rockbox/apps/plugins/mosaique.c
Christian Soffke faa2cb9942 plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
2022-12-29 04:39:22 +01:00

138 lines
3.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 Itai Shaked
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
**************************************************************************/
#include "plugin.h"
#include "lib/mylcd.h"
#include "lib/pluginlib_actions.h"
#define GFX_X (LCD_WIDTH/2-1)
#define GFX_Y (LCD_HEIGHT/2-1)
#if LCD_WIDTH != LCD_HEIGHT
#define GFX_WIDTH GFX_X
#define GFX_HEIGHT GFX_Y
#else
#define GFX_WIDTH GFX_X
#define GFX_HEIGHT (4*GFX_Y/5)
#endif
/* this set the context to use with PLA */
static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
#define MOSAIQUE_QUIT PLA_EXIT
#define MOSAIQUE_SPEED PLA_RIGHT
#define MOSAIQUE_RESTART PLA_SELECT
#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define MOSAIQUE_QUIT2 PLA_UP
#else
#define MOSAIQUE_QUIT2 PLA_CANCEL
#endif
enum plugin_status plugin_start(const void* parameter)
{
int button;
int timer = 10;
int x=0;
int y=0;
int sx = 3;
int sy = 3;
(void)parameter;
mylcd_clear_display();
mylcd_set_drawmode(DRMODE_COMPLEMENT);
while (1) {
x+=sx;
if (x>GFX_WIDTH)
{
x = 2*GFX_WIDTH-x;
sx=-sx;
}
if (x<0)
{
x = -x;
sx = -sx;
}
y+=sy;
if (y>GFX_HEIGHT)
{
y = 2*GFX_HEIGHT-y;
sy=-sy;
}
if (y<0)
{
y = -y;
sy = -sy;
}
mylcd_fillrect(GFX_X-x, GFX_Y-y, 2*x+1, 1);
mylcd_fillrect(GFX_X-x, GFX_Y+y, 2*x+1, 1);
mylcd_fillrect(GFX_X-x, GFX_Y-y+1, 1, 2*y-1);
mylcd_fillrect(GFX_X+x, GFX_Y-y+1, 1, 2*y-1);
mylcd_update();
rb->sleep(HZ/timer);
/*We get button from PLA this way */
button = pluginlib_getaction(TIMEOUT_NOBLOCK, plugin_contexts,
ARRAYLEN(plugin_contexts));
switch (button)
{
#ifdef MOSAIQUE_RC_QUIT
case MOSAIQUE_RC_QUIT:
#endif
case MOSAIQUE_QUIT:
case MOSAIQUE_QUIT2:
mylcd_set_drawmode(DRMODE_SOLID);
return PLUGIN_OK;
case MOSAIQUE_SPEED:
timer = timer+5;
if (timer>20)
timer=5;
break;
case MOSAIQUE_RESTART:
sx = rb->rand() % (GFX_HEIGHT/2) + 1;
sy = rb->rand() % (GFX_HEIGHT/2) + 1;
x=0;
y=0;
mylcd_clear_display();
break;
default:
if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
{
mylcd_set_drawmode(DRMODE_SOLID);
return PLUGIN_USB_CONNECTED;
}
break;
}
}
}