Some lists have tall items that span more than one line of text,
eg. the bookmark menu or ID3 tag menu. The touchscreen code didn't
handle these menus correctly and touching on the lower part of a
list item could select "between" two items, leading to incorrect
rendering and behavior due to callers relying on the selected item
being properly aligned to the selection size. Fix this by ensuring
the touch code only generates properly aligned selections.
Change-Id: I73945bb0947590517a005754bd447639e22812e2
Seems to fix the unintuitive / inaccurate behavior of this screen.
Rejigger the generic touchscreen keymap because the 3x3 buttons are
no longer used. Also map physical keys for yes/no on the Q1.
Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
Due to this inadequate bounds check, it was possible under certain
conditions to cause a crash by touching & scrolling in the empty
space "after" the last item of a list.
Change-Id: Ic6c30214d887e1c7ccb212de272248ca24f60856
The old way of padding out bars was to just create a bigger touch
region, the intent being to make it easier to touch the end of a
bar. Unfortunately, this didn't even accomplish that, and caused
an annoying offset between the bar graphics and the touch point.
New method is to account for padding explicitly and clamp touches
in the padding region so they are within the proper touch region.
Change-Id: Id39e571fc1b033a4da94f0eb1143a2fc276bab03
Increased the precision of the bar from 100 steps to 1000 steps so
it is possible to make finer adjustments, and made it possible to
pick the maximum value in a bar rather than just the maximum - 1.
Change-Id: I2e694d3e86e4a151e014da1bd15ab3ade4c4b95e
Allows the ACTION_YESNO_ACCEPT action to be set
to a button release by ignoring certain system events.
Moving USB init in main.c to the last thing to prevent
getting stuck in the USB prompt, if enabled.
Also changing ACTION_YESNO_ACCEPT to button release on erosq
Change-Id: I5e7498521a13cb4e840223dd0b9c8633e99093bc
(Don't include rbpaths.h in settings.h, or string-extra.h in rbpaths.h)
Build-tested on rocker, erosq, mini2g, nano2g,
xduoox3, clipzip, dx50, and uisim
Change-Id: If32e9c9910f5c8247a655cb64522b84d6d7ccbb5
This is basically the same problem as FS#13272, except it happens
on certain themes, eg. rayboradio. The issue only affects targets
with decimal volume levels.
Tested the fix using the rayboradio theme on the FiiO M3K and the
Fuze+ simulator. Volume was displayed correctly on both.
Change-Id: I9e035f7a3c04c85c9b3b01243c7f0a5f8f0ccf9f
The viewport used for the scrollbar is allocated on the stack, and falls
out of scope before the next call to set_viewport(), which sets a flag
in the now-out-of-scope "last" viewport.
Change-Id: I2c8bfcff500d189fa3857411aadc2e16aa545d2c
make shortcuts menu drop back into WPS on exit
different icons for plugins and files versus folders
Change-Id: I1b590c223b63a6b6598c33e767738daaea1c8ad0
Fix returns from shortcuts -- should now run plugins
Fix formatting of file names to remove path from browser shortcuts
Change-Id: I46e337110d04b84bedcb0c2945d5dd29a1860847
If the tag being checked returns a negative number (e.g. %LI does that
when the current list item does not have an icon) the tag's value would
always end up being 1.
Change-Id: I69ab175b6c46dd7567386e649732dbb8327972fc
While using Rockbox for a while on my 1st-gen iPod mini I noticed that
the first entry of a list sometimes displays a wrong character at the
18th column. For example, the ':' character would display as 'z', the
'-' character as 'm', 0x00 would display '@' and so on. Oddly enough
this only occurred when the scrollbar was enabled.
I figured that the call to `display->set_viewport(list_text_vp);` in the
for loop inside `list_draw(...)` causes this. Digging deeper I noticed
that in the `lcd-bitmap-common.c` driver the `current_viewport` was
pointing to the start of the line's text. From what I can tell the
cause of this was that the viewport was set to a struct with a shorter
scope than the entire function.
The actual fix for this is quite straightforward -- once the scrollbar
has been drawn the viewport is now changed back to the default one.
Change-Id: Id6a7bd8f74864641ea1670fedea9d12d764e78c0
it takes a lot of code to check validity and dereference a pointer for every numeric tag branch in get_token_value
apparently about 900 bytes actually
Change-Id: If463e755e9bbc73cbd4a02441572d22df9206121
AUDIOHW_SETTING() defines number of decimals and step size.
This is taken into account in sound menu but ignored in lists
(had been recently fixed in WPS).
This was not a problem so far since all drivers used 0 decimal
places and step size equal 1.
Change-Id: I8807d5b6f2f3d412a2bc5769905bd776553ece0b
Basically setting a null buffer is valid but it must be selected
into a screen to initialize to the default buffer
I wrongly assumed screen type wouldn't matter but since I decided to
reference backdrops directly to the default buffer
(since they are saved as an offset from what it later assumes to be the
default framebuffer)
SCREEN_MAIN/SCREEN_REMOTE are not longer optional
Change-Id: I8a8afbbe1e3ed0bfe6abd40ce287638e9fc6da60
Pretty subtle problem; looks like the skin core was relying on a
destructor to actually help initialize things.
Change-Id: Ieb4b9e4f11377dec7be61d13759590fc5f4bc921
And size elements horizaontally based on SYSFONT_WIDTH
Unfortunately we need 16px icons to make 16px statusbar look right
but at least it _works_ properly now.
Also: all targets currently use 8-px SYSFONT, except some hosted bootloaders
Change-Id: I0cdf97e6ef47ec49693ef79667b200595b4fe075
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
eg with numdecimals=1, a value of "-300" actually means "-30.0" So
divide it down appropriately, and only display the whole integer
portion.
Change-Id: I62927d2e64b224f3c11640b9bb9e84d60dbde34b
open_plugin allows arbitrary plugins to be called
in hotkey and start screen
replaces PictureFlow Integration
shortcuts menu plays plugins now too
rather than store paths and parameters in the settings
that reside in memory instead entries in a file are searched by hash.
after all, the plugin has to be loaded from disk anyways
----------------------------------------------------------------------------
shortcut_viewer.rock-- can now call plugins rather than taking you to them
in the browser
-----------------------------------------------------------------------------
Added a new option to menus:
F_CB_ON_SELECT_ONLY
instead of option callback every time a item is accessed
F_CB_ON_SELECT_ONLY fires callback only when item is selected
-----------------------------------------------------------------------------
Added manual entries
-----------------------------------------------------------------------------
Change-Id: I078b57b1d2b4dd633c89212c1082fcbc1b516e6a
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.
Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794