This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
I must have been blind and copied some intermediate file
instead of final version. No functional change, only fixes.
Change-Id: Icaa868225517662c88f8492b1f04808407853361
1) Avoid load/store delay slot by reorganizing instructions
in copy loops
2) Fix off-by-one error in cache initialization code.
This was harmless as it simply set line0 twice, now it sets
every cacheline only once.
3) Fix off-by-word error in .bss clearing loop.
The addiu in branch delay slot even if calculated is not seen
by the branch instruction itself, so the code did one word
too much in clearing.
4) Fix off-by-word error in deadbeefing stack.
See above.
Change-Id: Iabb09a55979de7aa2e2b9234273683fc7e9762c5
Target that have a touchpad/touchscreen should disable it while
being locked (In order to avoid LCD to drain battery power due to
"key locked" constant reporting messages. If they a have a keylock
button this was already handled at driver level. If not (e.g. fuze+),
they will have to implement a switch at driver level that action.c
can operate on softlock.
This patch does the following for any target having a touchpad
or a touchscreen and no HAS_BUTTON_HOLD (ie any softlock target)
1) it implements the code to call button_enable_touch(bool en) in
action.c.
2) button_enable_touch is implemented in button.c and call
either touchpad_enable or touchscreen_enable
3) those two function are implemented respectively in touchscreen.c
and a new touchpad.c file. They provide a generic way to silents touch's
device and call a function at driver level where target specific code
can be implemented if possible/needed (for power saving for instance).
Those function name are touchpad_enable_device and touchscreen_enable_device
4) we implement an empty function at driver level of targets that need it
to have them still being able to compiled.
Change-Id: I9ead78a25bd33466a8533f5b9f259b395cb5ce49
Reviewed-on: http://gerrit.rockbox.org/569
Reviewed-by: Thomas Martitz <kugel@rockbox.org>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.
* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.
* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.
* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.
* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.
Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
This is going right in since it's long overdue. If anything is goofed,
drop me a line or just tweak it yourself if you know what's wrong. :-)
Make HW/SW codec interface more uniform when emulating HW functionality
on SWCODEC for functions such as "audiohw_set_pitch". The firmware-to-
DSP plumbing is in firmware/drivers/audiohw-swcodec.c. "sound_XXX"
APIs are all in sound.c with none in DSP code any longer.
Reduce number of settings definitions needed by each codec by providing
defaults for common ones like balance, channels and SW tone controls.
Remove need for separate SIM code and tables and add virtual codec header
for hosted targets.
Change-Id: I3f23702bca054fc9bda40f49824ce681bb7f777b
Implements double-buffered volume, balance and prescaling control in
the main PCM driver when HAVE_SW_VOLUME_CONTROL is defined ensuring
that all PCM is volume controlled and level changes are low in latency.
Supports -73 to +6 dB using a 15-bit factor so that no large-integer
math is needed.
Low-level hardware drivers do not have to implement it themselves but
parameters can be changed (currently defined in pcm-internal.h) to work
best with a particular SoC or to provide different volume ranges.
Volume and prescale calls should be made in the codec driver. It should
appear as a normal hardware interface. PCM volume calls expect .1 dB
units.
Change-Id: Idf6316a64ef4fb8abcede10707e1e6c6d01d57db
Reviewed-on: http://gerrit.rockbox.org/423
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
This was spotted while playing with qemu-jz:
1) rockbox reads TECR and TESR which are described as write-only
registers. Datasheet doesn't mention what happens if they are
readed. Apparently this doesn't have fatal side effects.
It comes down to two defines from jz4740.h
__tcu_stop_counter(n) and __tcu_start_counter(n) which use
read-modify-write sequence.
2) rockbox accesses out of bound offset 0xd4 in DMA memspace.
It comes from dis_irq() in system-jz4740.c. NUM_DMA is 6 but
DMA channels are 0-5 so (irq <= IRQ_DMA_0 + NUM_DMA)) bound
check is wrong.
This are *NOT* tested on device.
Change-Id: I29dff6a4f828030877b7d50fbcc98866478b9e3d
Reviewed-on: http://gerrit.rockbox.org/338
Reviewed-by: Bertrik Sikken <bertrik@sikken.nl>
Tested-by: Purling Nayuki <cyq.yzfl@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)
Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
This dir is suitable for stuff that doesn't fit the target tree, e.g. because
it also builds on hosted or otherwise. It also has a generic subfolder for
fallback C implementations so that not all archs need to provide asm files.
SOURCES should only contain "foo.c" where foo.c includes the specific
<arch>/foo.c files from the subdirs using the preprocessor. This way automatic
selection of asm versions or generic C verion is possible.
For the start, the thread support files are moved, since ASM threads can
be used on hosted platforms as well. Since core_sleep() remains platform
specific it's moved to the corresponding system.h headers.
Change-Id: Iebff272f3407a6eaafeb7656ceb0ae9eca3f7cb9
move adc_close() prototype to adc.h
don't duplicate prototypes of adc.h
remove license header and guards for a single include of another file or for empty content
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31623 a1c6a512-1295-4272-9138-f99709370657
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
Vectors are needed by the CPU, but they don't need to be accessed by Rockbox.
Without the KEEP(), they can be removed when liking with --gc-sections,
creating a broken binary without any warnings. This tells the linker to not
remove them. It should enable use of --gc-sections for all targets. When not
using --gc-sections, this does not change the binary.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31351 a1c6a512-1295-4272-9138-f99709370657
Same fix as in r29083.
Flyspray: FS#11896
Author: Purling Nayuki
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29102 a1c6a512-1295-4272-9138-f99709370657
This fixes an issue with some Onda VX777's where the LCD doesn't seem to be
correctly inited by the OF SPL.
Based on FS#11888 by Purling Nayuki.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29083 a1c6a512-1295-4272-9138-f99709370657
* Remove wrong comment in config
* Add a note to the LCD driver stating that it isn't complete and thus non-working atm
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28558 a1c6a512-1295-4272-9138-f99709370657