rockbox/apps/plugins/puzzles/benchmark.sh
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

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Executable file

#!/bin/sh
# Run every puzzle in benchmarking mode, and generate a file of raw
# data that benchmark.pl will format into a web page.
# If any arguments are provided, use those as the list of games to
# benchmark. Otherwise, read the full list from gamedesc.txt.
if test $# = 0; then
set -- $(cut -f1 -d: < gamedesc.txt)
fi
failures=false
for game in "$@"; do
# Use 'env -i' to suppress any environment variables that might
# change the preset list for a puzzle (e.g. user-defined extras)
presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
for preset in $presets; do
if ! env -i ./$game --test-solve --time-generation \
--generate 100 $preset;
then
echo "${game} ${preset} failed to generate" >&2
fi
done
done
if $failures; then exit 1; fi