Adds ata_read_smart() function to storage ATA driver, current
SMART data can be displayed and optionally written to hard
disk using System->Debug menu.
Change-Id: Ie8817bb311d5d956df2f0fbfaf554e2d53e89a93
This patch limits the drawn USB current to 100/500mA, instead of
the actual 200/1000mA settings. It also initializes other USB power
related GPIOs.
Solves some USB disconnect issues: FS#12990, FS#12956. I am using a
powered USB HUB with no problems (Vusb=5.05V unloaded), but there
are lots of USB disconnects when using the motherboard USB ports
(Vusb=4.91V), this patch solves all my issues.
Actually, it seems that the USB current drain is limited to 1000mA,
when a load peak occurs most USB2 ports deliver more than 500mA, as
current consumption increases the USB voltage decreases, an excesive
voltage drop produces USB disconnections. Limiting USB current drain
to 500mA also limits the voltage drop, preventing subsequent USB
failures.
Anyway, to minimize voltage drop, it is recommended to use quality
cables and preferably connect to USB ports with higher Vusb.
Change-Id: I1b931aa18ec93bfd1214e475a72e42893eff52f6
This patch has been tested on iPod 80 and 160slim, actually
it works but some updates must be done to the final version:
- unlimitted input buffer
- decrease CHUNK_SIZE
- use non-cached addresses instead of discard d-cache ???
Capture hardware versions:
Ver iPod models capture support
--- ----------- ---------------
0 80/160fat dock line-in
1 120/160slim dock line-in + jack mic
HW version 1 includes an amplifier for the jack plug mic.
Capture HW detection only tested on iPod 80 and 160slim.
CODEC power:
AFAIK, OF powers CS42L55 at VA=2.4V for capture (1.8V for
playback) and turns on the ADC charge pump. CODEC datasheet
recommmends to disable the charge pump for VA>2.1V.
CS42L55 DS, s4.13 (Required Initialization Settings): for
VA>2.1V, some adjustments "must" be done using undocummented
"control port compensation" registers. OF does not modifies
these registers when VA=2.4V.
This patch configures capture HW in the same way as OF does.
TODO:
- ADC full scale voltage depends on VA, perform tests to find
clipping levels for VA=1.8V and VA=2.4V
Change-Id: I7e20fd3ecaa83b1c58d5c746f5153fe5c3891d75
This patch uses the new pl080 DMA driver for I2S playback and LCD
update. I have tried to be as fiel as possible to the current
behaviour, algorithms and configurations are the same, but using
the new driver. Other modifications:
Playback:
- CHUNK_SIZE is decreased from 42988 to 8188 bytes, it does not
affect normal playback (block size 1024), was tested using
metronome (block size 46080). This change is needed because the
new code commits d-cache range instead of commiting the whole
d-cache, maximum time spent commiting the range should be
limited, CHUNK_SIZE can be decreased even more if necessary.
- pcm_play_dma_start() calls pcm_play_dma_stop() to stop the
channel when it is running (metronome replays the tick sound
without stopping the channel).
- pcm_play_dma_get_peak_buffer(): same as actual SVN function but
returns samples count instead of bytes count.
TODO: AFAIK, actually this function is not used in RB. Not tested,
but probably this function will fail because it returns pointers
to the internal double buffer.
LCD update:
- suppresses lcd_wakeup semaphore and uses yield()
Change-Id: I79b8aa47a941e0dd91847150618f3f7f676c26ef
Optimizes YUV to RGB conversion using ARMv5 multiply-accumulate
intructions for operations and data tables for saturation.
This first patch set includes the three versions i have developed.
Although iPod Classic need to use the latest version to reach 30fps,
old versions may serve other targets.
All versions are based on current SVN algorithm (round->scale->add)
using the same coefficients, so output results are identical.
Version history:
ARMv4:
- use all available registers to calculate four pixels within each
loop iteration.
- avoid LDR interlocks.
ARMv5TE:
- use ARMv5TE+ 1-cycle multiply-accumulate instructions.
ARMv5TE_WST:
- use data tables (256 bytes) for RBG565 saturation.
Benchmarks results using iPod Classic (ARM926EJ 216Mhz):
size test_fps (1) mpegplayer (2)
bytes YUV YUV1/4 average min/max
----- ----------- ------------------
SVN-20141107 528 27.8 110.0 11035 10864/13397
ARMv4 480 28.8 114.0 9767 9586/12126
ARMv5TE 468 29.7 117.5 8751 8584/11118
ARMv5TE_WST 544 33.6 133.0 6355 6316/6403
(1) boosted
(2) play full elephants_dream_320x240.mpg file (15693 frames) using
mpegplayer, patched RB measures YUV to RGB565 frame conversion
time (microseconds)
Compared against the WST version, the ARMV5TE version w/o cached
saturation tables is slower, but it is smaller and i have doubts
about the power consumption.
Change-Id: I2b6a81804636658d85a1bb104ccb2055e77ac120
Reviewed-on: http://gerrit.rockbox.org/1034
Reviewed-by: Cástor Muñoz <cmvidal@gmail.com>
Tested: Cástor Muñoz <cmvidal@gmail.com>
Use 32 bytes for cache line length (arm926ej-s), this prevents
misalignments of ATA storage buffer which in some builds could
cause weird faults.
Change-Id: I88dc595d251315620ec49b0251ddc039ff47181e
Reviewed-on: http://gerrit.rockbox.org/1031
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
This improves compatibility with various HDD and CF/SD card mods.
It should also reduce power consumption while the drive is powered down.
Change-Id: I4b22c59b5d9ae2daea2ec5892e348e7e1934ca3e
Reviewed-on: http://gerrit.rockbox.org/897
Tested: Franklin Wei <frankhwei536@gmail.com>
Tested: Nial Shui <nialv7@gmail.com>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
Actually Rockbox does not use this mode, it is supported by
other iPods, so implemented on Classic as well.
Change-Id: Ia6578506df27a95a7f7522b3034b764631a8bb3a
Scale battery voltage ADC readings by 1023 instead of 1000,
using ADC1 (substractor) instead of ADC0 (multiplicator) to
get better resolution.
Percent charge/discharge tables are also modified to return
a similar value than the old ones.
Change-Id: I2951c75faa02f4302599ec24f9156cfd209c36eb
This patch implements HAVE_ADJUSTABLE_CPU_FREQ, it modifies the
following parameters when CPU is unboosted:
- s5l8702 voltage is decreased: 1.200V -> 1.050V
- CPU frequency is divided by 4: 216MHz -> 54MHz
- AHB frequency is divided by 2: 108MHz -> 54MHz
Change-Id: I2285b83efb7e1567864ac288f2d4ba55f058f7c5
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
This commit changes the default HDD endianness to the correct one,
but stays compatible with the old endianness.
If an MBR with the wrong endianness is detected, it will
automatically enable word swapping and issue a warning splash.
To permanently fix this you'll need to upgrade emCORE to at least r836.
This will wipe all data! A post-r836 build of emCORE will be
officially released during the next couple of days.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31455 a1c6a512-1295-4272-9138-f99709370657
Major known issues:
- No bootloader yet
- No support for the first-generation 160GB CE-ATA hard disk drive yet
- Audio playback is slow, only FLAC seems to reach realtime
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28953 a1c6a512-1295-4272-9138-f99709370657