%V(0,50%,75%,50%,-) - make a viewport at x=0, y=half the lcd height,
75% lcd width and the remaining height (the other half) of the lcd.
Change-Id: If26ccb65e8dc52c9225f3fd6d7b222d770add0f0
Reviewed-on: http://gerrit.rockbox.org/184
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Tested-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Also move the definition to config.h
Change-Id: I36bb5020c5e06b2344292bc05e8c13ccc7a6a1ff
Reviewed-on: http://gerrit.rockbox.org/234
Reviewed-by: Nils Wallménius <nils@rockbox.org>
Moves replaygain definitions to lib/rbcodec/dsp/dsp_misc.h.
Intermediate functions in misc.c handle any adjustment and calling
the rbcodec APIs.
Change-Id: I9f03561bca9aedd13760cf19c4e19aa3c68e7024
Reviewed-on: http://gerrit.rockbox.org/140
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
This allows list items to be rendered differently depending on their
on-screen position, allowing things like gradients or nonlinear alignment
Change-Id: I1d9c080f97e83707f0e80f57abc762cb2b94f6ed
Use these tags to stop having multiple conditionals.. e.g:
OLD: %?C<%?Ia<something>>
NEW: %?and(%C, %Ia)<something>
Change-Id: Ia3bbe4611cf808e87dcd1b1147181461fa08294a
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
If the tag being checked returns a number as a string (i.e %pv) but doesnt set the intval try to convert the string to a number so the comparisson operators work
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31003 a1c6a512-1295-4272-9138-f99709370657
Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
cppcheckout reported:
[apps/gui/skin_engine/skin_tokens.c:1553] -> [apps/gui/skin_engine/skin_tokens.c:1553]: (style) Same expression on both sides of '||'.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30964 a1c6a512-1295-4272-9138-f99709370657
%LT(offset, nowrap) - get the text for the "being drawn"+offset item (offset being + or -). if the second param is "nowrap" (Without quotes) the text will be blank if the item would need to wrap. Same for the icon
e.g:
%LT(-1)
%LT <<
%LT(1, nowrap)
will display:
Four
Five <<
Six (or nothing if Five is the last item)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30502 a1c6a512-1295-4272-9138-f99709370657
%ss(start, length, tag) - i.e %ss(0,1,%TL) will get the first letter of the current lines text.
use - for the length to get the rest of the tag (e.g %ss(1,-,%TL) will get everything after the first letter).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30500 a1c6a512-1295-4272-9138-f99709370657
The usefulness of this is arguable, but this improves consistency at only a very small cost
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30491 a1c6a512-1295-4272-9138-f99709370657
due to lack of user feedback the actual tags may change, hopefully not though.
The way it works is the skin specifies a rectangle and a viewport label. For each item in the list that is being displayed all viewports with the specified label are drawn. However, instead of the viewport x/y position being offset from the top left corner like normal they are offset from the rectangle position in the list (so think of them as child-viewports of the rectangle which moves).
Normally the rectangle will move down the screen to show a normal list, this can be changed to move across the screen in a grid pattern.
The UI viewport is used to bound the items (i.e %Vi() )
Scrolling is completly disabled in all items except the currently selected item.
This works well in combination with the %cs tag to show differently styled lists based on the current screen :)
New tags:
%LT - Get the current items text
%LI - Get the current items icon number
%Lc - Use as a conditional to determine if the current item is the selected item
%LB - BAR TAG to show the scroll bar, params/options like other bar types. It still needs a bit of work though. Use as a conditional to find out if the bar is actually needed
%Lb(viewport, width, height [,tile]) - specify the viewport label to draw for each item and the size of each item. if the last param is 'tile' it will form a grid instead of a list
example.sbs:
%?cs<%Lb(a,100,20)|>
%V(0,0,10,-,1)%Vf(aabbcc)
%?LB<%LB(0,0,10,185, invert)>
%Vi(-,10,0,-,-35,1)
%Vl(a,5,5,160,12,1)
%s%?Lc<%Vg(00ffaa, ff0000, 000000)%Vs(gradient)%>%>%>%ac>zzzzzzz %LT zzzzz%s%?Lc<%ar%<%<%<>
%V(0,185,-,-,1)
%s%LT
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30461 a1c6a512-1295-4272-9138-f99709370657
Modify the %Tl() tag to add a new region 'lock' which will lock/unlock the wps/sbs from touches (hardware buttons still work)
You can also specify a region to work when locked by prepending ^ to the action name (this is probably about to change though)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30218 a1c6a512-1295-4272-9138-f99709370657
%vs(name, [set|inc|dec], value [,max]) - name is the id, set sets the value, inc increments by value, dec decrements by value
%vg(name) - get the current value
%vl(name [,timeout]) - 'has it changed in [timeout]'?
values start at 1 and are all reset to 1 on skin load
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29655 a1c6a512-1295-4272-9138-f99709370657
%pL for the left channel, %pR for the right channel... usable as a value, conditional or bar (exactly the same as %pv/%bl/etc)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29043 a1c6a512-1295-4272-9138-f99709370657
As a conditional it scales its value to the number of options you give it (like volume)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28613 a1c6a512-1295-4272-9138-f99709370657
They now only parse the correct branch (so only the true branch, or only the false branch). This shuold allow you to load different images/backdrops with the same id's depending on the targets hardware.
Add a new %Tp - "touchscreen present?" tag to check if the target has a touchscreen
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28370 a1c6a512-1295-4272-9138-f99709370657
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
This hopefully fixes the remaining data aborts and freezes when loading skins caused by the somewhat nasty list/sbs title handling code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28093 a1c6a512-1295-4272-9138-f99709370657
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers)
Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load)
the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is.
This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657
<tag> is the tag to check against
<operator> is the comparisson to do, any one of... =, !=, >, >=, <, <= (when comparring against a string tag like %ia only = and != work, and it is done NOT case sensitive)
<operand> is either another tag, a number, or text.
[option count] is an optinal number to use for the few tags which scale to the amount of options when used as a conditional (i.e %?pv<a|b|c|d> would have 4 options)
example: %?if(%pv, >=, 0)<Warning.. volume clipping|coool...>
That says "If the value from %pv (volume) is greater than or equal to 0 then display the warning line, otherwise the cool line."
%?if(%ia, =, %Ia)<same artist> <= this artist and next artist are the same.
some tags might need a touch of tweaking to work better with this. experiment and have fun
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27846 a1c6a512-1295-4272-9138-f99709370657