Commit graph

23 commits

Author SHA1 Message Date
William Wilgus
1b68aea444 Try #4 for lua make
Last commit was just a test to see if it work this one cleans it up
a bit and should be a bit faster

Change-Id: Ifdff5c5b78bcc6889506de607193246beccdde6b
2018-07-24 08:31:19 +02:00
William Wilgus
1482a31134 Try # 3 for lua make file
Change-Id: I888612f3339ffcde28602a4e739b08f630de9c28
2018-07-24 07:31:40 +02:00
William Wilgus
aefdd2061d Lua Fix image saving for 32 bit targets -- update make file
Hopefully this will fix the build faliures for a few targets

Change-Id: I68f6c85513ef589e5f6a50a8efc7bfae9fd62acd
2018-07-24 07:09:01 +02:00
William Wilgus
af35d19916 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices

Fixed handling for 24-bit devices (32?)

-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I8a9ff0ff72aacf4b1662767ccb2b312fc355239c
2018-07-23 05:13:32 +02:00
William Wilgus
ef210b5fe4 Revert "Rocklua -- Extend / Fix rliImage"
This reverts commit 2daec3d3c3.

Change-Id: I53ea1f491e3c6d6fb759f426f203f927bd26b1e9
2018-07-22 18:43:04 +02:00
William Wilgus
2daec3d3c3 Rocklua -- Extend / Fix rliImage
Some devices(1-bit / 2-bit displays) have packed bit formats that
 need to be unpacked in order to work on them at a pixel level.

This caused a few issues on 1 & 2-bit devices:
 Greatly Oversized data arrays for bitmaps
 Improper handling of native image data
 Framebuffer data was near unusable without jumping through hoops

Conversion between native addressing and per pixel addressing
 incurs extra overhead but it is much faster to do it
 on the 'C' side rather than in lua.

Not to mention the advantage of a unified interface for the end programer

-------------------------------------------------------------------
Adds a sane way to access each pixel of image data
Adds:
--------------------------------------------------------------------
img:clear([color],[x1],[y1],[x2],[y2])
 (set whole image or a portion to a particular value)
--------------------------------------------------------------------
img:invert([x1],[y1],[x2],[y2])
 (inverts whole image or a portion)
--------------------------------------------------------------------
img:marshal([x1],[y1],[x2],[y2],[funct])
 (calls funct for each point defined by rect of x1,y1 x2,y2
  returns value and allows setting value of each point return
  nil to terminate early)
--------------------------------------------------------------------
img:points([x1],[y1],[x2],[y2],[dx],[dy])
 (returns iterator function that steps delta-x and delta-y pixels each call
  returns value of pixel each call but doesn't allow setting to a new value
  compare to lua pairs method)
--------------------------------------------------------------------
img:copy(src,[x1],[y1],[x2],[y2],[w],[h],[clip][operation][clr/funct])
 (copies all or part of an image -- straight copy or special ops
  optionally calls funct for each point defined by rect of
  x1, y1, w, h and  x2, y2, w, h for dest and src images
  returns value of dst and src and allows setting value of
  each point return nil to terminate early)
--------------------------------------------------------------------
img:line(x1, y1, x2, y2, color)
--------------------------------------------------------------------
img:ellipse(x1, y1, x2, y2, color, [fillcolor]
--------------------------------------------------------------------
Fixed handling of 2-bit vertical integrated screens

Added direct element access for saving / restoring native image etc.

Added more data to tostring() handler and a way to access individual items

Added equals method to see if two variables reference the same image address
(doesn't check if two separate images contain the same 'picture')

Optimized get and set routines

Fixed out of bound x coord access shifting to next line

Added lua include files to expose new functionality

Finished image saving routine

Static allocation of set_viewport struct faster + saves ram over dynamic

Cleaned up code

Fixed pixel get/set for 1/2 bit devices
-------------------------------------------------------------------------
Example lua script to follow on forums
-------------------------------------------------------------------------

Change-Id: I7b9c1fd699442fb683760f781021091786c18509
2018-07-22 18:05:02 +02:00
Frank Gevaerts
8d50cdca37 lua: don't include rockbox-specific libc headers for the button helper tool.
This fixes the "implicit declaration of function 'printf'" warning

Change-Id: I97d247bcab26ddba4d22e0fd19af45fdb47b8cce
2016-03-18 15:52:22 +01:00
Marcin Bukat
a2a2e14e0d lua: Switch memory allocator from dl to tlsf
Instead of providing yet another memory allocator implementation
use tlsf and simply link tlsf library.

