The manual tab didn't show the manual, so it's clearer to have that as
part of the main tab.
Also fixes the wrong manual getting downloaded for releases.
Change-Id: I5d4a287102af037f94f0de8464e025d9ff5f76ed
Avoid having to repeat the same strings for lookup again and again and
use an enum instead, which is also less error prone.
Change-Id: I6ee8393948dbce97cb53850a6d8bdc4de12b4167
Add checkbox for installing the prerendered voice file to the main
install widget. Current limitations:
- only english for now. The available languages are available from the
build server but are not yet taken into account.
- only for releases. This is the same limitations we had before. We do
have voices for daily builds, but that requires adding daily builds
again (those have been removed some time back.)
- Old voice installation dialog still present.
Change-Id: Ia6443b0f15365196df86cc1b64d5e043dff70c4c
Use pattern replacement for lookup instead of expanded values. Will
allow simplifying things later for better handling of different build
types.
Change-Id: Iaad67a6c8654d27c3206cf95a379acab169565bc
Return status as int, not as string, and provide a separate function for
converting to string. This allows to filter based on the actual status,
not a (localized) status string, which is more robust.
Fix a regression that made players with missing status value show up as
retired.
Change-Id: I15f83ae0df484199b1b3b5b95069db8b4d425987
Allow constructing release candidate URL from configuration the same way
we construct the URL for releases.
Note that the server path used does not exist, taken from old release
candidate builds not available anymore.
Change-Id: I7332f08df05ed39724b4900556aaa1f5e0ba463b
Allow extracting release candidate version even if no URL is present.
Avoids a special case for version handling.
Change-Id: If496d30059c3181899ab9337a35a07b39eaef52e
Don't create our own in-memory map with server data. Instead use the
configuration file retrieved from the download server, and do the
resolve / replacement on the fly.
Simplifies things, and prepares for cleaner handling for different build
types.
Change-Id: Ifd027b21486e402fda3df9c2f7a30264651f733d
- Don't construct the URL directly. The ServerInfo already has it, use
that instead.
- Don't manually construct the output filename. ZipInstaller will use
the server filename automatically.
Change-Id: Ib44616daf5efc95b238418b6e699ccd56c40b011
- Further extend stubs, pull in less non-stubbed implementations.
- Change some test URLs to make sure the code actually uses the correct
ones.
Change-Id: Iac1d683748b5834e61aa4974d1b893b77f90b517
- Split internal configuration into player specific and common parts.
Always require passing the player for player specific data instead of
implicitly assuming the currently selected one; only use the currently
selected one if the player name is explicitly passed as empty.
- Similarly adjust handling of server info data; prepare for splitting
into build type specific values so the naming becomes cleaner.
Change-Id: I894e694f83bd9fe2d22ad46b3f8f7df3e2c68033
Replace the Speex license tab in the about dialog with one that lists
all used libraries and their respective licenses, including Speex.
Previously only Speex required including the license in binary
distribution; the recently added bspatch also wants this. Show
the license for all used libraries so we can more easily add new ones in
the future.
Change-Id: Ic8b403f8a2a05d0f1734ddf092782b85ddfa5ed9
- Change signal-slot connections to new style, and fix renamed signal
for Qt6.
- Make more use of RAII.
Change-Id: I14e52eb6bfdbb89bccafb33e4988af25b5d82713
Since we're now automatically falling back to using the command line
lame if we cannot load the library we can enable it on macOS as well.
Change-Id: I0df1bb4a011d019a340fe54f1db6fc4645f9081b
When loading libmp3lame fails fall back to using the command line lame.
Avoids an unresolvable error when trying to create voice / talk files
for Archos.
Modernize code a bit.
Change-Id: I2e8fd5786fda972cb24adbcb9ced531e08093b4f
We only use lame as external encoder for voice on the Archos targets.
Simplify the implementation by removing (unused) handling of (potential)
other encoders.
Change-Id: I175cc21868fb7ef9524247d78cfb7bdf65e9e162
Add target to build a dmg containing Rockbox Utility, ipodpatcher and
sansapatcher as single app bundle, and create a more fancy dmg using
dmgbuild.
Change-Id: Idb36776c05f820afc98efecf45a011dc75a13c31
Qt6 doesn't contain QTextCodec anymore but instead provides it in the
optional core5compat module.
Change-Id: Ia45985a32df3826faf041981b8935c839946e5c9
Replace QProcess::pid() which has been replaced with
QProcess::processId() starting with Qt5.3 and removed from Qt6.
Change-Id: I9b2d38f8e490e2e4c0afb5cbb409f6a17a98efbd
When cross compiling for Windows (at least mxe) links bz2, causing both
our copy and the system one getting linked, resulting in symbol clashes.
Make sure we use the same name as the system one, so the linker can pick
one of both.
Change-Id: I16213a20f48d4e192cd0b756931f9ccb449fd1c0
With Qt4 zlib was linked implicitly (and explicitly linking it caused
errors). This was a Qt issue that has been resolved with (at least
current) Qt5, now we need to explicitly link zlib on native Windows.
Change-Id: Ia5a6bdc83a39f6f5629c34ed835d2272a887f161
- When make on Windows finds sh.exe it will try to use that. We use
cmd.exe calls when detecting Windows, so make sure we use cmd.exe as
shell.
- Add missing Windows compatibility to tomcrypt Makefile.
Change-Id: Iaef133ca27472a5ddf449174d540983f15c66aea