There is no simple method to detect radio through the 3-wire interface, so it's
not implemented for the YH-925 for now. YH-920 always has a radio.
Change-Id: Iea484d752915fcd40dbbbd7dbbf13e81aaf548db
Although both players basically have the same keys, the
differences in the layout is rather big, so I think both
deserve their own keymaps.
(On the yh820 the FFWD/PLAY/REW buttons are located above the
direction keys, on the yh920 at the side of the player.
Furthermore the yh920/925 has a REC switch, whereas
yh820 has a push button.)
Change-Id: I0e62a1b101c387646c0bdb07ea142d9d2430ca15
Reviewed-on: http://gerrit.rockbox.org/814
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
The lcd driver now works but is awfully slow. The trick is to put it in system
mode instead of RGB and setup 16bpp. The GRAM data can then be sent directly
with the SPI but since it's bit-banged and the CPU running at slow speed,
full screen refresh takes over a second, even with a slightly optmised version.
The OF uses a DMA mechanism with a proper LCD controller but the setup is much
more complicated and doesn't work at the moment.
Change-Id: I6c95d91de31bff97d0a5848b8e2078c21deb5895
The write buffer should not be modified but the current code does and then
forget to restore it to its original content. I'm not sure if any code relies
to the write buffer to not be modifies by the write function but this seems like
a reasonable assumption in general so it's better not to break it.
Change-Id: I449a01db2ec51d2273e59b69c59db0e7d2eed3db
This patch completes the plugin keymaps for the Zen X-Fi3 and enables those plugins for compilation.
One key was changed in "button-target.h" for compatibility with Rockboy.
This also caused the changes to "keymap-zenxfi3.c", to keep the stock functionality (no further changes in here).
Change-Id: Ic222faf89e9a9a2332a49d6e532cedb6eb16d3d7
Reviewed-on: http://gerrit.rockbox.org/762
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
Apart from the fact that the original settings were much
to sensitive for my taste, they are now easier configurable.
Change-Id: If1772367fc1f34fa1255f57b1831d1f33dc34558
Reviewed-on: http://gerrit.rockbox.org/772
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
For some reason the power subsystem needs to know the relationship between
the VDD{D,A,IO} and uses a weird register to do so.
Change-Id: I7fcc75f6cc0460b4997914986deda7ca544a4940
Contrary to the imx233, the stmp37xx lcdif doesn't know how to properly
recover from underflow and things are worse because of the errata which
makes the lcdif not clear the fifo. Workaround this by detecting underflow
and taking action: stop dotclk mode (will clear fifo) and schedule next frame.
The dma transfers now write the ctrl register as part of the PIO writes,
making the code simpler.
Change-Id: I15abc24567f322cd03bf2ef7903094f7f0178427
Implement scanning as binary tree in array.
Make the ADC calls fewer without compromising read quality.
Declare the thread function as 'noreturn' to save some stack. Reduce
stack size (regardless, % use is now a bit lower).
Change-Id: I239792fd2a0a2c019d1ec4af1d6d4b466cdf0ef5
No code changed, just shuffling stuff around. This should make it easier to
build only select parts kernel and use different implementations.
Change-Id: Ie1f00f93008833ce38419d760afd70062c5e22b5
This driver will subsume the old button-lradc driver and support far more
options. It can sense LRADC channels, PSWITCH, GPIOs and it handles special
"buttons" like headphone insertion and hold detection. It also provides a
more natural description of the buttons using a target-defined table with some
macros to make it easy to read and write. It uniformely handles debouncing on
LRADC channels and PSWITCH.
Change-Id: Ie61d1f593fdcf3bd456ba1d53a1fd784286834ce
On some OSes like Windows or if running in a virtual machine, the one second
timeout might be too short.
Change-Id: I717f7a2aaed1cb3d40e8fbe6f9b1081b43ceea95
Original fix by Marcin: it had a problem because crt0 on imx233 is more
complicated than many targets: since we use virtual memory, we first disable
the MMU, then move the entire image (including init and itext stuff), then
setup a temporary stack to setup the MMU. Only when the MMU is enabled, can
we move the init and itext stuff to its right location and finally boot.
This requires some trickery because:
- the initial move copies everything, including init and itext
- the stack overlaps with init and itext to reclaim space
- the temporary stack cannot be the same as the main stack to avoid trashing
the init and itext code, also it needs to be a physical address
Change-Id: Ibaf331c7d90b61f99225d93c9e621eb0f3f8f2dc
Rework the irq code, to put more code in the C part. When interrupt
nesting is enable, Rockbox gets pretty unstable so disable it for now.
Change-Id: Iee18b539c80ea408273f6082975faaa87d3ee1b6