d435bb77b5
With the addition of ignoring unknown actions to the yes/no screen, several (mostly older) targets won't have keys defined to cancel out of the yes/no screen. Adding fallbacks to standard context to correct this. Targets: Shanling Q1 - changed, untested (doesn't appear sim has buttons mapped) Sansa Connect - changed, untested (can't figure out sim keys) HM60x - changed, untested (sim won't build) HM801 - changed, untested (sim won't build) ihifi - changed, untested (sim won't build) MA - changed, untested (sim won't build) M3 - changed, tested on sim X5 - changed, tested on sim MPIO HD300 - changed, sim tested MPIO HD200 - changed, sim tested (remote not tested) Vibe 500 - changed, sim tested Change-Id: Ib5290ada8e12bb845d3840e481e8533515b42e95
146 lines
7.3 KiB
C
146 lines
7.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id: $
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*
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* Copyright (C) 2011 by Tomasz Moń
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Sandisk Sansa Connect target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE},
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{ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE},
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{ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_STD_QUICKSCREEN,BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_STD_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ACTION_WPS_PLAY, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT},
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{ACTION_WPS_SKIPNEXT, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_WPS_SKIPPREV, BUTTON_PREV, BUTTON_NONE},
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{ACTION_WPS_STOP, BUTTON_POWER, BUTTON_NONE},
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{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
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{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE},
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{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
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{ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN},
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{ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER},
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{ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER},
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{ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER},
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{ACTION_WPS_HOTKEY, BUTTON_UP|BUTTON_REL, BUTTON_UP},
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_yesno[] = {
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{ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_PREV, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_VOL_UP, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_VOL_DOWN, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_yesno */
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static const struct button_mapping button_context_settings_time[] = {
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{ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV},
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{ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV},
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{ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT},
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{ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT},
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{ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
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{ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
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{ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_settings_time */
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static const struct button_mapping button_context_keyboard[] = {
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{ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE},
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{ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE},
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{ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN, BUTTON_NONE},
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{ACTION_KBD_CURSOR_LEFT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP, BUTTON_NONE},
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{ACTION_KBD_CURSOR_RIGHT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
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{ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
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{ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_PAGE_FLIP, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_KBD_BACKSPACE, BUTTON_PREV, BUTTON_NONE},
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{ACTION_KBD_BACKSPACE, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE},
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{ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE},
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{ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE},
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{ACTION_KBD_MORSE_INPUT,BUTTON_DOWN|BUTTON_REL, BUTTON_NONE},
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{ACTION_KBD_MORSE_SELECT,BUTTON_SELECT|BUTTON_REL, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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case CONTEXT_SETTINGS_TIME:
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return button_context_settings_time;
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case CONTEXT_TREE:
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case CONTEXT_LIST:
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case CONTEXT_MAINMENU:
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS|CONTEXT_REMOTE:
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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