Commit graph

1015 commits

Author SHA1 Message Date
Franklin Wei
a9a891b47b quake: credit the PQ authors
We do use their code...

Change-Id: Ia32dc0168a00fcea416418e4caa48b51818ef5d2
2019-08-09 23:05:46 -04:00
Solomon Peachy
ca5bb32d6c FS#13071: Updated Chinese (Traditional) Translation
Courtesy of Guo Zhong Kai

Change-Id: Ic117fa1f01ea507c970521f54b130a0f47301d89
2019-08-05 14:17:56 +02:00
Moshe Piekarski
668eed3147 Remove doubled name from docs/CREDITS
Change-Id: I08cd5c13a81f98163808bcca0c82f6baf8e49d7e
2019-08-04 17:38:20 +02:00
Moshe Piekarski
9d79cefc91 Fuze+ hotkeys and quickscreen
Add bottom left as quickscreen and bottom right as hotkey acroos the
board for fuze+. Meant as a
stopgap until gesture support becomes good enough that it is unnecessary

Also adds my name to CREDITS

Change-Id: If1729b7d53d967081b6d97a9a49cd66312c96ed4
2019-08-04 01:56:51 +02:00
Solomon Peachy
f2fd8fe79b FS#11052 -- SID Playback in Stereo
Original patch by Stefan Waigand
Updated by Igor Poretsky

Change-Id: Icaf7beb8349ab90e21b94baee627c9412cb2b55d
2019-07-31 17:00:40 +02:00
Franklin Wei
60c5a29408 Add Moshe Piekarski to CREDITS
Change-Id: I6b9397752772563f5cbc29abef54b5c8be66ec5f
2019-07-28 21:20:55 -04:00
Franklin Wei
4e357167b5 Add Andy Potter to CREDITS
Again, this is inferred from their Gerrit username. I've also emailed
them to confirm the name.

Change-Id: I2aced94a5a0a8847c86da0e425db4130b4dccb69
2019-07-26 20:17:03 -04:00
Franklin Wei
c8ec64ed27 Add Yangyong Wu to CREDITS
This name is inferred from the contributor's Github account email
(interpreted using the standard given-family name Chinese convention).

Change-Id: I2285a62c3332d562f44c5087b296e4ea2d61200e
2019-07-25 18:17:20 -04:00
Solomon Peachy
7bef453e03 FS#12887: Fix playlist order after moving a track before current
Original patch by Juan Gonzalez
Updated by Igor Poretsky

Change-Id: I913d96df906e56fb4063485a6725cd13e395f165
2019-07-24 14:20:03 -04:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
Franklin Wei
4e44c9c58c sdl: credit the authors
Long overdue, but better late than never.

Change-Id: I3403641b68ba6ef0d6e748b482431f05921b81f9
2019-07-15 15:56:46 -04:00
Franklin Wei
3f59fc8b77 Wolfenstein 3-D!
This is a port of Wolf4SDL, which is derived from the original id
software source release. The port runs on top of the SDL plugin
runtime and is loaded as an overlay.

Licensing of the game code is not an issue, as discussed below
(essentially, the Debian project treats Wolf4SDL as GPLv2, with an
email from John Carmack backing it up):

  http://forums.rockbox.org/index.php?topic=52872

Included is a copy of MAME's Yamaha OPL sound chip emulator
(fmopl_gpl.c).  This file was not part of the original Wolf4SDL source
(which includes a non-GPL'd version), but was rather rebased from from
a later MAME source which had been relicensed to GPLv2.

Change-Id: I64c2ba035e0be7e2f49252f40640641416613439
2019-07-09 11:20:55 -04:00
William Wilgus
075108e34a Fix skin_engine.c Album Art never dealloc'd on theme change
Patch from forum user Chris_s

http://forums.rockbox.org/index.php/topic,52708.0.html

Change-Id: I29f8702ced300d1dc90dfa0e8baa609b9051903e
2019-02-26 07:43:04 +01:00
Solomon Peachy
fe95127c45 FS6338: Playlist playing time
Originally by Stephane Doyon.
Updated by Alex Wallis, Igor Poretsky, and myself.

