if ((x > 0) && (y > 0)) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py - a);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + a, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px, py + a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - a, py);
grid_face_set_dot(g, d, 3);
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define KITE_TILESIZE 40
/* b/a approx sqrt(3) */
#define KITE_A 15
#define KITE_B 26
static void grid_size_kites(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = KITE_A;
int b = KITE_B;
*tilesize = KITE_TILESIZE;
*xextent = 4*b * width + 2*b;
*yextent = 6*a * (height-1) + 8*a;
}
static grid *grid_new_kites(int width, int height, const char *desc)
{
int x, y;
int a = KITE_A;
int b = KITE_B;
/* Upper bounds - don't have to be exact */
int max_faces = 6 * width * height;
int max_dots = 6 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = KITE_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* position of order-6 dot */
int px = 4*b * x;
int py = 6*a * y;
if (y % 2)
px += 2*b;
/* kite pointing up-left */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + 2*b, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*b, py + 2*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + b, py + 3*a);
grid_face_set_dot(g, d, 3);
/* kite pointing up */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + b, py + 3*a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px, py + 4*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - b, py + 3*a);
grid_face_set_dot(g, d, 3);
/* kite pointing up-right */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - b, py + 3*a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - 2*b, py + 2*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - 2*b, py);
grid_face_set_dot(g, d, 3);
/* kite pointing down-right */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - 2*b, py);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - 2*b, py - 2*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - b, py - 3*a);
grid_face_set_dot(g, d, 3);
/* kite pointing down */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - b, py - 3*a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px, py - 4*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + b, py - 3*a);
grid_face_set_dot(g, d, 3);
/* kite pointing down-left */
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px, py);
grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + b, py - 3*a);
grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 2*b, py - 2*a);
grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + 2*b, py);
grid_face_set_dot(g, d, 3);
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
#define FLORET_TILESIZE 150
/* -py/px is close to tan(30 - atan(sqrt(3)/9))
* using py=26 makes everything lean to the left, rather than right
*/
#define FLORET_PX 75
#define FLORET_PY -26
static void grid_size_floret(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int px = FLORET_PX, py = FLORET_PY; /* |( 75, -26)| = 79.43 */
int qx = 4*px/5, qy = -py*2; /* |( 60, 52)| = 79.40 */
int ry = qy-py;
/* rx unused in determining grid size. */
*tilesize = FLORET_TILESIZE;
*xextent = (6*px+3*qx)/2 * (width-1) + 4*qx + 2*px;
*yextent = (5*qy-4*py) * (height-1) + 4*qy + 2*ry;
}
static grid *grid_new_floret(int width, int height, const char *desc)
{
int x, y;
/* Vectors for sides; weird numbers needed to keep puzzle aligned with window
* -py/px is close to tan(30 - atan(sqrt(3)/9))
* using py=26 makes everything lean to the left, rather than right
*/
int px = FLORET_PX, py = FLORET_PY; /* |( 75, -26)| = 79.43 */
int qx = 4*px/5, qy = -py*2; /* |( 60, 52)| = 79.40 */
int rx = qx-px, ry = qy-py; /* |(-15, 78)| = 79.38 */
/* Upper bounds - don't have to be exact */
int max_faces = 6 * width * height;
int max_dots = 9 * (width + 1) * (height + 1);
tree234 *points;
grid *g = grid_empty();
g->tilesize = FLORET_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
/* generate pentagonal faces */
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* face centre */
int cx = (6*px+3*qx)/2 * x;
int cy = (4*py-5*qy) * y;
if (x % 2)
cy -= (4*py-5*qy)/2;
else if (y && y == height-1)
continue; /* make better looking grids? try 3x3 for instance */
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx+2*rx , cy+2*ry ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx+2*rx+qx, cy+2*ry+qy); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx+2*qx+rx, cy+2*qy+ry); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx+2*qx , cy+2*qy ); grid_face_set_dot(g, d, 4);
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx+2*qx , cy+2*qy ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx+2*qx+px, cy+2*qy+py); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx+2*px+qx, cy+2*py+qy); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx+2*px , cy+2*py ); grid_face_set_dot(g, d, 4);
