034b6d5bfb
there are plenty more but these are the low hanging fruit Change-Id: I86d9f4f56e8cd9b381d1bf6a6679cd58c6a4004d
635 lines
18 KiB
C
635 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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*
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* Copyright (C) 2012 Jonathan Gordon
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* Copyright (C) 2012 Thomas Martitz
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* * Copyright (C) 2021 William Wilgus
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "inttypes.h"
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#include "config.h"
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#include "core_alloc.h"
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#include "filetypes.h"
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#include "lang.h"
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#include "language.h"
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#include "list.h"
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#include "plugin.h"
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#include "splash.h"
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/* Define LOGF_ENABLE to enable logf output in this file */
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//#define LOGF_ENABLE
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#include "logf.h"
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/*
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* Order for changing child states:
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* 1) expand folder (skip to 3 if empty, skip to 4 if cannot be opened)
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* 2) collapse and select
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* 3) unselect (skip to 1)
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* 4) do nothing
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*/
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enum child_state {
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EXPANDED,
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SELECTED,
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COLLAPSED,
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EACCESS,
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};
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struct child {
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char* name;
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struct folder *folder;
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enum child_state state;
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};
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struct folder {
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char *name;
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struct child *children;
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struct folder* previous;
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uint16_t children_count;
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uint16_t depth;
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};
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static char *buffer_front, *buffer_end;
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static struct
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{
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int32_t len; /* keeps count versus maxlen to give buffer full notification */
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uint32_t val; /* hash of all selected items */
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char buf[3];/* address used as identifier -- only \0 written to it */
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char maxlen_exceeded; /*0,1*/
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} hashed;
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static inline void get_hash(const char *key, uint32_t *hash, int len)
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{
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*hash = crc_32(key, len, *hash);
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}
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static char* folder_alloc(size_t size)
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{
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char* retval;
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/* 32-bit aligned */
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size = ALIGN_UP(size, 4);
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if (buffer_front + size > buffer_end)
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{
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return NULL;
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}
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retval = buffer_front;
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buffer_front += size;
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return retval;
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}
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static char* folder_alloc_from_end(size_t size)
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{
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if (buffer_end - size < buffer_front)
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{
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return NULL;
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}
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buffer_end -= size;
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return buffer_end;
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}
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#if 0
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/* returns the buffer size required to store the path + \0 */
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static int get_full_pathsz(struct folder *start)
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{
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int reql = 0;
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struct folder *next = start;
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do
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{
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reql += strlen(next->name) + 1;
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} while ((next = next->previous));
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if (start->name[0] != '/') reql--;
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if (--reql < 0) reql = 0;
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return reql;
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}
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#endif
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static size_t get_full_path(struct folder *start, char *dst, size_t dst_sz)
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{
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size_t pos = 0;
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struct folder *prev, *cur = NULL, *next = start;
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dst[0] = '\0'; /* for strlcat to do its thing */
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/* First traversal R->L mutate nodes->previous to point at child */
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while (next->previous != NULL) /* stop at the root */
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{
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#define PATHMUTATE() \
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({ \
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prev = cur; \
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cur = next; \
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next = cur->previous;\
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cur->previous = prev; \
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})
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PATHMUTATE();
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}
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/*swap the next and cur nodes to reverse direction */
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prev = next;
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next = cur;
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cur = prev;
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/* Second traversal L->R mutate nodes->previous to point back at parent
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* copy strings to buf as they go by */
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while (next != NULL)
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{
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PATHMUTATE();
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pos = strlcat(dst, cur->name, dst_sz);
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/* do not append slash to paths starting with slash */
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if (cur->name[0] != '/')
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pos = strlcat(dst, "/", dst_sz);
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}
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logf("get_full_path: (%d)[%s]", (int)pos, dst);
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return pos;
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#undef PATHMUTATE
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}
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/* support function for qsort() */
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static int compare(const void* p1, const void* p2)
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{