Change-Id: I15a06f7774c886cefd9c2cb93230d67de3e5f9a9
2019-01-31 16:47:52 +01:00
Solomon Peachy
40b6d025c0 FS#13043: Updated Hungarian translation
(Thanks to Gergely Békési)

Change-Id: Ib56417794cbcd693324419710c370779b2fcf954
2018-12-24 12:01:32 -05:00
Solomon Peachy
ccf96833b0 FS#13144: Updated Dutch translation
(Thanks to Nathan Follens)

Change-Id: I9b000cf7e7294c3dc750a72577ca7c1d2f04e659
2018-12-24 11:53:37 -05:00
Solomon Peachy
2c94ad9c71 Credits: Add Roman Levkin-Taymenev
(Updated Russian Translation)

Change-Id: I88150c897d9facf566beff38e5a0c863d5256c0c
2018-12-24 11:53:33 -05:00
Solomon Peachy
d636c5e823 FS#13148: Considerably updated Turkish translation
(Thanks to Malik Safak)

Change-Id: I21339b331ad8c6ca975f23cd98041426acf8961f
2018-12-23 16:37:58 -05:00
Solomon Peachy
9c6329245a Add missing CREDITS for updated French translation
Change-Id: Iab08a2eed0254a01683fe9ce68867dc88a0ea5ef
2018-12-23 14:35:12 -05:00
Solomon Peachy
93f447a8ef FS13137: Update Polish translation
(Thanks, Adam Rak!)

Change-Id: I39aa0d9eb265827a5dcd05943a2c0abbb9f81fa8
2018-12-23 14:27:59 -05:00
Solomon Peachy
a454b7f9ef jz4760: Lots of stability fixes to the USB driver.
It actually works for transferring data now!

Igor Poretsky gets full credit for this patch.

Change-Id: I247c70fdf45e590b4699b9b8668bbdab7bc3ef03
2018-09-20 21:11:40 -04:00
Solomon Peachy
0662793ca0 Add cleaned-up xDuoo X3 support
Cleaned up, rebased, and forward-ported from the xvortex fork.

(original credit to vsoftster@gmail.com)

Change-Id: Ibcc023a0271ea81e901450a88317708c2683236d
Signed-off-by: Solomon Peachy <pizza@shaftnet.org>
2018-07-28 10:56:31 -04:00
Franklin Wei
8a705f696e duke3d: Credit the authors
Change-Id: Id27ea4e124b41e819de9218488564a036a01efe2
2017-12-24 18:32:58 -05:00
Frank Gevaerts
c2698c67f3 Update Greek, Swedish, Italian and Serbian.
Thanks to Constantine Mountantonakis, Jonatan Nyberg, Alessandro Stoppani and Ivan Pesic
(FS#13130, FS#13124, FS#13126, FS#13112)

Change-Id: I0581c38b0dab75b1192278ec84b973250b5c3e69
2017-09-20 20:27:00 +02:00
Amaury Pouly
23548541db Forgot to add the name to CREDIT in 3a5ae7d
Change-Id: I0177d7a4e370836e464e3e7c87dce8736ec508f0
2017-09-06 18:01:25 +02:00
Sebastian Leonhardt
492dda0d57 Add myself to docs/COMMITTERS
Change-Id: Ieb7967d50d0046914d37bfed49c820dd2a2706ad
2017-08-23 00:32:11 +02:00
Sebastian Leonhardt
28ae700444 FS#11922: Lua game - Pixel Painter
* Changed keymaps to PLA and added to SOURCES and CATEGORIES file
* improved keymaps: implement wrap-around and key repeat
* change keymap according to screen orientation
* fix font size calculation
* use blocking button query in main loop
* replace tabs with spaces
* added manual entry
* added original author to CREDITS

