This restores functionality that was broken in g#194 and committed as
revision 7ec426e497.
Bidirectional communication is required to ask the clickwheel controller
for the initial button state during boot. Otherwise our driver would only
know about pressed buttons when the first change event is received,
which is too late for e.g. prevention of USB connection during boot.
This fix is also required to support the selection of OF, Rockbox,
Disk Mode, etc. in the iPod Classic Rockbox bootloader.
Change-Id: I127d54cf9e630d8075dd6d66f95dacb2816bfbc8
Reviewed-on: http://gerrit.rockbox.org/938
Reviewed-by: Michael Sparmann <theseven@gmx.net>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
Patch by Mihail Zenkov who measured a modest increase in power consumption with
the current sink enabled.
Change-Id: Ib1c1639318de35d449ca51a9bd480005cb6a2ee0
Reviewed-on: http://gerrit.rockbox.org/989
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
measured several milliamps power reduction from having the PHY disabled.
Change-Id: I29e55222eb50acf2023ac1113a90612029c580af
Reviewed-on: http://gerrit.rockbox.org/988
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
This improves compatibility with various HDD and CF/SD card mods.
It should also reduce power consumption while the drive is powered down.
Change-Id: I4b22c59b5d9ae2daea2ec5892e348e7e1934ca3e
Reviewed-on: http://gerrit.rockbox.org/897
Tested: Franklin Wei <frankhwei536@gmail.com>
Tested: Nial Shui <nialv7@gmail.com>
Tested: Michael Sparmann <theseven@gmx.net>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
It should have been implemented as interpreting chars as unsigned
so that code points >= 0x80 would not get sign-extended and seen as
negative values.
Fixes FS#12995 - path_trim_whitespace() assumes unsigned char
Change-Id: I514e369681e00151588585311a0b6c66b9b5200c
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.
The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.
Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
For Iriver h100 & h300 series we don't need always use WSPLL,
because in most cases WSPLL clock and SYSCLK has the same value,
and we have additional WSPLL errors to the output clock. Now that is fixed.
Change-Id: I04aebee659c57c45dc8603e409b9db42bdde534a
Reviewed-on: http://gerrit.rockbox.org/434
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
It's nicer to look at and it obfuscated a bug where it should have
exited the loop instead of the case (you probably wouldn't observe
the effect very often).
Change-Id: I33f3c72c8bb7e11b9d418f66cf84efc3082a37b4
Anything of one dot and one character (e.g. ".a") would get treated as
"." because I left out a condition when converting to recursionless
parsing of relative components. Git 'er fixed up.
Change-Id: Id5603ce0858b419dc08b1d496b4b187a573595f9
HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
A GNU extension that returns dst + size instead of dst. It's a nice
shortcut when copying strings with a known size or back-to-back blocks
and you have to do it often.
May of course be called directly or alternately through
__builtin_mempcpy in some compiler versions.
For ASM on native targets, it is implemented as an alternate entrypoint
to memcpy which adds minimal code and overhead.
Change-Id: I4cbb3483f6df3c1007247fe0a95fd7078737462b
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
After a local commit, any file that included version.h would have to
be recompiled on account of the changed version string. This changes
version.h in the build directory to rbversion.h and includes the
preprocessor macro from rbversion.h in firmware/common/version.c so
that only that one file needs to be recompiled after a local commit
rather than a whole slew of them.
Change-Id: I900d97e3a24a0610698283416d97b4fa3a3a2cf6
Reviewed-on: http://gerrit.rockbox.org/937
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
We redefine the top-level macros to our own in order to maintain
compatibility with compound initializers by wrapping the mid or low
level definitions from the OS header.
This allows, hopefully optimized, macros from the host OS's headers to
be used when building any hosted target obviating the need for
NEED_GENERIC_BYTESWAPS unless the target simply doesn't define its
own optimized versions (MIPS!).
Throw in some 64-bit swaps for completeness' sake; they generate no code
if not yet used anyway.
Change-Id: I21b384b55fea46833d01ea3cad1ad8952ea01a11
The changed thread code may not wish to save the old context under
certain circumstances but thread-unix.c assumed it would, cached it
and used it unconditionally.
Also, prevent it from leaking away all the jump buffers (old problem).
