Now lcd_framebuffer is the only framebuffer in the system. We still use a ARM-buffered buffer
which serve as an intermediate buffer for copying, to accomodate the requirement of the controller.
We implement lcd_update_rect() properly using this new scheme (this requires two little quirks),
this allows to implement lcd_blit_yuv with the right semantic (bypasses the framebuffer). YUV to RGB
conversion is still done in software but the DCP CSC should be able to do that but the hardware rotation
scheme is not the same as our software so it will require some tricks.
Change-Id: I0752e9c2f1a705d2e6a6010084e1f150965d8370
Massage the way it interfaces a bit to make things more flexible.
The chroma_buf scheme on Sansa Connect and Creative ZVx calling the
lcd_write_yuv420_lines implementation in lcd-as-memframe.S with five params
with a chroma buffer that the function can't use wouldn't work anyway so just
have them use the stock implementation (really, how was that working?).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31335 a1c6a512-1295-4272-9138-f99709370657