Change-Id: Id67ae99cbb7a737c7f4608e278b77a389ac2ffa6
2017-08-23 00:25:11 +02:00
Sebastian Leonhardt
087f4d5c13 Fix misspelling in Credits (FS#13093)
Change-Id: I35829acc5fa05195ce7de2d21c657a92dbc0776d
2017-07-26 23:55:32 +02:00
Michael Giacomelli
115806f273 Commit FS#13111 by Sebastiano Pistore.
Updates Italian translation.

Change-Id: I6d2a6f133c00626e3a7736a0e4600979c34036bd
2017-05-02 03:58:39 +02:00
Igor Skochinsky
03dd4b92be nwztools/database: misc improvements
* make gen_db.py work on Windows/Python 2

- use hashlib module instead of md5sum, also don't rely on / for file path
matching
- don't use 'file' for a variable name

* fix parse_nvp_header.sh for older kernels

pre-emmc kernel sources use a slightly different #define format; adjust
regexp to catch it.

* add nwz-x1000 series NVP layout (from icx1087_nvp.h)

some new tags have no description, alas the driver doesn't have
them :/

*  minor fixes to nvp/README

fixed typos/wording

Change-Id: I77d8c2704be2f2316e32aadcfd362df7102360d4
2017-04-25 11:24:24 +10:00
Franklin Wei
c577c63c93 Fix inconsistent caps in CREDITS
Change-Id: If2a343e24e624d17f12c73b47f60fcb0dc5897ac
2017-04-14 12:46:15 -04:00
Franklin Wei
4f03c566cc Fix self-contradictory code indentation and formatting in CONTRIBUTING
Change-Id: I6b8a47f557c681d26e12781c733bca8f7433959e
2017-03-22 19:01:38 -04:00
William Wilgus
dc87e9e9f3 Selective Backlight/Advanced Softlock - Selective actions based on context
Selective backlight allows the user to choose actions that will not
enable the backlight when pressed.

Advanced softlock allows user to choose actions that  will not be
blocked by screenlock on devices without a hold button.

Both only occur in FM and WPS Contexts.

Update:
Back from the dead
-Cleaned up code, removed unnecessary calls, re-arranged last filter action
  timeout conditional to work in case last_filtered_action_tick was never set
-Added entries to the manual
-Fixed back button on some menus not activating backlight
-Made menus more intuitive, no actions selected now changes menu item to off.
-Added talk fuctionality.
-Added option to disable selective backlight while on external power.
-Rewrote backlight and softlock handling code to fix issue with scrollwheels
-Menu changed to have toggle(yes/no) and settings
-Optimized selective actions lookup
-Added option to disable notification of 'buttons locked' while softlocked
-Removed uneeded code, consolidated action lookup to single function
-Fixed incorrect name on selective softlock menu
-Added option to disable touch on touchscreen devices
-Fixed backlight on original screenlock without selective screenlock active
-Added text selection in mask_select for when show_icons is off
-Fixed voice in mask_select to speak if voice is defined instead of spelling
-Added more lang defines (play skip seek)
-Added option to disable unknown keys turning on backlight
-Fixed Conditional argument In wrong place causing players without
	backlight to fail to build
-Fixed Disable Unknown blocking detection of context change
-Fixed canceling menu didn't update new settings
-Added Autolock on backlight off
-Removed backlight_on_force from backlight.c, Now sets ignore next to false
	and uses backlight_on
-Cleaned up autolock code added strings to lang file
-Fixed issue where rapid presses would bypass softlock
-Removed old softlock code, Cleaned selective actions code
-Changed menu to match existing RB menus
-Fixed Backlight_on_Hold blocked by backlight_ignore_next
-Fixed ignore_next for ipod
-Fixed bug allowing context with softlock to bypass selective backlight
-Changed mask_select to no longer prompt for changes to be saved
-Changed menu names
-Added ignore timeout to allow ipod scroll wheel to work properly and other
 players to still work properly, removed some previous code including
 ignore_event
-Increased ignore timeout to prevent sd card accesses from interrupting action
 code and turning on backlight
-Changed Unknown action to unmapped action in menu, changed handling code
-Removed unneeded logic and variables for handling unfiltered actions
-Reverted unmapped action code to previous functionality
-Added manual entries (thanks JohnB)
-Removed elusive unhandled unicode character from manual, changed formatting slightly

