faa2cb9942
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
138 lines
3.6 KiB
C
138 lines
3.6 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Itai Shaked
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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**************************************************************************/
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#include "plugin.h"
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#include "lib/mylcd.h"
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#include "lib/pluginlib_actions.h"
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#define GFX_X (LCD_WIDTH/2-1)
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#define GFX_Y (LCD_HEIGHT/2-1)
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#if LCD_WIDTH != LCD_HEIGHT
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#define GFX_WIDTH GFX_X
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#define GFX_HEIGHT GFX_Y
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#else
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#define GFX_WIDTH GFX_X
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#define GFX_HEIGHT (4*GFX_Y/5)
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#endif
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/* this set the context to use with PLA */
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static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
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#define MOSAIQUE_QUIT PLA_EXIT
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#define MOSAIQUE_SPEED PLA_RIGHT
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#define MOSAIQUE_RESTART PLA_SELECT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define MOSAIQUE_QUIT2 PLA_UP
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#else
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#define MOSAIQUE_QUIT2 PLA_CANCEL
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#endif
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enum plugin_status plugin_start(const void* parameter)
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{
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int button;
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int timer = 10;
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int x=0;
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int y=0;
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int sx = 3;
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int sy = 3;
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(void)parameter;
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mylcd_clear_display();
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mylcd_set_drawmode(DRMODE_COMPLEMENT);
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while (1) {
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x+=sx;
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if (x>GFX_WIDTH)
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{
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x = 2*GFX_WIDTH-x;
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sx=-sx;
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}
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if (x<0)
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{
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x = -x;
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sx = -sx;
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}
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y+=sy;
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if (y>GFX_HEIGHT)
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{
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y = 2*GFX_HEIGHT-y;
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sy=-sy;
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}
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if (y<0)
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{
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y = -y;
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sy = -sy;
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}
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mylcd_fillrect(GFX_X-x, GFX_Y-y, 2*x+1, 1);
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mylcd_fillrect(GFX_X-x, GFX_Y+y, 2*x+1, 1);
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mylcd_fillrect(GFX_X-x, GFX_Y-y+1, 1, 2*y-1);
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mylcd_fillrect(GFX_X+x, GFX_Y-y+1, 1, 2*y-1);
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mylcd_update();
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rb->sleep(HZ/timer);
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/*We get button from PLA this way */
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button = pluginlib_getaction(TIMEOUT_NOBLOCK, plugin_contexts,
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ARRAYLEN(plugin_contexts));
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switch (button)
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{
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#ifdef MOSAIQUE_RC_QUIT
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case MOSAIQUE_RC_QUIT:
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#endif
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case MOSAIQUE_QUIT:
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case MOSAIQUE_QUIT2:
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mylcd_set_drawmode(DRMODE_SOLID);
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return PLUGIN_OK;
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case MOSAIQUE_SPEED:
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timer = timer+5;
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if (timer>20)
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timer=5;
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break;
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case MOSAIQUE_RESTART:
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sx = rb->rand() % (GFX_HEIGHT/2) + 1;
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sy = rb->rand() % (GFX_HEIGHT/2) + 1;
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x=0;
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y=0;
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mylcd_clear_display();
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break;
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default:
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
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{
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mylcd_set_drawmode(DRMODE_SOLID);
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return PLUGIN_USB_CONNECTED;
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}
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break;
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}
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}
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}
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