rockbox/apps/gui/folder_select.c
William Wilgus 034b6d5bfb Remove some shadowed variables identified by -Wshadow
there are plenty more but these are the low hanging fruit

Change-Id: I86d9f4f56e8cd9b381d1bf6a6679cd58c6a4004d
2022-11-14 09:01:43 -05:00

635 lines
18 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2012 Jonathan Gordon
* Copyright (C) 2012 Thomas Martitz
* * Copyright (C) 2021 William Wilgus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "inttypes.h"
#include "config.h"
#include "core_alloc.h"
#include "filetypes.h"
#include "lang.h"
#include "language.h"
#include "list.h"
#include "plugin.h"
#include "splash.h"
/* Define LOGF_ENABLE to enable logf output in this file */
//#define LOGF_ENABLE
#include "logf.h"
/*
* Order for changing child states:
* 1) expand folder (skip to 3 if empty, skip to 4 if cannot be opened)
* 2) collapse and select
* 3) unselect (skip to 1)
* 4) do nothing
*/
enum child_state {
EXPANDED,
SELECTED,
COLLAPSED,
EACCESS,
};
struct child {
char* name;
struct folder *folder;
enum child_state state;
};
struct folder {
char *name;
struct child *children;
struct folder* previous;
uint16_t children_count;
uint16_t depth;
};
static char *buffer_front, *buffer_end;
static struct
{
int32_t len; /* keeps count versus maxlen to give buffer full notification */
uint32_t val; /* hash of all selected items */
char buf[3];/* address used as identifier -- only \0 written to it */
char maxlen_exceeded; /*0,1*/
} hashed;
static inline void get_hash(const char *key, uint32_t *hash, int len)
{
*hash = crc_32(key, len, *hash);
}
static char* folder_alloc(size_t size)
{
char* retval;
/* 32-bit aligned */
size = ALIGN_UP(size, 4);
if (buffer_front + size > buffer_end)
{
return NULL;
}
retval = buffer_front;
buffer_front += size;
return retval;
}
static char* folder_alloc_from_end(size_t size)
{
if (buffer_end - size < buffer_front)
{
return NULL;
}
buffer_end -= size;
return buffer_end;
}
#if 0
/* returns the buffer size required to store the path + \0 */
static int get_full_pathsz(struct folder *start)
{
int reql = 0;
struct folder *next = start;
do
{
reql += strlen(next->name) + 1;
} while ((next = next->previous));
if (start->name[0] != '/') reql--;
if (--reql < 0) reql = 0;
return reql;
}
#endif
static size_t get_full_path(struct folder *start, char *dst, size_t dst_sz)
{
size_t pos = 0;
struct folder *prev, *cur = NULL, *next = start;
dst[0] = '\0'; /* for strlcat to do its thing */
/* First traversal R->L mutate nodes->previous to point at child */
while (next->previous != NULL) /* stop at the root */
{
#define PATHMUTATE() \
({ \
prev = cur; \
cur = next; \
next = cur->previous;\
cur->previous = prev; \
})
PATHMUTATE();
}
/*swap the next and cur nodes to reverse direction */
prev = next;
next = cur;
cur = prev;
/* Second traversal L->R mutate nodes->previous to point back at parent
* copy strings to buf as they go by */
while (next != NULL)
{
PATHMUTATE();
pos = strlcat(dst, cur->name, dst_sz);
/* do not append slash to paths starting with slash */
if (cur->name[0] != '/')
pos = strlcat(dst, "/", dst_sz);
}
logf("get_full_path: (%d)[%s]", (int)pos, dst);
return pos;
#undef PATHMUTATE
}
/* support function for qsort() */
static int compare(const void* p1, const void* p2)
{
struct child *left = (struct child*)p1;
struct child *right = (struct child*)p2;
return strcasecmp(left->name, right->name);
}
static struct folder* load_folder(struct folder* parent, char *folder)
{
DIR *dir;
char fullpath[MAX_PATH];
struct dirent *entry;
int child_count = 0;
char *first_child = NULL;
size_t len = 0;
struct folder* this = (struct folder*)folder_alloc(sizeof(struct folder));
if (this == NULL)
goto fail;
if (parent)
{
len = get_full_path(parent, fullpath, sizeof(fullpath));
if (len >= sizeof(fullpath))
goto fail;
}
strlcpy(&fullpath[len], folder, sizeof(fullpath) - len);
logf("load_folder: [%s]", fullpath);
dir = opendir(fullpath);
if (dir == NULL)
goto fail;
this->previous = parent;
this->name = folder;
this->children = NULL;
this->children_count = 0;
if (parent)
this->depth = parent->depth + 1;
while ((entry = readdir(dir))) {
/* skip anything not a directory */
if ((dir_get_info(dir, entry).attribute & ATTR_DIRECTORY) == 0) {
continue;
}
/* skip . and .. */
char *dn = entry->d_name;
if ((dn[0] == '.') && (dn[1] == '\0' || (dn[1] == '.' && dn[2] == '\0')))
continue;
/* copy entry name to end of buffer, save pointer */
len = strlen((char *)entry->d_name);
char *name = folder_alloc_from_end(len+1); /*for NULL*/