Another small improvement is to *grow* memory pool by grabbing
audiobuffer instead of just switching to use audiobuf exclusively.
Tested with simple lua 'memory eater' script.

This patch extends tlsf lib slightly. You can provide
void *get_new_area(size_t * size) function which will override
weak dummy implementation provided in lib itself. This allows to
automaticaly initialize memory pool as well as grow memory
pool if needed (for example grab audiobuffer when pluginbuffer
is exhaused).

Change-Id: I841af6b6b5bbbf546c14cbf139a7723fbb982f1b
2013-08-26 09:42:47 +02:00
Thomas Martitz
4b56ee048a Refactor and unify objcopy calls in the build system. Also now properly handles DEBUG builds on hosted targets to keep debug symbols if necessary.
Change-Id: I884031b79c6d49479e4d95752f35ced68872dd5d
2012-04-04 21:48:19 +02:00
Thomas Martitz
c406f94592 Lua: Add pluginlib_actions wrapper for lua scripts.
Scripts can now make use of PLA_* actions to be more target independant.

Change-Id: I1b9f69e07f41b2187ecc1bad25a2c20eaaef92b4
2012-01-27 09:15:05 +01:00
Thomas Martitz
57613ea5fa Rename/change SIMVER to APP_TYPE in the Makefiles.
SIMVER was really only used to detect a simulator build. With APP_TYPE you can
now differentiate between simulator, application, checkwps and database builds.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27372 a1c6a512-1295-4272-9138-f99709370657
2010-07-10 13:49:49 +00:00
Maurus Cuelenaere
952d9bc038 Lua: make actions.lua, buttons.lua and rocklib_aux.c depend on it generators
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26911 a1c6a512-1295-4272-9138-f99709370657
2010-06-18 12:28:30 +00:00
Thomas Martitz
8855b0c613 Use PLUGINFLAGS in lua.make, instead of only CFLAGS.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23121 a1c6a512-1295-4272-9138-f99709370657
2009-10-11 21:30:37 +00:00
Frank Gevaerts
e99dd1898e Make sure to use $(CFLAGS) to get all defines when preprocessing actions.h
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23119 a1c6a512-1295-4272-9138-f99709370657
2009-10-11 20:55:47 +00:00
Maurus Cuelenaere
427bf0b893 Also make rocklib_aux.c depend on $(LUA_OBJ)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21663 a1c6a512-1295-4272-9138-f99709370657
2009-07-05 17:59:45 +00:00
Maurus Cuelenaere
ce5e6cefb8 Fix sim_* errors when compiling Lua
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21660 a1c6a512-1295-4272-9138-f99709370657
2009-07-05 15:52:08 +00:00
Maurus Cuelenaere
9db43dac62 Fix actions.lua & buttons.lua make errors
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21659 a1c6a512-1295-4272-9138-f99709370657
2009-07-05 15:45:26 +00:00
Maurus Cuelenaere
d755a5ac58 Lua: add script which wraps not-yet ported C functions to Lua
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21657 a1c6a512-1295-4272-9138-f99709370657
2009-07-05 15:33:08 +00:00
Maurus Cuelenaere
af980d8bcb Lua: expose BUTTON_* defines
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21500 a1c6a512-1295-4272-9138-f99709370657
2009-06-24 21:46:17 +00:00
Maurus Cuelenaere
acbbf93615 Lua: make sure action.h gets C preprocessed before processing it
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21123 a1c6a512-1295-4272-9138-f99709370657
2009-05-28 22:02:53 +00:00
Maurus Cuelenaere
522aa2e6c9 Fix the 'cannot create /.../apps/plugins/lua/actions.lua: Directory nonexistent' error
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21027 a1c6a512-1295-4272-9138-f99709370657
2009-05-22 10:27:01 +00:00
Maurus Cuelenaere
bcfba08055 Lua: add actions.lua to the zip file
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21023 a1c6a512-1295-4272-9138-f99709370657
2009-05-21 21:58:18 +00:00
Maurus Cuelenaere
cf87597226 Commit FS#9174: Lua scripting language by Dan Everton
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21020 a1c6a512-1295-4272-9138-f99709370657
2009-05-21 19:01:41 +00:00