Clip+ displays the logo with the LCD split inbetween. Calculate the y
offset to be directly after the split if possible. Thanks go to William
Wilgus for fixing a similar issue and pointing me to macros I was
looking for.
Change-Id: I2183aec1149ce74ffb840716910d2051e4a284ed
1) Adds way to pop activity without refreshing the skin at
the same time.
Activities are sometimes popped in immediate succession,
or one activity is popped before another one is pushed right
away. This can lead to the UI appearing glitchy, due to an
activity only appearing for a split-second, which is especially
noticeable with complex skins that change the dimensions
of the UI viewport depending on the current activity
To fix this, prevent superfluous skin updates
* when switching between:
- WPS and browser
- WPS and Playlist Catalogue
- WPS and playlist
- WPS and Settings/System/Plugins
* when accessing Track Info or when displaying
bookmarks using the context menu on the WPS
* when switching from QuickScreen to Shortcuts Menu
2) The playlist viewer activity was pushed & popped
redundantly by playlist_view.
----
NB:
Behavior has remained unchanged in all instances of the
code where pop_current_activity() has been replaced by
pop_current_activity(ACTIVITY_REFRESH_NOW).
Change-Id: I56b517b8c9dba823a9fed3a3f558d7469dcea9fd
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
It's not easy for the originating screen to perform cleanup in case of USB
because the usb screen is invoked indirectly via default_event_handler(). To
avoid stale scrolling lines perform the cleanup in the usb screen itself.
Side effect should be no worse than scrolling lines to restart in SBSes that
show during USB.
Change-Id: I9aa491b3d4b649c0b3be70048ebcb9d817c0356c
If the UI viewport is too small only the most top/left parts of the logo will
be displayed. This goes one step further than bac85f2.
Change-Id: I832b0e787e57e3b102a9c097cf1cccd7d4ad92d9
Fonts can now be assumed (by the code) to be available during USB. Make
use of this fact in the USB screen and don't disable the skins.
Change-Id: I525359aae16660604e8fe89addc0bdf97a3fafc1
This fixes displaying of the main USB screen on m:robe 100. A remote for
this particular target has no native remote USB logo and it uses a larger
one. However it's a good idea to perform this check always IMHO.
Change-Id: I56ceb2316c551269be011b60271d8da11cb8b073
USB mode to make sure the filedescriptor is correct.
Change-Id: I2905eaf27533d935a0458b630372584e353c7160
Reviewed-on: http://gerrit.rockbox.org/294
Reviewed-by: Michael Giacomelli <mgiacomelli@gmail.com>
Reviewed-by: Jonathan Gordon <rockbox@jdgordon.info>
Now all threads need to ack the connection like on real target, dircache is unloaded and playback stops accordingly.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31009 a1c6a512-1295-4272-9138-f99709370657
This allows to directly draw generated and builtin images using lcd_bmp(bm_xxx);
Also fixes builtin list icons on non-mono targets, as they didn't have the
format field set.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30971 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
This will hopefully reduce the huge confusion from new users who think that multimedia mode means it's doing MTP or some other thing which is not MSC.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25132 a1c6a512-1295-4272-9138-f99709370657
- simplify the setting/skin relationship. settings are used as the fallback if it's not specified in the skin
- backdrop buffers are now in the skin buffer (which has also increased slightly to accomodate 1 backdrop for each skin and 2 full colour screens for bmps (up for 1.5))
- if no %X is specified in a skin then the backdrop setting will be used. use %Xd to explicitly disable a skin from displaying a backdrop
- the base skin can now specify a backdrop.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24366 a1c6a512-1295-4272-9138-f99709370657
Hopefully the only user visible changes are:
- fm and recording screens go by the statusbar setting (sbs or inbuilt)
- plugins go back to using the theme as they should for menus and lists
- splash screens might get cut a bit... entirely theme and splash dependant.. if there is a problematic one we can look at it later.
- hopefully nothing more than very minor screen flickerings... let me know exactly where they are so they can be fixed
New GUI screen rules:
* Screens assume that the theme (sbs+ui viewport+ maybe background image) are always enabled. They may be disabled on a per display basis, but MUST be re-enabled on exit
* Screens must not be coded in a way that requires a statusbar of any type.. the inbuilt bar will be removed shortly.
ALWAYS RESPECT THE USERS SETTINGS unless the screen requires the full display to fit.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23904 a1c6a512-1295-4272-9138-f99709370657
Now, call it earlier and remove parts of it that caused the need to call it later. Removing that is OK since it's done again on settings loading.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23603 a1c6a512-1295-4272-9138-f99709370657