Actions:
Volume,Play,Seek,Skip

Extras:
Disable unmapped actions
Disable selective backlight on external power
Disable touch during softlock on touchscreen devices
Disable softlock notifications (power button still notifies)
Autolock on backlight off

Method:
Adds a function to ignore backlight on next call
 If selected action occurs backlight is forced on,
 Filter_first_keypress stays intact.

Selective softlock allows selected actions through, bypasses the normal
 softlock routine.

ToDo:
DONE

previous commit (#1) has attribution for folder_select.c which mask_select
is based from.

Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
2017-01-17 23:06:17 +01:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00
Franklin Wei
5b52ff2c93 Add myself to COMMITTERS
Change-Id: I1702c3fc8cd282221213251463cff329b5cfb869
2016-12-11 15:59:59 +01:00
Adam Sampson
1f8ea9fe27 Opus: update resume offset correctly while playing.
The codec wasn't calling ci->set_offset() while decoding; as a result,
the saved offset in ci.id3->offset was only updated at the start of the
file and when seeking.

To reproduce the problem in the simulator or on a real device:
- Start playing an Opus file.
- Let it play until 15s, then turn the player off.
- Turn back on and resume playback. This'll resume correctly from 15s
  (using time-based resume, I think, as the offset was 0?).
- Let it play until 30s, then turn the player off again.
- Turn back on and resume playback. This'll resume from 15s, based on
  the initial position from last time, when it should resume from 30s.

I believe this will also fix FS#12799 ("Resuming opus file from bookmark
is not working correctly").

Change-Id: Iba67368e0029c968ef802693767e0722719bc38b
2016-09-07 19:44:37 +02:00
Michael Giacomelli
9868da4978 German language update (FS#13078).
Change-Id: I0c7b872824597ef3fa6548a564582ff4ccad3116
2016-08-14 23:57:13 +02:00
Thomas Martitz
24533635c0 Add Thomas White to CREDITS
Change-Id: I31f345a622010aca9b542f37fb67656bdfa4ed32
2015-04-19 12:33:07 +02:00
Åka Sikrom
f145660eff Norwegian language update (FS#13041)
Change-Id: Ie717c47a997c487c561bfe9bd2858de14cdc3665
2015-04-10 18:57:09 +02:00
Simon Rothen
e4b8eaa9d2 Add Udo Schläpfer to the credits list because of all the work he has done for the
iBasso ports.

Change-Id: I513beacd8843a13a89b1eb7ce14b017c64481658
2015-04-05 23:47:39 +02:00
Frank Gevaerts
dc98c61298 Add some missing names from recent translation patches to CREDITS
Change-Id: Ib6b8a9802fc17cc71611e871417badf5698d5a05
2015-03-28 13:34:28 +01:00
Thomas Orgis
8aa72f07f4 Enhancement of the metronome plugin:
- square sine tick and tock sounds (more annoying, more useful;-)
- optical indication of tics on display
- unification of mode of operation for SWCODEC and HWCODEC (tested on simulator)
  Both playback and display drawing happen in main loop, always.
- operating in two modes now:
-- 1. classic dumb metronome
--- active when openened as application without file to open
--- the usual functionality with tapping and bpm change
--- controls indicated on display
-- 2. track mode with programmable series of parts
--- active when started as viewer for a .tempo file
--- differing meters (4/4, 3/4, 6/8, etc.)
--- patterns (tick/tock/silence on each beat)
--- smooth tempo changes in those tracks

This version had lots of testing regarding metronome accuracy,
resulting in the realization that PLL A and PLL B differ
on the Clip+, causing drift. There is still drift when the timer
intervall is too small, so I settled on 2 ms as compromise.

