Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
Scrollstrip (as well as scrollwheel on ipods/sansas) works like
quadrature encoder. The states of input lines are tracked by the
gpio ISR and when the sequence is correct, appropriate button
event is pushed to the button queue directly. The downside of
this implementation is that scrollstrip doesn't emit _REL
events which has some weird consequences. For the scrollwheels
some hack have been crafted in action system to accomodate for
this. I don't like this approach. IMO the correct fix is to
properly emit _REL event when the user stops interacting with
the device or reverses the direction of the move. This patch
implements timeout which forces to emit _REL when expired.
Change-Id: I588ac5810dd2ab00c68935d23a62979cb1c2a912
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657