Creating and removing threads would eventually run it out of buffers
and then it would crash after that. Plugins, like Pictureflow, which
have worker threads could only be started a few times. Implement a
simple O(1) allocator that will reuse them and stays self-contained
to its own types (as it appears the original author intended).
Change-Id: Icf65413c086b346fb79bf827102b725269e2812c
Nice colorful diffs reveals some lines that should NOT have been
removed when !defined(HAVE_PRIORITY_SCHEDULING) in mutex_unlock.
Change-Id: I4152ea864b7706217c670e1b99250b09e69c5858
Forgot to (void) an unused parameter when priorityless.
usb-drv-rl27xx.c was using a compound init to initialize a semaphore
but the structure changed so that it is no longer correct. Use
designated initializers to avoid having to complete all fields.
Forgot to break compatibility on all plugins and codecs since the
kernel objects are now different. Take care of that too and do the
sort thing.
Change-Id: Ie2ab8da152d40be0c69dc573ced8d697d94b0674
Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.
Do alot here due to already required major brain surgery.
Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.
List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.
Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).
Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.
Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59
Forms implemented to a greater or lesser degree at the moment:
ll_* = singly-linked list
lld_* = doubly-linked list
lldc_* = doubly-linked circular list
Change-Id: Ieed5af50fc59165c8b14c3513b3b5d0e6f7de9fa
* HWCODEC bootloaders
* Remove references to thread structures outside the kernel. They are
private and should not be used elsewhere. The mrobe-100 is an offender
that gets squashed.
* The ata.c hack stuff for large sector disks on iPod Video gets squashed
for the same reason. I will no longer maintain it, period; please find
the real reason for its difficulties.
Change-Id: Iae1a675beac887754eb3cc59b560c941077523f5
* Seal away private thread and kernel definitions and declarations
into the internal headers in order to better hide internal structure.
* Add a thread-common.c file that keeps shared functions together.
List functions aren't messed with since that's about to be changed to
different ones.
* It is necessary to modify some ARM/PP stuff since GCC was complaining
about constant pool distance and I would rather not force dump it. Just
bl the cache calls in the startup and exit code and let it use veneers
if it must.
* Clean up redundant #includes in relevant areas and reorganize them.
* Expunge useless and dangerous stuff like remove_thread().
Change-Id: I6e22932fad61a9fac30fd1363c071074ee7ab382
thread_queue_wake() doesn't need the 2nd parameter. The original purpose
for it never came to be.
Non priority version mrsw_writer_wakeup_readers was left improperly
finished. Get that back into line.
Change-Id: Ic613a2479f3cc14dc7c761517670eb15178da9f5
find_first_set_bit() becomes a small inline on ARMv5+ and checkwps now gets
made with -std=gnu99 (it eats all the GCCOPTS) like the rest of things.
Change-Id: Ie6039b17fec057a3dcb0f453d8fd5efac984df89
Any number of readers may be in the critical section at a time and writers
are mutually exclusive to all other threads. They are a better choice when
data is rarely modified but often read and multiple threads can safely
access it for reading.
Priority inheritance is fully implemented along with other changes to the
kernel to fully support it on multiowner objects.
This also cleans up priority code in the kernel and updates some associated
structures in existing objects to the cleaner form.
Currently doesn't add the mrsw_lock.[ch] files since they're not yet
needed by anything but the supporting improvements are still useful.
This includes a typed bitarray API (bitarray.h) which is pretty basic
for now.
Change-Id: Idbe43dcd9170358e06d48d00f1c69728ff45b0e3
Reviewed-on: http://gerrit.rockbox.org/801
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Remote buttons are bound to the standard buttons in button-target.h, but they can
have a separate buttonmap, if someone wants.
Change-Id: Id8c78a3dfec0005bf588dc16416870b4c7c56836
OF doesn't do such thing. Values in mV are converted proportionally, so no change
to the battery meter.
Change-Id: Ic545b0514535e7f17f0379ed02f6bdf515f69ac6
The "percent_to_volt_charge" values are quite arbitrary
and may need some more tweaking.
Change-Id: I9f177d46681030d615fe2c2e78cf9bd2dde026af
Reviewed-on: http://gerrit.rockbox.org/824
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>