rockbox/apps/plugins/doom/Changelog
Dave Chapman 47f4a458d6 Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
2006-03-28 15:44:01 +00:00

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Changelog:
Fixed Nightmare mode
Fixed end game
Fixed quit crash
Added more prboom rendering code -> speedup
expanded rendering code -> speedup
Rewrote lowquality renderer and moved option to loader -> adds 1 fps to speed
Changed Default Keys:
DOOM PLAYER
------ ------
UP REC
DOWN DOWN
LEFT LEFT
RIGHT RIGHT
SHOOT MODE
OPEN DOWN
ESC ON
ENTER SELECT
WEAPON OFF
Menu Keys now work independent of ingame keys
All code reformatted and warnings reduced (only 6 now)
New Menu code to select options and Base game
doom shareware doom1.wad
doom registered doom.wad
doom retail (ultimate doom) doomu.wad
doom 2 doom2.wad
plutonia plutonia.wad
tnt tnt.wad
Doom directory is now /games/doom/
Disabled mouse calls -> speedup
Finally have the right timer. -> run is actually usable now
Added a timedemo option for speed testing, only runs with doom shareware,
Ultimate doom, or registered doom saves timedemo information in /games/doom/timedemo.txt
Merged Paul's Ipod changes, hopefully it works now
Added addon code so that additional wadfiles can be added to the startup.
# Version 0.8
Extended the addon code to automatically search for wads in /games/doom/addons/
Changed the memory allocation to use doom's block allocator exclusively this can
be used in other plugins that need malloc, realloc, and calloc (include z_zone.c, z_zone.h)
Included linuxstb's code for the Ipod
Redid the sound code partially from prboom
-> caches all sound at startup
-> helped reduce the number of pauses in the game
All new renderer from prboom -> translucent sprites, dynamic palettes FASTER
more wads work properly (no more graphical errors in halflife)