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struct child *left = (struct child*)p1;
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struct child *right = (struct child*)p2;
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return strcasecmp(left->name, right->name);
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}
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static struct folder* load_folder(struct folder* parent, char *folder)
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{
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DIR *dir;
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char fullpath[MAX_PATH];
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struct dirent *entry;
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int child_count = 0;
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char *first_child = NULL;
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size_t len = 0;
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struct folder* this = (struct folder*)folder_alloc(sizeof(struct folder));
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if (this == NULL)
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goto fail;
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if (parent)
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{
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len = get_full_path(parent, fullpath, sizeof(fullpath));
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if (len >= sizeof(fullpath))
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goto fail;
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}
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strlcpy(&fullpath[len], folder, sizeof(fullpath) - len);
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logf("load_folder: [%s]", fullpath);
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dir = opendir(fullpath);
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if (dir == NULL)
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goto fail;
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this->previous = parent;
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this->name = folder;
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this->children = NULL;
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this->children_count = 0;
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if (parent)
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this->depth = parent->depth + 1;
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while ((entry = readdir(dir))) {
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/* skip anything not a directory */
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if ((dir_get_info(dir, entry).attribute & ATTR_DIRECTORY) == 0) {
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continue;
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}
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/* skip . and .. */
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char *dn = entry->d_name;
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if ((dn[0] == '.') && (dn[1] == '\0' || (dn[1] == '.' && dn[2] == '\0')))
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continue;
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/* copy entry name to end of buffer, save pointer */
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len = strlen((char *)entry->d_name);
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char *name = folder_alloc_from_end(len+1); /*for NULL*/
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if (name == NULL)
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{
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closedir(dir);
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goto fail;
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}
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memcpy(name, (char *)entry->d_name, len+1);
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child_count++;
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first_child = name;
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}
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closedir(dir);
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/* now put the names in the array */
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this->children = (struct child*)folder_alloc(sizeof(struct child) * child_count);
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if (this->children == NULL)
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goto fail;
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while (child_count)
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{
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struct child *child = &this->children[this->children_count++];
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child->name = first_child;
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child->folder = NULL;
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child->state = COLLAPSED;
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while(*first_child++ != '\0'){};/* move to next name entry */
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child_count--;
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}
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qsort(this->children, this->children_count, sizeof(struct child), compare);
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return this;
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fail:
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return NULL;
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}
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struct folder* load_root(void)
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{
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static struct child root_child;
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/* reset the root for each call */
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root_child.name = "/";
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root_child.folder = NULL;
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root_child.state = COLLAPSED;
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static struct folder root = {
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.name = "",
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.children = &root_child,
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.children_count = 1,
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.depth = 0,
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.previous = NULL,
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};
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return &root;
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}
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static int count_items(struct folder *start)
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{
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int count = 0;
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int i;
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for (i=0; i<start->children_count; i++)
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{
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struct child *foo = &start->children[i];
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if (foo->state == EXPANDED)
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count += count_items(foo->folder);
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count++;
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}
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return count;
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}
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static struct child* find_index(struct folder *start, int index, struct folder **parent)
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{
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int i = 0;
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*parent = NULL;
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while (i < start->children_count)
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{
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struct child *foo = &start->children[i];
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if (i == index)
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{
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*parent = start;
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return foo;
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}
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i++;
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if (foo->state == EXPANDED)
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{
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struct child *bar = find_index(foo->folder, index - i, parent);
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if (bar)
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{
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return bar;
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}
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index -= count_items(foo->folder);
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}
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}
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return NULL;
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}
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static const char * folder_get_name(int selected_item, void * data,
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char * buffer, size_t buffer_len)
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{
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struct folder *root = (struct folder*)data;
