Commit graph

22 commits

Author SHA1 Message Date
William Wilgus
3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
Moshe Piekarski
12f3ed1699 make the plugin API frambuffer agnostic
Change-Id: I5abdc231093054c517ff53b9a456997e440e3f6e
2020-10-26 12:28:48 -04:00
Solomon Peachy
9be5bc4cf0 plugins: More HAVE_BACKLIGHT cleanup
Change-Id: I70cf700f5bc3d4375c025efa62ef40fd2bd70293
2020-07-24 19:20:15 -04:00
William Wilgus
c39f95465b do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits

do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function

Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
2020-07-19 22:10:26 +00:00
Marcin Bukat
fbb6a2ff6d Agptek Rocker: Build plugins
Patch provided by Aapo Tahkola.

Change-Id: I37a42a950d78d6b8aa3927ec7aeb30030f7be7a5
2018-06-12 10:31:15 +02:00
Franklin Wei
23e7d0ef19 xworld: support diagonal buttons on Zen X-Fi
Change-Id: Ia738ecd2a39c0c0772d6f939d549dd5d0eda055e
2017-09-30 20:50:33 -04:00
Franklin Wei
bb55fceb70 Remove old keymaps from xworld and puzzles
They've been replaced by the one in apps/plugins/lib/

Change-Id: Icb54ec4caae1149dfddad8c754087686792a8bc2
2017-09-30 20:49:18 -04:00
Franklin Wei
752f7b1698 Harmonize plugin keymaps
Aims to provide a lib/keymaps.h for plugins needing simple button
functionality beyond that provided by PLA. Currently used by puzzles
and xworld.

Change-Id: Icb3493aaf176d401762de834dd48fc76a3824c5a
2017-09-30 20:13:49 -04:00
Franklin Wei
0a9f71790b xworld: fix several horrendous bugs
- unregisters timer on exit, preventing possible crash
- disables synchronization mechanisms when used from an IRQ
- prevents memory allocations from overflowing the audio buffer (unlikely)

Change-Id: I3c2c4ebe93c10ca9176ed0455e7aacc2d10c059e
2017-02-12 20:36:31 -05:00
Franklin Wei
e4a04fa105 xworld: get rid of annoying warning
Change-Id: I9faf00a97d0718efb0e4667018e9ff81ba80ee83
2017-02-12 20:36:31 -05:00
Franklin Wei
e7d952db07 remove debug macro
Change-Id: I1bf6ecc5bb5275fd4addd3fdb62a89df441afe81
2016-11-19 13:41:46 -05:00
Franklin Wei
05733649bc XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
2016-11-19 19:17:14 +01:00
Sebastian Leonhardt
e6cd53ad53 Replace SAMSUNG_YH920_PAD with YH92X
seems more logical to me, and is more consistent, since
"SAMSUNG_YH92X_PAD" is already used in the tex files.

Change-Id: Ie9a9d850ea86155a7dcf86c88a22a420a10a3837
2016-01-25 09:23:09 +01:00
Franklin Wei
2d41866d5a Remove playback control from XWorld, fix comments a bit
XWorld grabs the audio buffer when it starts, so there can be no playback, making the playback control menu useless :P

Change-Id: Ia4e2c207f41619ef9b028917130d6dbf7dfba054
2015-01-08 23:45:37 +01:00
Franklin Wei
b0277e4b6d XWorld: fix some typos in keymaps.h
Happy New Year!

Change-Id: I228e4b9af9561eb70f75ebb57e333c78065873df
Reviewed-on: http://gerrit.rockbox.org/1093
Reviewed-by: Thomas Jarosch <tomj@simonv.com>
Tested: Thomas Jarosch <tomj@simonv.com>
2015-01-01 17:28:22 +01:00
Franklin Wei
193c5df75d XWorld: cleanup
- Comment keymaps.h
 - Tie XWORLD_DEBUG into ROCKBOX_HAS_LOGF to ease debugging
 - Fix up the manual a little bit

Change-Id: I12cfb58001199036cd67dbaa27f164e6790a199d
Reviewed-on: http://gerrit.rockbox.org/1084
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-28 02:48:42 +01:00
Benjamin Brown
ce94c3ed86 Fix for DX50 xworld keymaps.h
Change-Id: I6bf564cf009d935ebb1d7fb77ccb2eab8c87d2c7
Reviewed-on: http://gerrit.rockbox.org/1083
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 12:00:00 +01:00
Benjamin Brown
339bea4b6e Fixes more red for xworlds keymaps
A temporary fix for keymaps.h, the logic needs rewritten

Change-Id: Ic8c81a5f01620ffc409cf6220b2916c0ec428dbe
Reviewed-on: http://gerrit.rockbox.org/1082
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
2014-12-24 11:45:20 +01:00
Benjamin Brown
7de7c22a68 Xworld - Fixes warnings for cowond2, hifimanhm60x, ibassodx50, and
ondavx747.  Also fixes errors for ondavx777.

Change-Id: I1a5daa844759316df4dec7b869425ea9a174814b
Reviewed-on: http://gerrit.rockbox.org/1081
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
2014-12-24 09:27:11 +01:00
Benjamin Brown
78cd5c1e24 Fixes xworld keymaps for ondavx747, hifimanhm60x, and cowond2
Change-Id: I62d7702d2e6541777f5553e27e166470004cd06d
Reviewed-on: http://gerrit.rockbox.org/1080
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-24 03:15:27 +01:00
Franklin Wei
37817268ab fix xworld building with 24-bit lcd
also fix a couple unused vars

Change-Id: Ib05d2e22dd7477bc9bd193232bd3de8a0816beb2
Reviewed-on: http://gerrit.rockbox.org/1079
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-24 03:12:03 +01:00
Franklin Wei
33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00