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx+2*px , cy+2*py ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx+2*px-rx, cy+2*py-ry); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx-2*rx+px, cy-2*ry+py); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx-2*rx , cy-2*ry ); grid_face_set_dot(g, d, 4);
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx-2*rx , cy-2*ry ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx-2*rx-qx, cy-2*ry-qy); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx-2*qx-rx, cy-2*qy-ry); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx-2*qx , cy-2*qy ); grid_face_set_dot(g, d, 4);
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx-2*qx , cy-2*qy ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx-2*qx-px, cy-2*qy-py); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx-2*px-qx, cy-2*py-qy); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx-2*px , cy-2*py ); grid_face_set_dot(g, d, 4);
grid_face_add_new(g, 5);
d = grid_get_dot(g, points, cx , cy ); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, cx-2*px , cy-2*py ); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, cx-2*px+rx, cy-2*py+ry); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, cx+2*rx-px, cy+2*ry-py); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, cx+2*rx , cy+2*ry ); grid_face_set_dot(g, d, 4);
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
/* DODEC_* are used for dodecagonal and great-dodecagonal grids. */
#define DODEC_TILESIZE 26
/* Vector for side of triangle - ratio is close to sqrt(3) */
#define DODEC_A 15
#define DODEC_B 26
static void grid_size_dodecagonal(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = DODEC_A;
int b = DODEC_B;
*tilesize = DODEC_TILESIZE;
*xextent = (4*a + 2*b) * (width-1) + 3*(2*a + b);
*yextent = (3*a + 2*b) * (height-1) + 2*(2*a + b);
}
static grid *grid_new_dodecagonal(int width, int height, const char *desc)
{
int x, y;
int a = DODEC_A;
int b = DODEC_B;
/* Upper bounds - don't have to be exact */
int max_faces = 3 * width * height;
int max_dots = 14 * width * height;
tree234 *points;
grid *g = grid_empty();
g->tilesize = DODEC_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* centre of dodecagon */
int px = (4*a + 2*b) * x;
int py = (3*a + 2*b) * y;
if (y % 2)
px += 2*a + b;
/* dodecagon */
grid_face_add_new(g, 12);
d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
/* triangle below dodecagon */
if ((y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
grid_face_add_new(g, 3);
d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px , py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 2);
}
/* triangle above dodecagon */
if ((y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2)))) {
grid_face_add_new(g, 3);
d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px , py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 2);
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
static void grid_size_greatdodecagonal(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int a = DODEC_A;
int b = DODEC_B;
*tilesize = DODEC_TILESIZE;
*xextent = (6*a + 2*b) * (width-1) + 2*(2*a + b) + 3*a + b;
*yextent = (3*a + 3*b) * (height-1) + 2*(2*a + b);
}
static grid *grid_new_greatdodecagonal(int width, int height, const char *desc)
{
int x, y;
/* Vector for side of triangle - ratio is close to sqrt(3) */
int a = DODEC_A;
int b = DODEC_B;
/* Upper bounds - don't have to be exact */
int max_faces = 30 * width * height;
int max_dots = 200 * width * height;
tree234 *points;
grid *g = grid_empty();
g->tilesize = DODEC_TILESIZE;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
grid_dot *d;
/* centre of dodecagon */
int px = (6*a + 2*b) * x;
int py = (3*a + 3*b) * y;
if (y % 2)
px += 3*a + b;
/* dodecagon */
grid_face_add_new(g, 12);
d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + (2*a + b), py - ( a )); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + (2*a + b), py + ( a )); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px + ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px + ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 5);
d = grid_get_dot(g, points, px - ( a ), py + (2*a + b)); grid_face_set_dot(g, d, 6);
d = grid_get_dot(g, points, px - ( a + b), py + ( a + b)); grid_face_set_dot(g, d, 7);
d = grid_get_dot(g, points, px - (2*a + b), py + ( a )); grid_face_set_dot(g, d, 8);
d = grid_get_dot(g, points, px - (2*a + b), py - ( a )); grid_face_set_dot(g, d, 9);
d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 10);
d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 11);
/* hexagon below dodecagon */
if (y < height - 1 && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
grid_face_add_new(g, 6);
