Andree Buschmann
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4d01ace73f
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Submit a patch to the VGM codec by Mauricio Gama which saves some more RAM through changes of the buffer configuration and an update of the resampler code. Additionally enable VGM for low memory targets and update the manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30327 a1c6a512-1295-4272-9138-f99709370657
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2011-08-17 22:20:09 +00:00 |
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Andree Buschmann
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a1145a1d04
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Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30284 a1c6a512-1295-4272-9138-f99709370657
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2011-08-13 16:41:14 +00:00 |
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Andree Buschmann
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1b9f9fb465
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5th part of FS#12176. Further fixed point migration. Only two emulators (ym2413, ym2612) still use floating point.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30281 a1c6a512-1295-4272-9138-f99709370657
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2011-08-11 21:06:16 +00:00 |
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Andree Buschmann
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acb0917556
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Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
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2011-08-07 20:01:04 +00:00 |
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