rockbox/apps/keymaps/keymap-ihifi.c
Aidan MacDonald 0fbaeed250 Remove ACTION_SETTINGS_RESET
This action has never been used since its introduction
in 2006. There's no real need for it, as it's possible
to reset settings from the context menu.

Change-Id: I6b357ad1a2e19a9b631ee3055e158492570479e3
2022-01-16 23:58:30 +00:00

228 lines
10 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2013 Andrew Ryabinin
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for IHIFI 760/960 targets */
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_CANCEL, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_SKIPPREV, BUTTON_BWD|BUTTON_REL, BUTTON_BWD },
{ ACTION_WPS_SEEKBACK, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_BWD|BUTTON_REL, BUTTON_BWD|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_FWD|BUTTON_REL, BUTTON_FWD },
{ ACTION_WPS_SEEKFWD, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_FWD|BUTTON_REL, BUTTON_FWD|BUTTON_REPEAT },
{ ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_FWD, BUTTON_PLAY },
{ ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
{ ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_BWD, BUTTON_PLAY },
{ ACTION_WPS_BROWSE, BUTTON_RETURN|BUTTON_REL, BUTTON_RETURN },
{ ACTION_WPS_CONTEXT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_settings_bmark */
/** Keyboard **/
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_RETURN, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_BWD, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_FWD, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
/** Pitchscreen **/
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_BWD, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_FWD, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_RETURN, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_RETURN|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_RETURN, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */
/** Quickscreen **/
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_BWD, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_FWD, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RETURN, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MENU, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
/** Settings - General Mappings **/
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_BWD, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_FWD, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RETURN, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
/** Settings - Using Sliders **/
static const struct button_mapping button_context_settings_r_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_MENU, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RETURN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_BWD, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_BWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_FWD, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_settings_r_is_inc */
/** Tree **/
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_tree */
static const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_TREE_ROOT_INIT, BUTTON_RETURN|BUTTON_REPEAT, BUTTON_RETURN },
{ ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_BWD, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_FWD, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_tree_scroll_lr */
/** Yes/No Screen **/
static const struct button_mapping button_context_yesnoscreen[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesnoscreen */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
/* anything that uses button_context_standard */
case CONTEXT_LIST:
case CONTEXT_STD:
default:
return button_context_standard;
/* contexts with special mapping */
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_TIME:
return button_context_settings;
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_r_is_inc;
case CONTEXT_TREE:
case CONTEXT_MAINMENU:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr;
/* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
case CONTEXT_TREE|CONTEXT_CUSTOM:
return button_context_tree;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_YESNOSCREEN:
return button_context_yesnoscreen;
}
}