d = grid_get_dot(g, points, px + a, py + (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - a, py + (2*a + 3*b)); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px - 2*a, py + (2*a + 2*b)); grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px - a, py + (2*a + b)); grid_face_set_dot(g, d, 5);
}
/* hexagon above dodecagon */
if (y && (x < width - 1 || !(y % 2)) && (x > 0 || (y % 2))) {
grid_face_add_new(g, 6);
d = grid_get_dot(g, points, px - a, py - (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + a, py - (2*a + 3*b)); grid_face_set_dot(g, d, 3);
d = grid_get_dot(g, points, px + 2*a, py - (2*a + 2*b)); grid_face_set_dot(g, d, 4);
d = grid_get_dot(g, points, px + a, py - (2*a + b)); grid_face_set_dot(g, d, 5);
}
/* square on right of dodecagon */
if (x < width - 1) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px + 2*a + b, py - a); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + 4*a + b, py - a); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + 4*a + b, py + a); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + 2*a + b, py + a); grid_face_set_dot(g, d, 3);
}
/* square on top right of dodecagon */
if (y && (x < width - 1 || !(y % 2))) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px + ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px + (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px + (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px + ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 3);
}
/* square on top left of dodecagon */
if (y && (x || (y % 2))) {
grid_face_add_new(g, 4);
d = grid_get_dot(g, points, px - ( a + b), py - ( a + b)); grid_face_set_dot(g, d, 0);
d = grid_get_dot(g, points, px - (2*a + b), py - ( a + 2*b)); grid_face_set_dot(g, d, 1);
d = grid_get_dot(g, points, px - (2*a ), py - (2*a + 2*b)); grid_face_set_dot(g, d, 2);
d = grid_get_dot(g, points, px - ( a ), py - (2*a + b)); grid_face_set_dot(g, d, 3);
}
}
}
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
grid_make_consistent(g);
return g;
}
typedef struct setface_ctx
{
int xmin, xmax, ymin, ymax;
grid *g;
tree234 *points;
} setface_ctx;
static double round_int_nearest_away(double r)
{
return (r > 0.0) ? floor(r + 0.5) : ceil(r - 0.5);
}
static int set_faces(penrose_state *state, vector *vs, int n, int depth)
{
setface_ctx *sf_ctx = (setface_ctx *)state->ctx;
int i;
int xs[4], ys[4];
if (depth < state->max_depth) return 0;
#ifdef DEBUG_PENROSE
if (n != 4) return 0; /* triangles are sent as debugging. */
#endif
for (i = 0; i < n; i++) {
double tx = v_x(vs, i), ty = v_y(vs, i);
xs[i] = (int)round_int_nearest_away(tx);
ys[i] = (int)round_int_nearest_away(ty);
if (xs[i] < sf_ctx->xmin || xs[i] > sf_ctx->xmax) return 0;
if (ys[i] < sf_ctx->ymin || ys[i] > sf_ctx->ymax) return 0;
}
grid_face_add_new(sf_ctx->g, n);
debug(("penrose: new face l=%f gen=%d...",
penrose_side_length(state->start_size, depth), depth));
for (i = 0; i < n; i++) {
grid_dot *d = grid_get_dot(sf_ctx->g, sf_ctx->points,
xs[i], ys[i]);
grid_face_set_dot(sf_ctx->g, d, i);
debug((" ... dot 0x%x (%d,%d) (was %2.2f,%2.2f)",
d, d->x, d->y, v_x(vs, i), v_y(vs, i)));
}
return 0;
}
#define PENROSE_TILESIZE 100
static void grid_size_penrose(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
int l = PENROSE_TILESIZE;
*tilesize = l;
*xextent = l * width;
*yextent = l * height;
}
static grid *grid_new_penrose(int width, int height, int which, const char *desc); /* forward reference */
static char *grid_new_desc_penrose(grid_type type, int width, int height, random_state *rs)
{
int tilesize = PENROSE_TILESIZE, startsz, depth, xoff, yoff, aoff;
double outer_radius;
int inner_radius;
char gd[255];
int which = (type == GRID_PENROSE_P2 ? PENROSE_P2 : PENROSE_P3);
grid *g;
while (1) {
/* We want to produce a random bit of penrose tiling, so we
* calculate a random offset (within the patch that penrose.c
* calculates for us) and an angle (multiple of 36) to rotate
* the patch. */
penrose_calculate_size(which, tilesize, width, height,
&outer_radius, &startsz, &depth);
/* Calculate radius of (circumcircle of) patch, subtract from
* radius calculated. */
inner_radius = (int)(outer_radius - sqrt(width*width + height*height));
/* Pick a random offset (the easy way: choose within outer
* square, discarding while it's outside the circle) */
do {
xoff = random_upto(rs, 2*inner_radius) - inner_radius;
yoff = random_upto(rs, 2*inner_radius) - inner_radius;
} while (sqrt(xoff*xoff+yoff*yoff) > inner_radius);
aoff = random_upto(rs, 360/36) * 36;
debug(("grid_desc: ts %d, %dx%d patch, orad %2.2f irad %d",
tilesize, width, height, outer_radius, inner_radius));
debug((" -> xoff %d yoff %d aoff %d", xoff, yoff, aoff));
sprintf(gd, "G%d,%d,%d", xoff, yoff, aoff);
/*
* Now test-generate our grid, to make sure it actually
* produces something.
