rockbox/apps/plugins/helloworld.lua
Maurus Cuelenaere 408213f263 Helloworld.lua: fix file_put_contents depending on a wrong return value of io.write + use a cleaner version of if(file == nil) (thanks to Christophe Gragnic)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21731 a1c6a512-1295-4272-9138-f99709370657
2009-07-08 21:05:56 +00:00

158 lines
5.2 KiB
Lua

--[[
__________ __ ___.
Open \______ \ ____ ____ | | _\_ |__ _______ ___
Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
\/ \/ \/ \/ \/
$Id$
Example Lua script
Copyright (C) 2009 by Maurus Cuelenaere
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
KIND, either express or implied.
]]--
require("actions") -- Contains rb.actions & rb.contexts
--require("buttons") -- Contains rb.buttons; not needed in this example
-- Example function which splashes a message for x seconds
function sayhello(seconds)
local message = string.format("Hello world from LUA for %d seconds", seconds)
rb.splash(seconds * rb.HZ, message)
end
-- Helper function which draws a (transparent) image at the center of the screen
function draw_image(img)
local x, y = (rb.LCD_WIDTH - img:width()) / 2, (rb.LCD_HEIGHT - img:height()) / 2
local func = rb.lcd_bitmap_transparent_part
or rb.lcd_bitmap_part -- Fallback version for grayscale targets
or rb.lcd_mono_bitmap_part -- Fallback version for mono targets
func(img, 0, 0, img:width(), x, y, img:width(), img:height())
rb.lcd_update()
end
-- Helper function that acts like a normal printf() would do
local line = 0
function printf(...)
local msg = string.format(...)
local res, w, h = rb.font_getstringsize(msg, rb.FONT_UI)
if(w >= rb.LCD_WIDTH) then
rb.lcd_puts_scroll(0, line, msg)
else
rb.lcd_puts(0, line, msg)
end
rb.lcd_update()
line = line + 1
if(h * line >= rb.LCD_HEIGHT) then
line = 0
end
end
-- Helper function which reads the contents of a file
function file_get_contents(filename)
local file = io.open(filename, "r")
if not file then
return nil
end
local contents = file:read("*all") -- See Lua manual for more information
file:close() -- GC takes care of this if you would've forgotten it
return contents
end
-- Helper function which saves contents to a file
function file_put_contents(filename, contents)
local file = io.open(filename, "w+") -- See Lua manual for more information
if not file then
return false
end
local ret = file:write(contents) == true
file:close() -- GC takes care of this if you would've forgotten it
return ret
end
-- Clear the screen
rb.lcd_clear_display()
-- Draw an X on the screen
rb.lcd_drawline(0, 0, rb.LCD_WIDTH, rb.LCD_HEIGHT)
rb.lcd_drawline(rb.LCD_WIDTH, 0, 0, rb.LCD_HEIGHT)
if(rb.lcd_rgbpack ~= nil) then -- Only do this when we're on a color target, i.e. when LCD_RGBPACK is available
local rectangle = rb.new_image(10, 15) -- Create a new image with width 10 and height 15
for i=1, 10 do
for j=1, 15 do
rectangle:set(i, j, rb.lcd_rgbpack(200, i*20, j*20)) -- Set the pixel at position i, j to the specified color
end
end
-- rb.lcd_bitmap_part(src, src_x, src_y, stride, x, y, width, height)
rb.lcd_bitmap_part(rectangle, 0, 0, 10, rb.LCD_WIDTH/2-5, rb.LCD_HEIGHT/10-1, 10, 10) -- Draws our rectangle at the top-center of the screen
end
-- Load a BMP file in the variable backdrop
local backdrop = rb.read_bmp_file("/.rockbox/icons/tango_small_viewers.bmp") -- This image should always be present...
or rb.read_bmp_file("/.rockbox/icons/tango_small_viewers_mono.bmp") -- ... if not, try using the mono version...
or rb.read_bmp_file("/.rockbox/icons/viewers.bmp") -- ... or try using the builtin version
-- Draws the image using our own draw_image() function; see up
draw_image(backdrop)
-- Flush the contents from the framebuffer to the LCD
rb.lcd_update()
-- Sleep for 2 seconds
local seconds = 2
rb.sleep(seconds * rb.HZ) -- rb.HZ equals to the amount of ticks that fit in 1 second
-- Call the function sayhello() with arguments seconds
sayhello(seconds)
-- Clear display
rb.lcd_clear_display()
-- Construct a pathname using the current path and a file name
local pathname = rb.current_path() .. "test.txt"
-- Put the string 'Hello from Lua!' in pathname
file_put_contents(pathname, "Hello from Lua!")
-- Splash the contents of pathname
printf(file_get_contents(pathname))
line = line + 1 -- Add empty line
-- Some examples of how bitlib works
printf("1 | 2 = %d <> 7 & 3 = %d", bit.bor(1, 2), bit.band(7, 3))
printf("~8 = %d <> 5 ^ 1 = %d", bit.bnot(8), bit.bxor(5, 1))
line = line + 1 -- Add empty line
-- Display some long lines
for i=0, 4 do
printf("This is a %slong line!", string.rep("very very very ", i))
rb.yield() -- Always try to yield to give other threads some breathing space!
end
-- Loop until the user exits the program
repeat
local action = rb.get_action(rb.contexts.CONTEXT_STD, rb.HZ)
until action == rb.actions.ACTION_STD_CANCEL
-- For a reference list of all functions available, see apps/plugins/lua/rocklib.c (and apps/plugin.h)