Commit graph

10 commits

Author SHA1 Message Date
Bertrik Sikken
6fef14bd16 Set svn:keywords property on .c and .h files that didn't already have it. Correct svn:executable property on some files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24165 a1c6a512-1295-4272-9138-f99709370657
2010-01-03 14:28:09 +00:00
Andree Buschmann
05778b501d Fix further tabs
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24156 a1c6a512-1295-4272-9138-f99709370657
2010-01-03 10:50:34 +00:00
Thomas Martitz
541dd6fda5 Remove some trailing whitespaces in in the skin engine files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22694 a1c6a512-1295-4272-9138-f99709370657
2009-09-13 12:24:14 +00:00
Frank Gevaerts
65fff8bdd8 Increase skin buffer on charcell displays so it's actually big enough to load a wps file
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22681 a1c6a512-1295-4272-9138-f99709370657
2009-09-11 18:02:52 +00:00
Jonathan Gordon
8cb74438bc Almost the last of the skin ram wastage fixing... This one moved the line/subline handling into the alloced buffer and links them more sensibly with their viewports.
now it works something like this: a skin is a list of viewports, each viewport has a list of lines, each line is a list of sublines, each subline has an *index* of its first and last tokens... 


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22602 a1c6a512-1295-4272-9138-f99709370657
2009-09-02 02:55:33 +00:00
Bertrik Sikken
3460ef3596 Make sure that skin_buffer.c #includes its own skin_buffer.h
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22497 a1c6a512-1295-4272-9138-f99709370657
2009-08-24 13:40:37 +00:00
Jonathan Gordon
3aa738fe43 hopefully get the widecabbie theme going again... temporary fix only though
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22474 a1c6a512-1295-4272-9138-f99709370657
2009-08-23 16:43:55 +00:00
Jonathan Gordon
98756fe492 move the statically allocated tokens array into the skin buffer. this is done with a little bit of magic with the buffer... explanation in the comments but breifly, tokens + images are stored at the front of the buffer, everything else (constant sizes) are stored at the back, the 2 ends meet when the buffer is full.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22418 a1c6a512-1295-4272-9138-f99709370657
2009-08-19 04:19:08 +00:00
Thomas Martitz
576793a637 Recalibrate the skin buffer size calculation so that targets with remote get a reasonable extra buffer (depending on the remote) instead of just doubling it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22352 a1c6a512-1295-4272-9138-f99709370657
2009-08-16 19:15:17 +00:00
Jonathan Gordon
18a8e529b5 more wps->skin engine work..
start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars.
This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!)
Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers)
Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657
2009-08-16 18:23:00 +00:00