*/
g = grid_new_penrose(width, height, which, gd);
if (g) {
grid_free(g);
break;
}
/* If not, go back to the top of this while loop and try again
* with a different random offset. */
}
return dupstr(gd);
}
static char *grid_validate_desc_penrose(grid_type type, int width, int height,
const char *desc)
{
int tilesize = PENROSE_TILESIZE, startsz, depth, xoff, yoff, aoff, inner_radius;
double outer_radius;
int which = (type == GRID_PENROSE_P2 ? PENROSE_P2 : PENROSE_P3);
grid *g;
if (!desc)
return "Missing grid description string.";
penrose_calculate_size(which, tilesize, width, height,
&outer_radius, &startsz, &depth);
inner_radius = (int)(outer_radius - sqrt(width*width + height*height));
if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &aoff) != 3)
return "Invalid format grid description string.";
if (sqrt(xoff*xoff + yoff*yoff) > inner_radius)
return "Patch offset out of bounds.";
if ((aoff % 36) != 0 || aoff < 0 || aoff >= 360)
return "Angle offset out of bounds.";
/*
* Test-generate to ensure these parameters don't end us up with
* no grid at all.
*/
g = grid_new_penrose(width, height, which, desc);
if (!g)
return "Patch coordinates do not identify a usable grid fragment";
grid_free(g);
return NULL;
}
/*
* We're asked for a grid of a particular size, and we generate enough
* of the tiling so we can be sure to have enough random grid from which
* to pick.
*/
static grid *grid_new_penrose(int width, int height, int which, const char *desc)
{
int max_faces, max_dots, tilesize = PENROSE_TILESIZE;
int xsz, ysz, xoff, yoff, aoff;
double rradius;
tree234 *points;
grid *g;
penrose_state ps;
setface_ctx sf_ctx;
penrose_calculate_size(which, tilesize, width, height,
&rradius, &ps.start_size, &ps.max_depth);
debug(("penrose: w%d h%d, tile size %d, start size %d, depth %d",
width, height, tilesize, ps.start_size, ps.max_depth));
ps.new_tile = set_faces;
ps.ctx = &sf_ctx;
max_faces = (width*3) * (height*3); /* somewhat paranoid... */
max_dots = max_faces * 4; /* ditto... */
g = grid_empty();
g->tilesize = tilesize;
g->faces = snewn(max_faces, grid_face);
g->dots = snewn(max_dots, grid_dot);
points = newtree234(grid_point_cmp_fn);
memset(&sf_ctx, 0, sizeof(sf_ctx));
sf_ctx.g = g;
sf_ctx.points = points;
if (desc != NULL) {
if (sscanf(desc, "G%d,%d,%d", &xoff, &yoff, &aoff) != 3)
assert(!"Invalid grid description.");
} else {
xoff = yoff = aoff = 0;
}
xsz = width * tilesize;
ysz = height * tilesize;
sf_ctx.xmin = xoff - xsz/2;
sf_ctx.xmax = xoff + xsz/2;
sf_ctx.ymin = yoff - ysz/2;
sf_ctx.ymax = yoff + ysz/2;
debug(("penrose: centre (%f, %f) xsz %f ysz %f",
0.0, 0.0, xsz, ysz));
debug(("penrose: x range (%f --> %f), y range (%f --> %f)",
sf_ctx.xmin, sf_ctx.xmax, sf_ctx.ymin, sf_ctx.ymax));
penrose(&ps, which, aoff);
freetree234(points);
assert(g->num_faces <= max_faces);
assert(g->num_dots <= max_dots);
debug(("penrose: %d faces total (equivalent to %d wide by %d high)",
g->num_faces, g->num_faces/height, g->num_faces/width));
/*
* Return NULL if we ended up with an empty grid, either because
* the initial generation was over too small a rectangle to
* encompass any face or because grid_trim_vigorously ended up
* removing absolutely everything.