if (name == NULL)
{
closedir(dir);
goto fail;
}
memcpy(name, (char *)entry->d_name, len+1);
child_count++;
first_child = name;
}
closedir(dir);
/* now put the names in the array */
this->children = (struct child*)folder_alloc(sizeof(struct child) * child_count);
if (this->children == NULL)
goto fail;
while (child_count)
{
struct child *child = &this->children[this->children_count++];
child->name = first_child;
child->folder = NULL;
child->state = COLLAPSED;
while(*first_child++ != '\0'){};/* move to next name entry */
child_count--;
}
qsort(this->children, this->children_count, sizeof(struct child), compare);
return this;
fail:
return NULL;
}
struct folder* load_root(void)
{
static struct child root_child;
/* reset the root for each call */
root_child.name = "/";
root_child.folder = NULL;
root_child.state = COLLAPSED;
static struct folder root = {
.name = "",
.children = &root_child,
.children_count = 1,
.depth = 0,
.previous = NULL,
};
return &root;
}
static int count_items(struct folder *start)
{
int count = 0;
int i;
for (i=0; i<start->children_count; i++)
{
struct child *foo = &start->children[i];
if (foo->state == EXPANDED)
count += count_items(foo->folder);
count++;
}
return count;
}
static struct child* find_index(struct folder *start, int index, struct folder **parent)
{
int i = 0;
*parent = NULL;
while (i < start->children_count)
{
struct child *foo = &start->children[i];
if (i == index)
{
*parent = start;
return foo;
}
i++;
if (foo->state == EXPANDED)
{
struct child *bar = find_index(foo->folder, index - i, parent);
if (bar)
{
return bar;
}
index -= count_items(foo->folder);
}
}
return NULL;
}
static const char * folder_get_name(int selected_item, void * data,
char * buffer, size_t buffer_len)
{
struct folder *root = (struct folder*)data;
struct folder *parent;
struct child *this = find_index(root, selected_item , &parent);
char *buf = buffer;
if ((int)buffer_len > parent->depth)
{
int i = parent->depth;
while(--i > 0) /* don't indent the parent /folders */
*buf++ = '\t';
}
*buf = '\0';
strlcat(buffer, this->name, buffer_len);
if (this->state == EACCESS)
{ /* append error message to the entry if unaccessible */
size_t len = strlcat(buffer, " ( ", buffer_len);
if (buffer_len > len)
{
snprintf(&buffer[len], buffer_len - len, str(LANG_READ_FAILED), ")");
}
}
return buffer;
}
static enum themable_icons folder_get_icon(int selected_item, void * data)
{
struct folder *root = (struct folder*)data;
struct folder *parent;
struct child *this = find_index(root, selected_item, &parent);
switch (this->state)
{
case SELECTED:
return Icon_Cursor;
case COLLAPSED:
return Icon_Folder;
case EXPANDED:
return Icon_Submenu;
case EACCESS:
return Icon_Questionmark;
}
return Icon_NOICON;
}
static int child_set_state_expand(struct child *this, struct folder *parent)
{
int newstate = EACCESS;
if (this->folder == NULL)
this->folder = load_folder(parent, this->name);
if (this->folder != NULL)
{
if(this->folder->children_count == 0)
newstate = SELECTED;
else
newstate = EXPANDED;
}
this->state = newstate;
return newstate;
}
static int folder_action_callback(int action, struct gui_synclist *list)
{
struct folder *root = (struct folder*)list->data;
struct folder *parent;
struct child *this = find_index(root, list->selected_item, &parent), *child;
int i;
if (action == ACTION_STD_OK)
{
switch (this->state)
{
case EXPANDED:
this->state = SELECTED;
break;
case SELECTED:
this->state = COLLAPSED;
break;
case COLLAPSED:
child_set_state_expand(this, parent);
break;
case EACCESS:
/* cannot open, do nothing */
return action;
}
action = ACTION_REDRAW;
}
else if (action == ACTION_STD_CONTEXT)
{
switch (this->state)
{
case EXPANDED:
for (i = 0; i < this->folder->children_count; i++)
{
child = &this->folder->children[i];
switch (child->state)
{
case SELECTED:
case EXPANDED:
child->state = COLLAPSED;
break;
case COLLAPSED:
child->state = SELECTED;
break;
case EACCESS:
break;
}
}
break;
case SELECTED:
case COLLAPSED:
if (child_set_state_expand(this, parent) != EACCESS)
{
for (i = 0; i < (this->folder->children_count); i++)
{
child = &this->folder->children[i];
child->state = SELECTED;
}
}
break;
case EACCESS:
/* cannot open, do nothing */
return action;
}
action = ACTION_REDRAW;
}
if (action == ACTION_REDRAW)
list->nb_items = count_items(root);
return action;
}
static struct child* find_from_filename(const char* filename, struct folder *root)
{
if (!root)
return NULL;
const char *slash = strchr(filename, '/');
struct child *this;
