Commit graph

7 commits

Author SHA1 Message Date
William Wilgus
60f642ba4f lcd_framebuffer bugfixes, sanity checks
several issues I saw that could pontentially cause problems
scroll engine doesn't take text height into account when checking bounds

NBELEMS was one whole row too large hopefully I got them right this time

Change-Id: If303da8320429c3964fc675351cb088d46303745
2020-10-31 01:11:30 -04:00
William Wilgus
40e98a2e49 Whitespace cleanup on fb_viewport Rewrite
Change-Id: I24aac41c8abecf7b78a44d7f59e842b791be4563
2020-10-26 12:38:22 -04:00
William Wilgus
3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
Marcin Bukat
32e8028a04 Cleanup comment
Change-Id: If39a5d2f64a9453a9b9b0cf0a2e3ad36027978ff
2018-06-12 13:02:47 +02:00
Marcin Bukat
d55680993d Agptek Rocker: Initial commit
Change-Id: I26b51106c7b1c36a603fba6d521e917d79b5a95b
2018-06-12 10:31:14 +02:00
Thomas Martitz
8f6c779ff6 Fix some build errors and warnings.
Change-Id: I149c00fc6ba47d5134ad4f74c364bffd24079824
2014-06-21 00:49:05 +02:00
Thomas Martitz
a1842c04f9 lcd-24bit: Introduce a 24-bit mid-level LCD driver
With LCD driver all calculation will be performed on RGB888 and the hardware/OS
can display from our 24bit framebuffer.

It is not yet as performance optimized as the existing drivers but should be
good enough.The vast number of small changes is due to the fact that
fb_data can be a struct type now, while most of the code expected a scalar type.

lcd-as-memframe ASM code does not work with 24bit currently so the with 24bit
it enforces the generic C code.

All plugins are ported over. Except for rockpaint. It uses so much memory that
it wouldnt fit into the 512k plugin buffer anymore (patches welcome).

Change-Id: Ibb1964545028ce0d8ff9833ccc3ab66be3ee0754
2014-06-21 00:15:53 +02:00