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struct folder *parent;
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struct child *this = find_index(root, selected_item , &parent);
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char *buf = buffer;
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if ((int)buffer_len > parent->depth)
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{
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int i = parent->depth;
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while(--i > 0) /* don't indent the parent /folders */
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*buf++ = '\t';
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}
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*buf = '\0';
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strlcat(buffer, this->name, buffer_len);
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if (this->state == EACCESS)
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{ /* append error message to the entry if unaccessible */
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size_t len = strlcat(buffer, " ( ", buffer_len);
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if (buffer_len > len)
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{
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snprintf(&buffer[len], buffer_len - len, str(LANG_READ_FAILED), ")");
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}
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}
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return buffer;
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}
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static enum themable_icons folder_get_icon(int selected_item, void * data)
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{
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struct folder *root = (struct folder*)data;
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struct folder *parent;
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struct child *this = find_index(root, selected_item, &parent);
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switch (this->state)
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{
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case SELECTED:
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return Icon_Cursor;
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case COLLAPSED:
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return Icon_Folder;
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case EXPANDED:
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return Icon_Submenu;
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case EACCESS:
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return Icon_Questionmark;
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}
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return Icon_NOICON;
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}
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static int child_set_state_expand(struct child *this, struct folder *parent)
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{
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int newstate = EACCESS;
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if (this->folder == NULL)
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this->folder = load_folder(parent, this->name);
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if (this->folder != NULL)
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{
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if(this->folder->children_count == 0)
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newstate = SELECTED;
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else
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newstate = EXPANDED;
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}
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this->state = newstate;
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return newstate;
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}
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static int folder_action_callback(int action, struct gui_synclist *list)
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{
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struct folder *root = (struct folder*)list->data;
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struct folder *parent;
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struct child *this = find_index(root, list->selected_item, &parent), *child;
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int i;
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if (action == ACTION_STD_OK)
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{
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switch (this->state)
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{
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case EXPANDED:
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this->state = SELECTED;
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break;
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case SELECTED:
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this->state = COLLAPSED;
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break;
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case COLLAPSED:
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child_set_state_expand(this, parent);
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break;
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case EACCESS:
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/* cannot open, do nothing */
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return action;
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}
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action = ACTION_REDRAW;
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}
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else if (action == ACTION_STD_CONTEXT)
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{
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switch (this->state)
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{
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case EXPANDED:
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for (i = 0; i < this->folder->children_count; i++)
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{
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child = &this->folder->children[i];
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switch (child->state)
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{
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case SELECTED:
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case EXPANDED:
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child->state = COLLAPSED;
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break;
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case COLLAPSED:
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child->state = SELECTED;
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break;
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case EACCESS:
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break;
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}
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}
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break;
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case SELECTED:
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case COLLAPSED:
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if (child_set_state_expand(this, parent) != EACCESS)
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{
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for (i = 0; i < (this->folder->children_count); i++)
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{
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child = &this->folder->children[i];
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child->state = SELECTED;
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}
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}
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break;
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case EACCESS:
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/* cannot open, do nothing */
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return action;
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}
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action = ACTION_REDRAW;
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}
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if (action == ACTION_REDRAW)
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list->nb_items = count_items(root);
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return action;
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}
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static struct child* find_from_filename(const char* filename, struct folder *root)
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{
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if (!root)
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return NULL;
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const char *slash = strchr(filename, '/');
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struct child *this;
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/* filenames beginning with a / are specially treated as the
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* loop below can't handle them. they can only occur on the first,
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* and not recursive, calls to this function.*/
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if (filename[0] == '/') /* in the loop nothing starts with '/' */
