rockbox/firmware/target/arm/s3c2440/app.lds
Boris Gjenero ca9111ef64 Add KEEP() around vectors in linker scripts.
Vectors are needed by the CPU, but they don't need to be accessed by Rockbox.
Without the KEEP(), they can be removed when liking with --gc-sections, 
creating a broken binary without any warnings. This tells the linker to not
remove them. It should enable use of --gc-sections for all targets. When not
using --gc-sections, this does not change the binary.


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31351 a1c6a512-1295-4272-9138-f99709370657
2011-12-18 06:43:08 +00:00

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Text

#include "config.h"
ENTRY(start)
OUTPUT_FORMAT(elf32-littlearm)
OUTPUT_ARCH(arm)
STARTUP(target/arm/s3c2440/crt0.o)
#define PLUGINSIZE PLUGIN_BUFFER_SIZE
#define CODECSIZE CODEC_SIZE
#include "cpu.h"
#define DRAMSIZE (MEMORYSIZE * 0x100000) - PLUGINSIZE - CODECSIZE - LCD_BUFFER_SIZE - TTB_SIZE
#define DRAMORIG 0x00000000
/* End of the audio buffer, where the codec buffer starts */
#define ENDAUDIOADDR (DRAMORIG + DRAMSIZE)
/* Where the codec buffer ends, and the plugin buffer starts */
#define ENDADDR (ENDAUDIOADDR + CODECSIZE)
MEMORY
{
DRAM : ORIGIN = DRAMORIG, LENGTH = DRAMSIZE
}
SECTIONS
{
/* This nice little hack is to trick ROLO into loading in a certain place
* CRT0.s takes care of making sure the code is where it needs to be
*/
loadaddress = 0x31000000;
.vectors DRAMORIG :
{
_vectorstart = .;
KEEP(*(.vectors*));
*(.init.text)
. = ALIGN(0x4);
} > DRAM
.text :
{
_textstart = .;
*(.text*)
*(.icode*)
*(.glue_7)
*(.glue_7t)
. = ALIGN(0x4);
} > DRAM
_textcopy = LOADADDR(.text);
.rodata :
{
*(.rodata*)
*(.irodata*)
. = ALIGN(0x4);
} > DRAM
.data :
{
*(.data*)
*(.idata*)
. = ALIGN(0x4);
} > DRAM
/DISCARD/ :
{
*(.eh_frame)
}
_initdata_end =.;
.stack (NOLOAD) :
{
*(.stack)
stackbegin = .;
. += 0x2000;
stackend = .;
} > DRAM
.bss (NOLOAD) :
{
_edata = .;
*(.bss*)
*(.ibss*)
*(COMMON)
. = ALIGN(0x4);
_end = .;
} > DRAM
.audiobuf (NOLOAD) :
{
. = ALIGN(4);
_audiobuffer = .;
audiobuffer = .;
} > DRAM
.audiobufend ENDAUDIOADDR (NOLOAD) :
{
audiobufend = .;
_audiobufend = .;
} > DRAM
.codec ENDAUDIOADDR (NOLOAD) :
{
codecbuf = .;
_codecbuf = .;
}
.plugin ENDADDR (NOLOAD) :
{
_pluginbuf = .;
pluginbuf = .;
}
}