- Extra data structure to store artist info.
- Create_album_index modified to perform a different query.
- Added load and save functions to store the data index in HDD.
- Album collisions fixed.
- New config options to perform rescans.
- Extra fields added to lang files: english and spanish.
Update CREDITS
Change-Id: I31814b38d8b4e7fa4b65f5e6e51aa5f00d271ece
This patch addresses a keymapping anomaly on the Rocker. Currently the
Power button when pressed inside a sub-menu will return you to the root
of the menu. However when pressed again it returns you to the sub-menu
you were in previously. This is at odds with how other ports work and
makes it difficult to return to the WPS without manually selecting it on
the root menu.
This patch copies the behaviour of the home button on the Sansa Clip+.
Pressing it once will exit a sub-menu and bring you back to the root
menu. Pressing it again takes you to the WPS. No functionality is lost
or covered up by making this reassignment.
Change-Id: I17789457d49b087a2b4c75f4490ec722d9479a9b
enable keylock in WPS and FMS by simultaniously pressing POWER and BACK.
It was necessary to change the ACTION_FM_EXIT from BUTTON_BACK-button-press-event to
BUTTON_BACK|BUTTON_REL-event and BUTTON_BACK|BUTTON_REPEAT-event to easily be able
to press BUTTON_POWER|BUTTON_BACK without accidentally triggering ACTION_FM_EXIT.
also rebase to current master and add myself to docs/CREDITS
Change-Id: I263a034d0d8fd047d39265e3598ae7936dd8133d
This is to enable binary patching of Hiby-based firmware files
Note that noting in rbutil uses this yet.
Change-Id: I03ac824dd7402d508eb4e857ad78f184eb0d0243
Devices in IAP mode 4 do not explicitly request specific notifications, thus they don't get *any* periodic notifications at the moment (in particular, they miss the track position updates that are supposed to be sent out every 500 ms).
The attached patch fixes this by skipping an early return for devices in IST_EXTENDED state.
Change-Id: I23e35247dd0494e537429d4fd9d51dc7f4653d76
Add bottom left as quickscreen and bottom right as hotkey acroos the
board for fuze+. Meant as a
stopgap until gesture support becomes good enough that it is unnecessary
Also adds my name to CREDITS
Change-Id: If1729b7d53d967081b6d97a9a49cd66312c96ed4
This name is inferred from the contributor's Github account email
(interpreted using the standard given-family name Chinese convention).
Change-Id: I2285a62c3332d562f44c5087b296e4ea2d61200e
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.
Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.
Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.
To run, extract Quake's data files to /.rockbox/quake. Have fun!
Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.
Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):
http://forums.rockbox.org/index.php?topic=52872
Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c). This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.
Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
Cleaned up, rebased, and forward-ported from the xvortex fork.
(original credit to vsoftster@gmail.com)
Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS
Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
* make gen_db.py work on Windows/Python 2
- use hashlib module instead of md5sum, also don't rely on / for file path
matching
- don't use 'file' for a variable name
* fix parse_nvp_header.sh for older kernels
pre-emmc kernel sources use a slightly different #define format; adjust
regexp to catch it.
* add nwz-x1000 series NVP layout (from icx1087_nvp.h)
some new tags have no description, alas the driver doesn't have
them :/
* minor fixes to nvp/README
fixed typos/wording
Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.
Advanced softlock allows user to choose actions that will not be
blocked by screenlock on devices without a hold button.
Both only occur in FM and WPS Contexts.
Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
players to still work properly, removed some previous code including
ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly
Actions:
Volume,Play,Seek,Skip
Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off
Method:
Adds a function to ignore backlight on next call
If selected action occurs backlight is forced on,
Filter_first_keypress stays intact.
Selective softlock allows selected actions through, bypasses the normal
softlock routine.
ToDo:
DONE
previous commit (#1) has attribution for folder_select.c which mask_select
is based from.
Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368