This is the final version, after adding documentation and extensive
help from Sebastian Leonhardt testing it on slower hardware (YH820),
where it works up to 650 actual bpm with display indication.

Latest change: Documentation nitpicks.

Change-Id: I764c8252526db188352385c5462f9453d882beb9
2015-02-03 22:41:40 +01:00
Franklin Wei
d0fffd6c6d Fix a tiny whitespace error in CREDITS
Change-Id: I5273d5a70c504b976ced63f731bf39b35454f6ea
Reviewed-on: http://gerrit.rockbox.org/1117
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2015-01-04 05:23:37 +01:00
Franklin Wei
33cb13dee5 Xworld - Another World interpreter for Rockbox
Co-conspirators: Franklin Wei, Benjamin Brown

--------------------------------------------------------------------
This work is based on:
- Fabien Sanglard's "Fabother World" based on
- Piotr Padkowski's newRaw interpreter which was based on
- Gregory Montoir's reverse engineering of
- Eric Chahi's assembly code

--------------------------------------------------------------------
Progress:

* The plugin runs pretty nicely (with sound!) on most color targets
* Keymaps for color LCD targets are complete
* The manual entry is finished
* Grayscale/monochrome support is NOT PLANNED
  - the game looks horrible in grayscale! :p

--------------------------------------------------------------------
Notes:

* The original game strings were built-in to the executable, and
  were copyrighted and could not be used.
* This port ships with an alternate set of strings by default, but
  can load the "official" strings from a file at runtime.

--------------------------------------------------------------------
To be done (in descending order of importance):

* vertical stride compatibility                          <30% done>
* optimization                                           <10% done>

Change-Id: I3155b0d97c2ac470cb8a2040f40d4139ddcebfa5
Reviewed-on: http://gerrit.rockbox.org/1077
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-12-23 23:48:12 +01:00
Cástor Muñoz
61206ce468 Add myself to committers list
Change-Id: I3fa17e8146e00a8f5dcab282916c62909ba6e5ac
2014-11-18 02:31:24 +01:00
Mihail Zenkov
02414bf286 Make sure the USB PHY is disabled after use. Patch by Mihail Zenkov who has
measured several milliamps power reduction from having the PHY disabled.

Change-Id: I29e55222eb50acf2023ac1113a90612029c580af
Reviewed-on: http://gerrit.rockbox.org/988
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Tested: Michael Giacomelli <giac2000@hotmail.com>
2014-09-28 21:07:45 +02:00
Nick Peskett
bd84946d8c Added Nial Shui (nialv7) to CREDITS 2014-09-21 06:53:03 +01:00
Michael Giacomelli
7d112053ab Add Ilia Sergachev to credits for his work on the DX50 port.
Change-Id: Ic82e67a5514263995f24f86aa2b4d61470b8ffad
2014-09-18 19:15:30 +02:00
Franklin Wei
2a35c4cad8 FS#9583 - periodic table
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt

- modifications made:
  - PLA-fied
  - Add element 117 (ununseptium)
  - Implemented up/down
  - Fixed actinide/lanthanide navigation so that they are between scandium and titanium
  - Added manual entry
  - Fixed FG/BG colors

Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-09-15 00:47:11 +02:00
Kyryljan_Serhij
223038dfe0 Ukrainian language update
Change-Id: Ie06a1a1ecded66d1efb3beeee1aa7b69656715ef
Reviewed-on: http://gerrit.rockbox.org/921
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
2014-08-24 00:06:34 +02:00