This looks like it was copy-pasted blindly from elsewhere and it
wouldn't even compile, since hosted RoLo is completely different
from native RoLo.
Change-Id: I4074f5323dcbdae85db8a04f222c858e9a228432
Give iBasso DX50/DX90 empty adc-target.h headers like all
the other hosted targets to avoid special cases.
Change-Id: Iaae15642fdec4ff18bc9ac01245753135128f676
Similar to the native port, the hosted port benefits from
adding a -1 dc bias to the PCM data. This prevents almost
all clicking artifacts.
Change-Id: Ic6378716774b6d88df23c476e2ef54d49f33dc72
According to backtrace(3) man page, the string returned from
backtrace_symbols() contains the return address so we shouldn't
need to print it ourselves.
Change-Id: Ia779207285c9ea0052b9aee3d84ee8380bf46d82
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage
Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.
There's a few minor known issues:
- Bootloader must be installed manually using 'usbboot' as there is
no support in jztool yet.
- Keymaps may be lacking, need further testing and feedback.
- Some plugins may not be fully adapted to the screen size and could
benefit from further tweaking.
- LCD shows abnormal effects under some circumstances: for example,
after viewing a mostly black screen an afterimage appears briefly
when going back to a brightly-lit screen. Sudden power-off without
proper shutdown of the backlight causes a "dissolving" effect.
- CW2015 battery reporting driver is buggy, and disabled for now.
Battery reporting is currently voltage-based using the AXP192.
Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.
Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade. Given their HW capabilities [1],
they are not worth trying to fix.
[1] 1-2MB RAM, ~256MB onboard flash, no expandability
Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190
Detection at startup is proving to be unreliable. Even if card is not
present at startup, upon insertion it will sort itself out properly.
Change-Id: I9ee90b724c90c530a39264f698c200a48aa72b1d
Including direct use of the external SD card mount
Known issue: If SD card is inserted at startup, it must be
ejected and reinserted to be registered.
Change-Id: I5f420160bda32135cbb088c1e8b04b6e3a73018e
* PREV/NEXT now swapped so they do what is expected in most contexts
* List and setting context retains prior behavior
* Enable the ADC that reads the headset remote and map the keys.
* As ADC-based remote "events" arrive as press/release pairs,
delay the button release.
Change-Id: I22d4eac3bfe1573b50eca795cf377bdafdeb5336
affects all hiby targets, fiiom3k, and ibasso dx50/dx90
As well as deduplicating a small pile of code, this also implements
hysteresis so we're not doing a sysfs read/lookup multiple times
back-to-back every time the power management tick fires.
Change-Id: I2f7672acbb36341becf67e07960c24c681270d09
Basically no longer treat SCROLL_FWD/BACK as "button" events, instead
relying on the scrollwheel hooks to handle things properly.
Change-Id: I9bf18595ab3ca68e912f6dfb1f2eac2544578e73
* Bump internal mix buffer size by 4x, to 1K frames (matching ALSA period)
* Handle an underrun that occurs when filling the audio buffer
* Log underruns and make them available in the debug info
Change-Id: I28d56dd35d88851fa167ad92368a5882937a758f
v3: Add in config option
v4: Bugfixes
v5: Force a redraw upon exiting
v6: keypress-in-chargeonly mode enables mass storage (and vice versa)
v7: Fix bootloader builds
v8: Update manual, and have bootloader respect keypresses
v9: Change default to mass storage (ie no change in behavior)
todo:
* test-build dx50/dx90
* Switch from yes/no to proper menu?
* prevent WPS progress bar from drawing over us
Change-Id: I82e0ccb08497b7a5aa756ce77f1332ee963703a7
...
Change-Id: I7946cf240b18a4fa8ace5e25e1eb6e97b8b12d7c
* pcm_get_bytes_remaining()
* pcm_calculate_peaks()
* pcm_get_peak_buffer()
Nothing in-tree uses these at all (except for the lua plugin wrapper)
Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
Also audiohw driver to specific device name, rewrite alsa controls code to
cache more data, thus making the code easier and use less stack. Avoid using
short/long in pcm alsa code since it's the wrong size on 64-bit (simulator
for example)
Change-Id: Ibc1ec44396e37b6cbdedbcf37300878638e5d2d3
Nothing in the core has used it for some time. It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.
This allows us to get rid of pcm_play_dma_pause() from all audio drivers
Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af