/* filenames beginning with a / are specially treated as the
* loop below can't handle them. they can only occur on the first,
* and not recursive, calls to this function.*/
if (filename[0] == '/') /* in the loop nothing starts with '/' */
{
logf("find_from_filename [%s]", filename);
/* filename begins with /. in this case root must be the
* top level folder */
this = &root->children[0];
if (filename[1] == '\0')
{ /* filename == "/" */
return this;
}
else /* filename == "/XXX/YYY". cascade down */
goto cascade;
}
for (int i = 0; i < root->children_count; i++)
{
this = &root->children[i];
/* when slash == NULL n will be really large but \0 stops the compare */
if (strncasecmp(this->name, filename, slash - filename) == 0)
{
if (slash == NULL)
{ /* filename == XXX */
return this;
}
else
goto cascade;
}
}
return NULL;
cascade:
/* filename == XXX/YYY. cascade down */
child_set_state_expand(this, root);
while (slash[0] == '/') slash++; /* eat slashes */
return find_from_filename(slash, this->folder);
}
static int select_paths(struct folder* root, const char* filenames)
{
/* Takes a list of filenames in a ':' delimited string
splits filenames at the ':' character loads each into buffer
selects each file in the folder list
if last item or only item the rest of the string is copied to the buffer
*End the last item WITHOUT the ':' character /.rockbox/eqs:/.rockbox/wps\0*
*/
char buf[MAX_PATH];
const int buflen = sizeof(buf);
const char *fnp = filenames;
const char *lastfnp = fnp;
const char *sstr;
off_t len;
while (fnp)
{
fnp = strchr(fnp, ':');
if (fnp)
{
len = fnp - lastfnp;
fnp++;
}
else /* no ':' get the rest of the string */
len = strlen(lastfnp);
sstr = lastfnp;
lastfnp = fnp;
if (len <= 0 || len + 1 >= buflen)
continue;
strlcpy(buf, sstr, len + 1);
struct child *item = find_from_filename(buf, root);
if (item)
item->state = SELECTED;
}
return 0;
}
static void save_folders_r(struct folder *root, char* dst, size_t maxlen, size_t buflen)
{
size_t len;
struct folder *curfolder;
char* name;
for (int i = 0; i < root->children_count; i++)
{
struct child *this = &root->children[i];
if (this->state == SELECTED)
{
if (this->folder == NULL)
{
curfolder = root;
name = this->name;
logf("save_folders_r: this->name[%s]", name);
}
else
{
curfolder = this->folder->previous;
name = this->folder->name;
logf("save_folders_r: this->folder->name[%s]", name);
}
len = get_full_path(curfolder, buffer_front, buflen);
if (len + 2 >= buflen)
continue;
len += snprintf(&buffer_front[len], buflen - len, "%s:", name);
logf("save_folders_r: [%s]", buffer_front);
if (dst != hashed.buf)
{
int dlen = strlen(dst);
if (dlen + len >= maxlen)
continue;
strlcpy(&dst[dlen], buffer_front, maxlen - dlen);
}
else
{
if (hashed.len + len >= maxlen)
{
hashed.maxlen_exceeded = 1;
continue;
}
get_hash(buffer_front, &hashed.val, len);
hashed.len += len;
}
}
else if (this->state == EXPANDED)
save_folders_r(this->folder, dst, maxlen, buflen);
}
}
static uint32_t save_folders(struct folder *root, char* dst, size_t maxlen)
{
hashed.len = 0;
hashed.val = 0;
hashed.maxlen_exceeded = 0;
size_t len = buffer_end - buffer_front;
dst[0] = '\0';
save_folders_r(root, dst, maxlen, len);
len = strlen(dst);
/* fix trailing ':' */
if (len > 1) dst[len-1] = '\0';
/*Notify - user will probably not see save dialog if nothing new got added*/
if (hashed.maxlen_exceeded > 0) splash(HZ *2, ID2P(LANG_SHOWDIR_BUFFER_FULL));
return hashed.val;
}
bool folder_select(char* setting, int setting_len)
{
struct folder *root;
struct simplelist_info info;
size_t buf_size;
buffer_front = plugin_get_buffer(&buf_size);
buffer_end = buffer_front + buf_size;
logf("%d bytes free", (int)(buffer_end - buffer_front));
root = load_root();
logf("folders in: %s", setting);
/* Load previous selection(s) */
select_paths(root, setting);
/* get current hash to check for changes later */
uint32_t hash = save_folders(root, hashed.buf, setting_len);
simplelist_info_init(&info, str(LANG_SELECT_FOLDER),
count_items(root), root);
info.get_name = folder_get_name;
info.action_callback = folder_action_callback;
info.get_icon = folder_get_icon;
simplelist_show_list(&info);
logf("%d bytes free", (int)(buffer_end - buffer_front));
/* done editing. check for changes */
if (hash != save_folders(root, hashed.buf, setting_len))
{ /* prompt for saving changes and commit if yes */
if (yesno_pop(ID2P(LANG_SAVE_CHANGES)))
{
save_folders(root, setting, setting_len);
settings_save();
logf("folders out: %s", setting);
return true;
}
}
return false;
}