*/
if (g->num_faces == 0 || g->num_dots == 0) {
grid_free(g);
return NULL;
}
grid_trim_vigorously(g);
if (g->num_faces == 0 || g->num_dots == 0) {
grid_free(g);
return NULL;
}
grid_make_consistent(g);
/*
* Centre the grid in its originally promised rectangle.
*/
g->lowest_x -= ((sf_ctx.xmax - sf_ctx.xmin) -
(g->highest_x - g->lowest_x)) / 2;
g->highest_x = g->lowest_x + (sf_ctx.xmax - sf_ctx.xmin);
g->lowest_y -= ((sf_ctx.ymax - sf_ctx.ymin) -
(g->highest_y - g->lowest_y)) / 2;
g->highest_y = g->lowest_y + (sf_ctx.ymax - sf_ctx.ymin);
return g;
}
static void grid_size_penrose_p2_kite(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
grid_size_penrose(width, height, tilesize, xextent, yextent);
}
static void grid_size_penrose_p3_thick(int width, int height,
int *tilesize, int *xextent, int *yextent)
{
grid_size_penrose(width, height, tilesize, xextent, yextent);
}
static grid *grid_new_penrose_p2_kite(int width, int height, const char *desc)
{
return grid_new_penrose(width, height, PENROSE_P2, desc);
}
static grid *grid_new_penrose_p3_thick(int width, int height, const char *desc)
{
return grid_new_penrose(width, height, PENROSE_P3, desc);
}
/* ----------- End of grid generators ------------- */
#define FNNEW(upper,lower) &grid_new_ ## lower,
#define FNSZ(upper,lower) &grid_size_ ## lower,
static grid *(*(grid_news[]))(int, int, const char*) = { GRIDGEN_LIST(FNNEW) };
static void(*(grid_sizes[]))(int, int, int*, int*, int*) = { GRIDGEN_LIST(FNSZ) };
char *grid_new_desc(grid_type type, int width, int height, random_state *rs)
{
if (type == GRID_PENROSE_P2 || type == GRID_PENROSE_P3) {
return grid_new_desc_penrose(type, width, height, rs);
} else if (type == GRID_TRIANGULAR) {
return dupstr("0"); /* up-to-date version of triangular grid */
} else {
return NULL;
}
}
char *grid_validate_desc(grid_type type, int width, int height,
const char *desc)
{
if (type == GRID_PENROSE_P2 || type == GRID_PENROSE_P3) {
return grid_validate_desc_penrose(type, width, height, desc);
} else if (type == GRID_TRIANGULAR) {
return grid_validate_desc_triangular(type, width, height, desc);
} else {
if (desc != NULL)
return "Grid description strings not used with this grid type";
return NULL;
}
}
grid *grid_new(grid_type type, int width, int height, const char *desc)
{
char *err = grid_validate_desc(type, width, height, desc);
if (err) assert(!"Invalid grid description.");
return grid_news[type](width, height, desc);
}
void grid_compute_size(grid_type type, int width, int height,
int *tilesize, int *xextent, int *yextent)
{
grid_sizes[type](width, height, tilesize, xextent, yextent);
}
/* ----------- End of grid helpers ------------- */
/* vim: set shiftwidth=4 tabstop=8: */