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{
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logf("find_from_filename [%s]", filename);
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/* filename begins with /. in this case root must be the
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* top level folder */
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this = &root->children[0];
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if (filename[1] == '\0')
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{ /* filename == "/" */
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return this;
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}
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else /* filename == "/XXX/YYY". cascade down */
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goto cascade;
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}
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for (int i = 0; i < root->children_count; i++)
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{
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this = &root->children[i];
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/* when slash == NULL n will be really large but \0 stops the compare */
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if (strncasecmp(this->name, filename, slash - filename) == 0)
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{
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if (slash == NULL)
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{ /* filename == XXX */
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return this;
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}
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else
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goto cascade;
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}
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}
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return NULL;
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cascade:
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/* filename == XXX/YYY. cascade down */
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child_set_state_expand(this, root);
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while (slash[0] == '/') slash++; /* eat slashes */
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return find_from_filename(slash, this->folder);
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}
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static int select_paths(struct folder* root, const char* filenames)
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{
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/* Takes a list of filenames in a ':' delimited string
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splits filenames at the ':' character loads each into buffer
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selects each file in the folder list
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if last item or only item the rest of the string is copied to the buffer
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*End the last item WITHOUT the ':' character /.rockbox/eqs:/.rockbox/wps\0*
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*/
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char buf[MAX_PATH];
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const int buflen = sizeof(buf);
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const char *fnp = filenames;
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const char *lastfnp = fnp;
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const char *sstr;
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off_t len;
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while (fnp)
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{
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fnp = strchr(fnp, ':');
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if (fnp)
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{
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len = fnp - lastfnp;
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fnp++;
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}
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else /* no ':' get the rest of the string */
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len = strlen(lastfnp);
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sstr = lastfnp;
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lastfnp = fnp;
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if (len <= 0 || len + 1 >= buflen)
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continue;
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strlcpy(buf, sstr, len + 1);
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struct child *item = find_from_filename(buf, root);
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if (item)
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item->state = SELECTED;
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}
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return 0;
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}
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static void save_folders_r(struct folder *root, char* dst, size_t maxlen, size_t buflen)
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{
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size_t len;
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struct folder *curfolder;
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char* name;
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for (int i = 0; i < root->children_count; i++)
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{
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struct child *this = &root->children[i];
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if (this->state == SELECTED)
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{
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if (this->folder == NULL)
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{
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curfolder = root;
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name = this->name;
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logf("save_folders_r: this->name[%s]", name);
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}
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else
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{
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curfolder = this->folder->previous;
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name = this->folder->name;
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logf("save_folders_r: this->folder->name[%s]", name);
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}
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len = get_full_path(curfolder, buffer_front, buflen);
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if (len + 2 >= buflen)
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continue;
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len += snprintf(&buffer_front[len], buflen - len, "%s:", name);
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logf("save_folders_r: [%s]", buffer_front);
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if (dst != hashed.buf)
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{
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int dlen = strlen(dst);
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if (dlen + len >= maxlen)
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continue;
|
|
strlcpy(&dst[dlen], buffer_front, maxlen - dlen);
|
|
}
|
|
else
|
|
{
|
|
if (hashed.len + len >= maxlen)
|
|
{
|
|
hashed.maxlen_exceeded = 1;
|
|
continue;
|
|
}
|
|
get_hash(buffer_front, &hashed.val, len);
|
|
hashed.len += len;
|
|
}
|
|
}
|
|
else if (this->state == EXPANDED)
|
|
save_folders_r(this->folder, dst, maxlen, buflen);
|
|
}
|
|
}
|
|
|
|
static uint32_t save_folders(struct folder *root, char* dst, size_t maxlen)
|
|
{
|
|
hashed.len = 0;
|
|
hashed.val = 0;
|
|
hashed.maxlen_exceeded = 0;
|
|
size_t len = buffer_end - buffer_front;
|
|
dst[0] = '\0';
|
|
save_folders_r(root, dst, maxlen, len);
|
|
len = strlen(dst);
|
|
/* fix trailing ':' */
|
|
if (len > 1) dst[len-1] = '\0';
|
|
/*Notify - user will probably not see save dialog if nothing new got added*/
|
|
if (hashed.maxlen_exceeded > 0) splash(HZ *2, ID2P(LANG_SHOWDIR_BUFFER_FULL));
|
|
return hashed.val;
|
|
}
|
|
|
|
bool folder_select(char* setting, int setting_len)
|
|
{
|
|
struct folder *root;
|
|
struct simplelist_info info;
|
|
size_t buf_size;
|
|
|
|
buffer_front = plugin_get_buffer(&buf_size);
|
|
buffer_end = buffer_front + buf_size;
|
|
logf("%d bytes free", (int)(buffer_end - buffer_front));
|
|
root = load_root();
|
|
|
|
logf("folders in: %s", setting);
|
|
/* Load previous selection(s) */
|
|
select_paths(root, setting);
|
|
/* get current hash to check for changes later */
|
|
uint32_t hash = save_folders(root, hashed.buf, setting_len);
|
|
simplelist_info_init(&info, str(LANG_SELECT_FOLDER),
|
|
count_items(root), root);
|
|
info.get_name = folder_get_name;
|
|
info.action_callback = folder_action_callback;
|
|
info.get_icon = folder_get_icon;
|
|
simplelist_show_list(&info);
|
|
logf("%d bytes free", (int)(buffer_end - buffer_front));
|
|
/* done editing. check for changes */
|
|
if (hash != save_folders(root, hashed.buf, setting_len))
|
|
{ /* prompt for saving changes and commit if yes */
|
|
if (yesno_pop(ID2P(LANG_SAVE_CHANGES)))
|
|
{
|
|
save_folders(root, setting, setting_len);
|
|
settings_save();
|
|
logf("folders out: %s", setting);
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|