rockbox/firmware/target/hosted/sdl/buttonmap.h
Thomas Martitz 31b5c471ae Rockbox as an application: Add an 320x240 SDL application target.
It still works mostly like the simulator. There's also some minor left overs from the sim, but it does not define SIMULATOR.
It installs into the current (build) dir, and you need to run it with '--root .' (because it looks for ./.rockbox and not ./simdisk/rockbox) as options. That's one of the few kludges left that should be resolved soon'ish.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27310 a1c6a512-1295-4272-9138-f99709370657
2010-07-06 15:11:56 +00:00

43 lines
1.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2010 by Fred Bauer
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef __BUTTONMAP_H__
#define __BUTTONMAP_H__
/* Button maps: simulated key, x, y, radius, name */
/* Run sim with --mapping to get coordinates */
/* or --debugbuttons to check */
/* The First matching button is returned */
struct button_map {
int button, x, y, radius;
char *description;
};
extern struct button_map bm[];
int xy2button( int x, int y);
/* for the sim, these function is implemented in uisimulator/buttonmap/ *.c */
int key_to_button(int keyboard_button);
#ifdef HAVE_TOUCHSCREEN
int key_to_touch(int keyboard_button, unsigned int mouse_coords);
#endif
#endif /* __BUTTONMAP_H__ */