several issues I saw that could pontentially cause problems
scroll engine doesn't take text height into account when checking bounds
NBELEMS was one whole row too large hopefully I got them right this time
Change-Id: If303da8320429c3964fc675351cb088d46303745
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
With the new lcd_putsxy_scroll_func() code can register custom scroll functions
(put_line() makes use of that). In order for the custom scroller to be able
to properly manage its userdata pointer (set via struct scrollinfo::userdata)
the scroll engine must inform the scroller about start and stop of scrolling.
To inform about start the lcd_scroll_* functions now return true when
the line will scroll. To inform about stop the scroll engine calls into the
scroller one last time, with the text set to NULL.
put_line() can use this to release the userdata registered per scrolling line
so that it can be recycled.
This fixes that some scrolling lines became glitchy after some time because
the userdata was recycled too early.
Change-Id: Iff0a6ce2a4f9ae2bada1b8e62f4f5950224942a9
With this functions removed there is no exported function in firmware left
that draws line decorations. Also no function supports specifying an y-offset
anymore (was used for pixel accurate positioning of otherwise strictly line-based
API calls).
Both should be handled in apps/ now.
Change-Id: Iba4b28ccc6e686c7db63e34b51ad4badae983fce
This function supports installing a custom scroll callback. This will be
called when the scrollengine redraws the line. It allows to draw extended
styles (or anything your can possible imagine) along with the text.
It is also strictly pixel-based, the first pixel-based function that supports
scrolling.
Change-Id: I57f81ac7b3d08b877aea4cb8afa882f175ebcdfc
This allows to draw lines without destroying styles that were drawn manually
(e.g. from apps/) beforehand.
Change-Id: I0de290c9343061efb115e1b76da5b76395c2b2af
The framebuffer the lcd driver uses can now be changed on the fly
which means that regular lcd_* drawing functions can draw onto the
"backdrop" buffer. The skin engine can use this to create layered
effects.
Add the tag %VB to a viewport to draw that viewport onto the
backdrop layer. If you want to draw an image onto the backdrop
framebuffer use %x(backdrop filename) instead of %X() inside
a viewport with %VB.
Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
This new APIs wrap around lcd_[mono|transparent]_bitmap/_part calls and
handle all kinds bitmaps. The intended use is to draw bitmaps that
come from read_bmp_fd/_file.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30936 a1c6a512-1295-4272-9138-f99709370657
The parameter wasn't used yet and it's not clear whether it should be a absolute or relative viewport.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28242 a1c6a512-1295-4272-9138-f99709370657
They work as the drawrect/fillrect pendants but work on a viewport basis; pass NULL to draw the current viewport (the one set with set_viewport()).
In conjunction with action_get_touchscreen_press_in_vp() it should be less of a pain to draw buttons and get presses on them.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28239 a1c6a512-1295-4272-9138-f99709370657
Macros for calculating size needed for bitmap load and scaling, so that
these can be compile-time constant when their inputs are.
Reduce size of bayer dither by chopping all but first row of dither
matrix, and replacing 2D lookup with 1D lookup and small calculation.
Move some functions not related to actual bmp file loading out of bmp.c.
A smaller brightness() for mono targets, and a higher-quality one for
greyscale targets, both replacing the division by 10 with a shift.
Port of the linear and area scalers to greyscale targets, this costs
some binsize but produces better output even when dithered to 2bpp.
Move duplicated row output code from inside vertical scalers to a
separate row output function.
Move some multiplies out of the line scaler, for a small speedup and
code size reduction, as well as a small improvement in accuracy for the
upscaling case.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19592 a1c6a512-1295-4272-9138-f99709370657
NOTE to WPS people....
%m has been removed, but (i think) because of the other %m tags it wont fail if you try loading a wps with %m|..|, it will just be ignored.
Also note that if the statusbar is enabled the default viewport is 8 pixels shorter than when its not, i.e (0,0) is really (0,8) if the statusbar is shown... I dont think this will be a major issue because almost no WPS show the bar and use bitmaps... text only WPS shouldnt be affected.
Please report problem screens in http://forums.rockbox.org/index.php?topic=17358.0
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17763 a1c6a512-1295-4272-9138-f99709370657